I noticed any monster with "dodge" move has no limit on how many times he can use it in a row. For example, this wolver in front of me just dodged (teleported) 5 times in a row before I finally landed a hit on it. Same happens with any dodging monster - dodge after dodge after dodge... Is it supposed to happen or is there supposed to be a cooldown period of 5-10 seconds between 2-3 dodges in a row?
Infinite dodge move?
Starlinvf
There is no problem with wolves. The main problem is with gremlin menders who simply dodge as fast as I move towards them, which turns into a "catch me if you can" game where they move out of my reach when I press the attack button. Sometimes it continues till they hit a wall...
There is no problem with getting them down. There is a problem with time wasted on chasing them down when they keep dodging.
Thats always been normal for Mender. I've been in parties where one of them would run nearly half way across the deconstruction level before it stopped to heal something.
Use a gun to kill the healer gremlins. problem solved. use calibur charge attacks that spin around to kill the ones that dodge and come behind you. if u cant do those use a big bomb. it usually works for fast monsters (Haze bomb wud be good bcuz it stuns monsters)
Sorry, but have you noticed that those enemies dodge EVEN MORE when you use guns? I mean jeez. Don't act like you've come to an obvious conclusion like that if your genious conclusion is flawed to the utmost. But bombs would be a good idea. The other point: He's mainly using melee, so using guns or bombs wouldn't be very preferable from his perspective.
Blackwayv ... They often dont outrange the guns if they try to doge. Also Callahan (Magnus) will allways hit them before they dodge. Also Callahan has the ability to stunlock enemies (allways will push them in the air and then they'll fall to ground). They can't even move. Also Sentenza with that superior range is awesome for sniping mendors (AUTO AIM OFF!!!).
Thats because the Callahan doesn't trigger the dodge for some reason. And its not a matter of range, its projectile speed that usually determines weither or not you can hit them. The Catalyzer is useless against them, and the Pulsars usually only makes contact via explosion. The Antigua, Magnus, and Autogun projectiles are able to keep up, but only the Magnus can kill them without having to chase them around.
Thats normal for Wolvers, Chromalisks, Devilites and Gremlins, and they do it more in the higher Tiers. It helps to have a thrusting or heavy sword that can knock them flat with a single hit, since it interferes with the ability for a few seconds. Wolvers also like to teleport behind you, so you can work that to your advantage.