Boycott Accessories

The best course of action is to sell things for high prices in the auction house. Buying/selling lockboxes/trinkets there can create a nice listing fee that helps lower the soon to spike CE price. Now, at first everyones gonna be buying, so it'll drop some, but in the long run it's gonna jump, since CE will be in higher demand, and the lottery wheel increases the supply of crowns. Plus, since accesories get destroyed when unbound, for no good reason, the pain will keep coming.
I'm not saying that I think OOO was trying to trick us or pull a buissness trick, but it really wasn't implimented too well, considering CE is already at 6k. A better idea would be to make an energy purchase package that includes keys, and make the keys cost crowns and ce, but still expensive. Then take out that multigendered merchant that destroys your trinkets.
Might I add,
chris; "Boycotting the items will make them more rare which will make their price go up"
Yhea, their crown price, wise one. This means that the auction listing fees will increase, sinking more crowns. Causing a lower CE price. That's a good thing, in most peoples eyes. You sir, have trolled yourself.

I agree mohandar. It would be better if anyone could distinguish their characters from each other a bit. Like u said, have rarer accesories and common accesories.
I like you're idea

They do. According to the wiki at least, things like divine and volcanic are more rare.

Yeah but I mean it's still gonna cost the crowns u buy 750 energy. Maybe they should have different boxes like having 3 sort of keys and 3 lockboxes. Seperate the regular to the unique accesories?

"Yeah but I mean it's still gonna cost the crowns u buy 750 energy."
Yes, but being able to pay crowns makes you have a lower CE footprint on the market. Think of crowns like solar energy and CE like oil. I like the idea of separate lockboxes and keys though. That being said, If you bought keys in advance, you could get the wrong box. Mabey use all one key, but three different lockbox levels.
Also, I vote keys should cost 400 CE + 20k Cr. Not much lower if you do the math, I understand making them expensive for endgame players, but I really don't wanna see CE hit 7.5k again.

Sure, I'd ignore them anyway, as I don't have the credits to waste on cosmetic change when I could spend it on much-needed weapons and defensive gear. However, the accessories update nearly caused me to be unable to play SK, if it wasn't for a guy on the tech support boards that knew how to fix it, I'd be out for good. So I'm boycotting them on principal (except for the profits I can get selling iron boxes in the auction house).

I agree with you, Pteprocks. They must lower the price of Silver Keys. As I stated in another thread:
"So lemme get this straight...
You find Iron Lockboxes from (REALLY) rare monster drops. You go to Boost to buy a Silver Key for a whopping amount of 750 CE to "unlock" it (seriously?!), and then you get a random (and most likely will not match your armor) accessory.
This is the best update ever... for OOO's wallet."

You could have at least have named the thread better, the boycotting just gives people more reason to not take you seriously. If you don't want to pay for the accessories, then don't pay, just keep your revolutionary thoughts to yourself...

" and then you get a random (and most likely will not match your armor) accessory"
I actuualy will defend OOO there, becuase that's a hidden blessing. With rose regalia, if you got the wrong one, you could just sell it, and use that money to buy the one you wanted. Same goes here. And since cosmetic items are so expensive, they create a noticeable listing fee, sinking crowns.
"If you don't want to pay for the accessories, then don't pay,"
Even If I don't interact with them, they can still effect the market. I'd be fine with them being expensive, as long as they don't consume only one currency and damage the market, that everyone has to interact with.

Again no need to boycott/worry...
At the auction house.
420 lockboxes.
380 accessories. (10% with buy out price below the price of the key)
3 days after the release.
Increasing constantly.
Points out the lack of interest of the majority of people.
Up to the point they had to quickly announced the next T3 content/boss currently available on test servers...

Exactaly. As long as people keep trading, the CE price won't rise.

Sev-en fif-ty, is that really good for me? (end is spoken a little faster than beginning)

A little update 4 days after the patch.
At the auction house.
400 lockboxes.
560 accessories. (20% with buy out price below the price of the key)
Increasing constantly.
At this rate accessories should start being available below 5K in a few days, so be patient if you want to have some...
Thanks to the general lack of interest and to the few people desperately seeking for the aura or the mustache :)

I just noticed how this could help F2P players allot.
The trick to noticing this is realizing that the lockboxes come from a prize wheel, preventing people from making too many trinkets too quickly. That means that there is a lower supply of trinkets, and CE isn't burned on boxes too quickly. So trinket prices are nice and hefty, and CE minght actuualy drop. Not to mention that it gets allot of the richer people to spend their money.
The problem is, that this makes it hard for F2P players to actuualy get accesories, thus pissing them off, dispite the fact that it spreads the wealth around.

and also use your ME to buy stuff when you don't have time to play that way you'll cut 100 CE (or again buy it with realy money if you want those things so bad) or go to the AH and buy stuff with crowns (even better because some are underpriced AND you can buy what you want instead of getting something random)

It's already been said, if you don't like the prices of the keys, don't buy them. No-one's forcing you to.
Which Brings me to this: You can bank CE without paying OOO and using in-game currency right? Right. So attaining a Silver Key is still possible F2P.
In Response to potential CE Market price fluctuations, Replicant is right. The price hasn't changed one bit as a result of the Accessories.
Lockboxes are now dirt cheap, sooner than expected. Supply and Demand after all.
You can pick up lockboxes up for ~5k now, if the price hasn't dropped even further. Additionally, some maths prior to the next paragraph. The normal amount of Cr made from a run is around 8k, not including mats, and tokens, after using up around 60~75 energy, so that's around 5 days of a solid run.
So say, 5K + 750ce, currently the ce price is jumping around 58cr. so the costs for the whole accessory thing: (750*58)+5000=43,505. If you check the Accessory pri- whoops! Just countered my own point. lowest buy price is actually 20k in the AH. However, the most expensive [ Ghost Aura ] is at a buy price of 1.2mil. not sure whether that's accurate, but that's what it's at.
But meh, it's a gamble. It's what we do with UVs sometimes, why can't we do it with accessories and potentially make a pretty hefty profit? Although a potential loss of <20k isn't great. but that's gambling.
One last thing. This update added in a FREE prize wheel at the end of a Depth no? Large variety of items can be 'won' via this system, so if anything OOO have added something awesome. Friend won a 4* item outta that thing the other day, made 120K or so selling it if I remember. That's 120K for FREE /thumbs up. simple.
so stop complaining. they haven't taken anything out of the game, and just added stuff in. The only thing that needs to be re-considered is how acc's are destroyed upon removal. The Wiki is almost filled up with previews of accessories now, and if you want to be able to specifically view your character with a specific acc' then look up an SK Model Viewer.
done, simple, cease

CE price on the market has, on average, gone down by about 75 crowns. It went down as low as 5,700, then back up to 5,900 when I bought my first CE today. Sounds normal to me.

I'm sure there are some who agree with you, and a lot who see this as a whiny complaint.
I don't agree with boycott, but I agree with the fact that a key shouldn't be that expensive. 400ce for the key would be more appropriate. I would say lower, but then it's almost a gimme.
It's hard enough for me, being Tier 2, to even get 400.
Once I reach Tier 3, I should be able to get keys with no problem at all.
Again... I agree that keys are OP. And it also sucks how lockboxes are deteriorating in value, by thousands, so rapidly.

I wouldn't entirely boycott accessories, but I'm with you on that it's a rip-off. I was just going to buy a silver key earlier and realised, 'wth, the accessory in my lockbox won't even boost any of my stats by a bit. and what if its one of those rubbish accessories which sell for 10k crowns? ill be dooooomed.' I think maybe they could lower the price to 500 energy or something. Even that's expensive.

I don't bother with keys. I sell all my iron lockboxes on AH. (30k for one on the first day! Now they are like 5k crowns)
Then I go to AH, select the accessory I want and bid on it (buyout if it's really cheap).
I know it's not a very popular accessory, but I got a heavy canteen for only 12k crowns! Matches with my vog!
Opening lockboxes is the new UV rolling. Most of the time you get junk. But there is the rare chance you get something really, really good (i.e. auras or wolver tails).

The keys are too expensive and I can't imagine paying for one until I have all the gear I could want and have energy to waste. Even then it seems far more sensible to buy the accessory you desire from the auction house.
However, if people are buying accessories but not buying keys then the supply will soon dry up and accessories may well become a neglected part of the game.
I do think this is a mistake by OOO. For most people the key price will be off-putting; better a lower price and sell lots than a high price and sell few.

watching accessory prices in the AH is like watching the stock market crash due to an over-hyped product that bombs when it hit the store shelves and fails to meet expectations.
Those poor sods who spent 750 ce to open a lockbox are unable to sell them at nearly the value in crowns it took to get it and those who want an accessory will probably be able to buy it far cheaper at AH from those desperate poor sods rather then taking their chances opening a lockbox, as such nobody will bother with lockboxes because they are too expensive to open so it becomes impossible to sell lockboxes (as shown by the average AH sale of a box been 5000 cr and dropping), till people are saying "hey, want a free lockbox?" (true story).
I will admit to been one of those poor sods early on who opened a box and thankfully got something I wanted to keep. Later I saw the exact same accessory for sale in the AH for 25,000 crws, half the cost of a silver key (about 50,000 cr), I thought "why not?" and put a bid on it thinking I might be able to sell it for more, I won the item, but have been unable to sell it for a meaningful amount yet.
I'm currently hoarding a number of lockboxes in the hopes that something will change in the future and opening them will become worthwhile, until then im not popping anything open.
- « first
- ‹ previous
- 1
- 2
- 3
The question is would SK be better served if cosmetic items like accessories were available to more people. There are two lines of thought:
1) Cosmetic items are for end game players. Only those with tons of game currency to blow can get them, and it may cause more people to buy CE in order to get them. SK benefits via slightly increased CE flow, a new goal for players to work toward; OOO benefits from increased cash flow.
2) Cosmetic items are made attainable for all players. Everyone gets to customize their character to a reasonable degree at a reasonable cost; the option for rarer accessories is still available to end game players. SK benefits from more variety and interest; OOO receives no immediate, measurable benefit.
It would seem like #1 is more in line with what is happening, and I don't blame OOO. As long as new content is being added, the publicity boost and content will help the game's longevity. #2 might provide a slightly bigger boost, but it has little measurable effect for OOO's bottom line. Likewise, #2 is likely to backfire- by making accessories easily obtainable, people would not spend time playing toward a goal, and in the long term it would not improve the game's longevity at all. So in the end, the situation is not too surprising.