These are basically just like the flamethrowers that gremlins use. Here's how it would work:
A flamer would have more distance depending on how good it is in terms of stars. It's main attack would be shooting up to two large bullets that have a low chance of inflicting whatever status effect the flamer can do, and it's charge attack would be unleashing flames which would have a great chance at inflicting a status effect. Let's get to the pros and cons here.
Pros:
- A nice hybrid weapon that has the characteristics of a Gun and Bomb
- Flamers are able to deal decent damage while having a great chance at inflicting status effects
- There will be flamers for every status effect out there, including sleep
- Some flamers will have a bit more damage but no status affects, for those who want to experiment with direct damage
- You will have no movement penalties when using this weapon
- Flamers will have great recovery time
- Flamers have a slightly faster charge time right off the bat
Cons:
- Flamers will be tricky to use and may take some adapting
- There will be no way to get bonus CTR unless you get UVs until Three Rings adds flamer modules
- Every flamer will leave you extremely vulnerable to fire, sleep and stun
- You are also vulnerable to whatever status effect your flamer does (For example, a shock flamer would leave you vulnerable to shock as well as the other 3 debuffs that come with each flamer)
- You can be damaged by your own flames
- Flames cannot pass through team members
- Due to the fact that you have zero movement penalties with a flamer, it will be slightly easier to get affected by your own flames if you move while flaming.
A flamer's strong point would be combining it's damage with it's status effect, meaning that this is a very team-friendly weapon. That's all I've got for now, so what do you think?
Then why you making it sound like a gremlin torcher.
A gun is different in many ways than a high powered ass burner.
And this idea is a little bit overpowered and confusing.