This game is specifically designed to lag.
When the game lags, and you die, OOO makes money through rez costs.
This game is specifically designed to lag.
When the game lags, and you die, OOO makes money through rez costs.
lies we get CE ahead of time and spend it as we want even if we revive they dont force us to use it at all
That is a terrible assertion.
In any case, as many people will likely tell you, it's really not worth it reviving unless you're still running on Mist Energy.
So you get CE ahead of time, but what do you do when you misstep once or the framrate jumps for five and half a seconds in the middle of a dangerous fight? If I where to have "given up" on my first laggy death I wouldn't have a single vanduke token. Is the answer when lag spikes to simply stop playing?
Why is it a terrible assertion? This game lags on giantest of super powered gaming rigs to the tiniest of netbooks I've tried it on. There is one cluster of servers in the bay area, ONE! So anyone more physically distant from it suffers.
It's terrible to suggest that the game lag is purposely designed to result in spending Crystal Energy. There is no suggestion that you give up the moment something silly happens, but more to recognize when it's no longer worth your while to revive. Lag is unavoidable and this game tends to be much more sensitive to irregularities in an internet connection.
I'm still rather interested that people blame the hosting for every misstep (I far prefer blaming Boswick). I never seem to experience the problems most claim, but at the same time I have days of terrible connection that obviously isn't related to server load.
It terms or a single server cluster as a judgement, you may want to look into how Amazon's services work. Specifically how there is no concept of possessing an individual cluster and more a set of computational resources.
ever consider getting revived with health?
And I've personally tested this game on multiple platforms, had guildies do the same, and we all experienced the same types of problems. Lag happens. And while I'll admit that its "evil, or terrible" to claim OOO profits from lag, the very nature of this game (half second twitch based) makes it inherently responsive to lag. So call it what you will, it's inherent in the design. Death to lag = profits for OOO.
In team fortress two, lag = makes the other guys points.
then either quit (and give me everything you can) or...
Sounds like fun, you want me to unbind my 5*'s or just the CE>?
no just sell all bound things and give me the crowns from it that will do
btw did u notice the link in my last post?
I think lag is the second priority an online game should have after the content itself. A laggy game is repulsive even is the content is good, because it makes it impossible to enjoy it.
Also, OOO decided to invest on some new staff for moderation, including one for the french, which gives them an additionnal monthly staff cost..that's not bad, but one actual french GM for french players could have easily handled every queries, since he wouldn't have needed to go through translations and such. That could have been a good way to put money aside for other aspects of the game, such as solving lag issues by adding new or replacing current server with a more powerful one. Now just my opinion, I'm not the CEO of any company, I'm still just a student. But I believe there's been some unproper choices lately (referring again to the GM recruiting).
My solution to this was to not die even when you lag. If you are a good player you can make this happen, and if you aren't well go back to advance training hall you sir need some practice.
Lol -.- training hall. Small lag can be handled, but in some situations its so strong you COMPLETELY lose track of what's going on. If it happens in a danger room or a room real full of mobs, no matter your skills you'll still die since you lose control of your character.
I think a lot of the "lag" people experience is actual video chugging. I've heard that this game tends to do so even on Windows gaming rigs if played for more than an hour. I know a lot of what gets me killed or annoying is that, not really network lag (besides in LD for some reason)
A game like this should be able to run quietly and with NO video chugging on anything with a 256mb vid card an a couple gigs of RAM, let alone my i7 and 4GB RAM. It's just silly. Then add in the lag and things get stupid. They should check their engine; make spikes, flames and turret-monsters work differently internally if they wonk out and actually kill most people not from damage but because they cause vid cards to eat dirt.
EDIT: Btw I am no computer expert or programmer or anything related. I know my way around one pretty well, but more on the electronic side, externally, not internally. Too many numbers. Point being, there could be flaws in my logic, but I know this game runs way too hot for how well it looks on my machine, no matter what I turn the settings to.
Njthug, that's not a solution. It's a workaround. Could you honestly say it would not be a significant improvement if we did not have to fight blind suddenly and without warning, or that having to do that is not a deficiency in this game? I can work around it by leaning on guns more, but for some people, including paying customers, free time is too precious to spend dozens of hours learning how to compensate for lag spikes that are worse than in plenty of other online games one could also be playing. To tell players that are not already hooked, as we are, that they need spend many hours working toward a point where the game eventually becomes fun, is to strongly suggest finding another game to invest money and time in.
Dext, do you have extraordinary evidence to support the extraordinary claim that the lag is deliberately engineered? Technical issues like this make the game less fun, which means less players, which means less money. Unless you have such evidence, Ockham's Razor dictates that it happens for the same reasons it happens to other games since the idea that Three Rings is run by a madman adds unnecessary complexity. If you're gonna start throwing baseless accusations of mustache-twirling villainy, I'm might take issue with that.
edit: thanks, Speetz. I've noticed gameplay lag both due to client-side chuggery, and what I'm guessing is some kind of network issue; they feel distinctly different, and I'm glad to hear more tips on how to easily work around any of it on the technical side. The former is helped by turning down graphics settings, and I'm told VSynch is a big one, and will try also relaunching the client next time I start going blind. As for the latter type, all I've found to help is playing late at night.
Hell I'm thinking of playing some other random game just because of this very issue. I can't stand the chugging, then lag, and no real competitive PvP etc. because of lag (and a silly rank system that rewards time not skill, but I digress)
You know what is sad? This has actually crossed my mind before. If they fixed their servers, not only would that cost them money, but they'd lose money from people dying due to lag.
Here's the only part where that logic fails - if the game lags badly enough, eventually certain people won't take it anymore and stop spending their money. If the core lags significantly, I know for sure I won't be spending more money.