Forums › English Language Forums › General › General Discussion

Search

The Core

10 replies [Last post]
Sat, 10/30/2010 - 06:03
cyclohexane
Legacy Username

Okay let me preface this with the fact that I know the core how it is now isn't going to be the same as the core when the game is produced. I get that.

But my question is if it truly is going to be one of the highest goals for us as knights what is stopping us from pumping all of our minerals into the first gate possible the minute the game is live? If gates work how I think they work it is very likely the first gate would end up with enough stuff in it to have a path directly to the core which kinda ruins the surprise/appeal of the core.

A possible solution I came up with last night when talking this through with another tester is that the core itself could also shift with the clockworks every x amount of hours. This would also encourage friendly (or not so friendly =P) competition between guilds, groups, and individual knights who would race to be the first ones to conquer the core before it rotated out of position.

Sat, 10/30/2010 - 20:15
#1
not_shiro
Legacy Username
Interesting! That sounds like

Interesting! That sounds like it could make for a very interesting setup indeed.

Though, thinking about it outside of gameplay mechanics, a core of a planet is pretty static in relation to the planet itself, don'tcha think? :P It'd make no sense if it could rotate out of position, at least not without causing the whole planet to start coming apart at the axles.

I wonder what the devs think of the idea.

Sat, 10/30/2010 - 20:49
#2
cyclohexane
Legacy Username
Well its of course not entirely sensible....

But I'm sure the glaring scientific impossibility of this idea could be explained by flavor text. Such as "The Gremlins designed the clockworks to prevent the planet from coming apart at the axles due to its rotating core" or "A Wizard did it".

Sat, 10/30/2010 - 21:58
#3
BehindCurtai
Legacy Username
What if the amount of

What if the amount of minerals needed to go down depended on how much player activity there was?

So yea, you can throw lots of minerals at it, but that's still only going to take you so far.

Maybe going from town #2 to core takes more than just minerals. Maybe some alchemy, some carefully guarded recipes, some special drops found from gremlins, etc.

Maybe we find a surprise third town after Emberlight (name?). Maybe there's many such towns.

Sat, 10/30/2010 - 23:12
#4
Kymroi
Legacy Username
Surprise!

Or when we reach the "core"
its not actually the core, the core is much deeper, and at that level the world rotates
So that you can go to new above ground towns, meet like a tribe of chromalisks!

Sun, 10/31/2010 - 00:51
#5
Shoebox's picture
Shoebox
I like the idea of being able

I like the idea of being able to go to the core then travel back up and end up somewhere else on the surface.

I also like the idea of a core that shifts and changes connections to gates so only certain ones can reach it or only certain parts of it.

Sun, 10/31/2010 - 17:07
#6
Shroom
Legacy Username
I think the core "shifting"

I think the core "shifting" would be explained pretty easily as the entire rest of the world is shifting. Kind of an Earth and Sun situation, you know?

That or wizards.

Fri, 11/30/2012 - 06:04
#7
Cooladeblu
The Core

I don't know wats in the core neither do i know what it looks like, can someone shoe me, I teir 2

Fri, 11/30/2012 - 06:11
#8
Psychodestroyer's picture
Psychodestroyer

...

Baka.

Plain Baka.

Fri, 11/30/2012 - 06:24
#9
Kraanx's picture
Kraanx
@COOLADEBLU, HOW IN HELL'S

@COOLADEBLU, HOW IN HELL'S NAME DID YOU FIND THIS?
ITS FROM FRIGGIN' 2010!
RARHGRAHRTGAHRGAHRGAHRGHAGR

Fri, 11/30/2012 - 06:46
#10
Egpnd's picture
Egpnd
Dat Nerco

For that, you get Nothing.

or -1

it should be in the graveyard already.

Powered by Drupal, an open source content management system