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Flamberge charge glitch, gate bug and zombies bug

2 replies [Last post]
Mon, 10/03/2011 - 00:22
Fradow's picture
Fradow

Hi hi,

I have three bugs to report :

- first, the Flamberge line charge attack seems to be glitched : when unleashing the charge to a friendly player, the player will be moved (by about 2 squares), and sometimes be put on fire, actually doing damage, even in rest areas. This behavior is consistent, i am not sure for the actual sword, because it was a friend who discovered it, but if i remember well it went from 3* to 5*.

- I noticed from several days ago (it's still bugged) that gate display is consistently incorrect for a particular setup : for clockwork tunnels/deconstruction zone (so the big clockwork icon), gremlins and constructs are always interchanged, at least in T3, meaning with an orange clockwork, you'll have mainly constructs instead of gremlins, and with a brown one, mainly gremlins instead of constructs.

- Last bug is probably the least consistent and hardest to reproduce : in the 2nd level of FSC, where you have to free some sprites, on the bottom left area, I saw several times a zombie go through the mist gate. It may have been pushed by a Trojan, but i am sure you don't need any other player action than breaking the ghost block in the mist gate, because one of the time I was solo. The zombie then acted normally and had no other bug (other than being on the wrong side of the gate). I think the zombie was doing the jump attack when it crossed the gate, but i don't remember that clearly, so i am not affirmative on that.

That's all for now.

Mon, 10/03/2011 - 18:46
#1
Round-Shinigami's picture
Round-Shinigami
Sometimes zombies get through

Sometimes zombies get through the mist gate. Rare, but happens daily.
I've seen trojans push through. Bad mistake - being separated from the rest >:D

Tue, 10/04/2011 - 05:13
#2
Danizpsycho's picture
Danizpsycho
Flamberge glitch

IMO, complaining about the Flamberge charge is kinda pointless, seen as it will only happen in T2 if anywhere, and most people who have Flamberge only use it in terminals to set teammates on fire for a joke (Totally not me...)

But the mist gate Trojan-slag-breakthrough thing, it happens because the Trojans "flexing" causes them to push things away, and if something is sufficiently through the barrier already, like a slag that just jumped at you, then it will get pushed through. The way I stop it is just shooting at the mist gate with an Argent Peacemaker, it pushes them back a little.

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