I realize that this isn't the biggest issue for your core casual focus, but gate switch times are awful. Those of us that actually play daily and want to maximize our time spent generally look at a gate map and know what we want to hit. There are various reasons for hitting certain floors, but they generally fall into profitability and challenge. Those two aims often intersect, as well. Our other reason for skipping floors is to avoid weaknesses, most often seen in mixed or elemental strata. Gang, if I missed any reasons, please respond.
So: The simplest proposal is to cut down switch times. I can't see this as problematic; people that used to take breaks before gates would simply change to making use of their facilities, refreshing their drinks, whatever, afterwards. Those in a rush would still bull through and take whatever they get.
An alternate idea, which I do hate a bit, is that we be charged a few energy to "skip ahead". If waiting for gates was a very important part of game design (which it never should have been), then here's the alternative. Charge us a scant (and by scant, 1-3 ce seems fair. I can always diddle my thumbs in the meantime) fee for the convenience of "skipping ahead".
Personally, I'm tired of looking at a gate and knowing that I'll have a half-hour of downtime just so I can get to the gates that I want. This stops the game from being casual at all.
Lol are you kidding me? You want to shorten the time of an already abused system? People already take advantage of the game by waiting for arena gates so they can easily get more crowns than they would had they taken a predetermined path. Not a chance in my opinion. I already suggested that there be a payed crowns fee to change the rotation. Honestly every level being randomized would be better. I don't think it is fair for people to abuse the arenas. I suppose it is, but it ruins the focal achievement of collecting crowns and heat.