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FIX THE SERVER LAG!

14 replies [Last post]
Sat, 10/01/2011 - 20:40
Tomori's picture
Tomori

Ive been pretty nice until now.

Im tired of the lag either fix it or say something about it.
LD is a waste of time I cant even swing my sword its so damn laggy.
VANA runs forget it.
Twins just as bad.
JK give it up.

You guys are backed by sega and yet have crappy servers.
People are paying for CE wheres the upgrades wheres the lag fixes.

If your not gonna put money back into the game that makes you money then why bother.
Stop making new crap and start fixing issues that already exsist.
This is becoming worse and worse as more players start playing.

Ive made suggestions on how to cut down lag on some of these.
MAYBE you guys should heed the calls from your player base.
Then maybe I would be willing to spend my hard earned money on this game.

Not everyone has a banging CPU that costs a grand. make better options to reduce lag.
GET BETTER DAMN SERVERS TO HOST FROM THE ONES YOU HAVE CANT HANDLE IT.

That is all feel free to flame and do whatever I have said my piece.

TOMORI

Sat, 10/01/2011 - 20:51
#1
Madadder's picture
Madadder
want some fries with that

want some fries with that order

Sat, 10/01/2011 - 20:54
#2
Tomori's picture
Tomori
please fries would be great

please fries would be great right now.

Im sorry im just pissed im tired of playing and dying more and more caused by server lag due to the company
not fixing the issues that have been brought up to thier attention.

Sat, 10/01/2011 - 21:15
#3
Madadder's picture
Madadder
lag can occur on any segment

lag can occur on any segment from your computer to the server. while it is possible that OOO is to blame it could just as easily be somewhere in between

Sat, 10/01/2011 - 22:37
#4
Ark-The-Monsta's picture
Ark-The-Monsta
It seems the only people who

It seems the only people who don't have problems with lag is the people who live within 100 miles of the servers, those servers being the only ones in the world. Before the addition of PVP, I've RARELY had lag problems, the only time I had lag was when some program on my computer decides to download a useless update. I bet that sooner or later, OOO is going to have to set up more severs around the world. There are so many new players coming each day that this game is going to eventually become unplayable for anyone. A handful of servers clustered in one spot isn't gonna handle several thousand people being online at once. I think they will add more servers in the future, they're gonna have to one way or another.

Sun, 10/02/2011 - 00:09
#5
Quotefanboy's picture
Quotefanboy
Able to run crysis on very high with 40-50fps

7-15 fps on vanaduke.

+1 fix this.

Sun, 10/02/2011 - 05:41
#6
Effrul's picture
Effrul
SK runs off Amazon's servers,

SK runs off Amazon's servers, I believe; Madadder's right too, lag can occur at any point in the chain, including local traffic - hell, including Amazon traffic, in this case. It's nothing to do with your personal computer's grunt. And dedicated servers are incredibly expensive for an operation like this, stuck in the unhappy midground where "many thousands of users" doesn't necessarily equate to "many thousands of dollars." As for "wheres [sic] the upgrades" when people are paying for CE - Three Rings have staff to pay, they have rent on their existing servers to pay, they have rent on their building to play. With more paying users, they have more money to throw at problems like this, which is where adding extra features becomes important - it's a way to entice more users, and to convince them that the game is worth paying for.

Much of this is conjecture, of course - I'm not privy to Three Rings' business plans, financial reports &c - but I'm trying to point out why they can't just magic this away.

I rarely have trouble with lag, but when I do, it's horrendous - I live in the UK, and weekend play is often fraught with it. During special events like Power Surge weekends or giveaways I rarely even bother, because the game lags to the point of unplayability in Haven - that is, if I can connect at all. I don't doubt for a second that Three Rings are aware of and looking to rectify this problem - but this problem is a complex and expensive one. They can't just up and "fix" it.

Sun, 10/02/2011 - 08:05
#7
Starlinvf's picture
Starlinvf
@Effrul

Your pretty much on the dot for the overall business model. Cash shop driven operations work on the principle that a certain percentage of players will spend $X over the course of year. As a result, your income is less stable and game design decisions have a much greater impact on revenue. On the flip side, you can generate large amounts of money if you understand your player base well enough.

Puzzle and micro management games in particular make insane amounts of money due to wider appeal and a player base that can be drawn into impulse buying. Under this setup, you give players unlimited play time, but work in something that requires continuous maintenance, or put them at a huge disadvantage late game in order to "encourage"(frustrate) them into dropping cash on special items. The success of Farmville should be criminal.... I am not kidding.

Anyway... the action/RPG genre of the game tends to draw an older crowd because of the elements involved, and the huge appeal it has for old school Zelda players. The advantage here is a larger chunk of your playerbase has some form of disposable income, but tend to manage money better (another side effect of age) making them less likely to impulse buy. Spiral Knights dealt with this in a surprisingly graceful manner by taking a reverse approach. Limit the playtime by adding a cost on activities that relate to advancement in lieu of a subscription, but offset the paywall through distribution among the players. The CE market is integral to this since its a seamless way to distribute CE brought in using cash, and the Mist energy is there to prevent player activity from stalling if they run out of CE. As a result of its critical usefulness (and high profitability for players), CE sales tend to follow the same patterns as player activity.

And once a player is invested in a character, it suddenly adds value to the game, convinces them that money spent isn't a waste, and adds to the potential revenue. At the same time, people who are impatient and don't mind throwing money away, the game facilitates that as well. Also works on OCD collectors (I'm looking at you Rose Ragalia).

Mon, 10/03/2011 - 07:22
#8
Effrul's picture
Effrul
There we go, then. The focus

There we go, then. The focus on adding extra features isn't an "instead of" decision by Three Rings; it's a means to an end, a way of generating extra revenue that can be put towards more complex problems.

Lag sucks. It will continue to suck for awhile. And then it'll get fixed. Can we safely call this [/thread] now?

Mon, 10/03/2011 - 11:38
#9
Round-Shinigami's picture
Round-Shinigami
Please please lets separate

Please please lets separate performance issues (FPS drops in certain areas of the game or overall low fps) and network issues (lags, disconnects ect). They're separate problems that need fixing.
Network issues can be solved with adding more servers worldwide.
Performance issues... well, its hard to say what needs to be done to fix these, but its not solely CPU related problem. Having a good CPU helps, but you also need good video card. Which will help by making your minimum FPS higher.

Sun, 03/18/2012 - 02:27
#10
Evointent
tht

that is a major problem for me too.MY latency is always yellow or red.yellow is still OK but red stops u from every thing

Sun, 03/18/2012 - 02:47
#11
Kentard's picture
Kentard
/sarcasm/ Nice bump.

Don't need to tell the whole world you're lagging; we're all pretty aware that lag gets bad for loads of people out there.
Still, I'm surviving on red latency with relative ease (save for the occasional bouts of everything freezing up) - and don't ask me why.
But I do know players who have insufferable lag.

In the meantime, while more servers would be desirable, I'm sure OOO (and probably SEGA) are already working on ways to cut down on the lag.
Harsh as it may sound, deal with it. We all are.

Sun, 03/18/2012 - 03:32
#12
Fehzor's picture
Fehzor
People have been sugesting

People have been sugesting this for quite some time, and fixing the lag is something that we'd all love to see.

That being said, I'm not so sure that OOO can do too much about it. They can get more servers, and they can streamline things, and I have a feeling like they are doing both already. Not to mention, they've got a the constant energy crisis to deal with, as well as everything else.

Sun, 03/18/2012 - 06:32
#13
Kentard's picture
Kentard
And

Coupled with the fact that anything can go wrong when transmitting data from the server to your computer, I'd say it could've been a lot worse.
But in the meantime, just turn graphics down to low, turn off V-sync and switch compatability mode on. Won't take any chances with the lag.

Tue, 03/20/2012 - 19:39
#14
Hexzyle's picture
Hexzyle
Please make sure you

Please make sure you discriminate between:

Bad Latency:
Also known as "Ping", and frequently called "Lag", when the communication between the client and the server takes longer than it should, and causes one to get "hit after they were out of the way" or miss an enemy despite shooting them with a direct shot. This just gives a general negative to a player's total reaction time.

Bad FPS
This is something else which is also called "lag". This frequently occurs on slow computers that cannot handle the software they are running. It lowers frame-rate, and sometimes the game even freezes for short amounts of time, after which the player "jumps" a large distance.

Bad Connection
Not as common as the first two, but appears to be a mix of inbetween. Bad Connection is often characterized by a bad latency, but sometimes the player will disconnect entirely for a few seconds then reconnect, during which they will have run a sizable distance or see other players/monsters jumping all over the place.

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