In my opinion putting SLIME turrets aplenty in BEAST levels is simply amazingly wrong. They're resistant to piercing, quite opposite from beasts. And, expecting beasts, you take piercing weapons (I always take my levi, knowing how "original" developer's humor is).
Slime turrets in Beast levels
This isn't a bug.
Anyways, slime turrets make more sense than any other turret.
What if the level had slimes anyways? Slimes and beasts get paired up enough. You really ought to have a more well rounded build.
Khamsin
You really should visit tier 3 more. Try doing a full tier 3 run in "all around" armor and write how many thousands of CE you wasted on revivals.
As I said, i always carry a leviathan blade ("normal" damage) now that I know what kind of logics this game follows. Slime turrets in beast levels have same sense as a supermarket in the middle of forest. None. Its as if there were occasional fiends in lichenous lair levels. And thats why I recommend everyone to carry around a "normal" damage weapon with you always. Get extra weapon slot if you have to, its not very expensive and lasts whole month.
Not sure what the issue is here. Anyone who has access to tier 3 should have a piercing, elemental, and shadow weapon with them or at least a normal weapon.
The game is easy enough as it is, and you're complaining about turret variety?
Not to mention, Polyps and beasts do the same damage type, so if your armor and/or shield are prepared for beast levels, they'll be fine with the turrets.
Ok it isn't a bug. But what Round-Shinigami said about it making no sense was totally true. An undead turret would make more sense to be honest, but still makes basicly no sense. Thats why either a new nature-based turret should be developed, or turrets be removed from the beast levels completely.
On beast stratums, equip piercing and shadow weapons and pierce-resist armor and shield. Not so hard to do.
There's always been a slight variety of mob type. A stratum's theme does not guarantee the exclusive use of that one monster type. Constructs in particular are prone to showing up constantly, regardless of theme. Relying solely on piercing weapons is a bad decision. Have a weapon of a different damage type (whether normal, elemental, or shadow) as a side arm. If you were able to rely on one weapon and equipment set through an entire stratum, even at the game's most difficult levels, the game would be far too easy.
Also, doing runs with "all-around" equipment is completely feasible without wasting tons of energy. Danger rooms and Arena room 3's are tricky to do without revivals, yes, but certainly still not impossible.
They try to put monsters together that deal the same type of damage. Like Piercing/normal usually are found together. Then there might be some elemental mixed in.
And no undead turret wouldn't make sense because it deals shadow and everything else in that kind of stratum deals piercing/normal.
That's why you need to study your monsters and what they are weak and strong against. When I first started playing I went for the all around gear until I started learning more about who is weak/strong against what and how the stratum worked.
You have different themes and it could be status base theme, or enemy based theme. If it's status base all around armor is probably best, then if you have something that is resistant to that status that is on your gear that would help you then go with that. If you do not then pick the best you can. I used to carry a leviathan with me all the time but I don't anymore. I'm finding it helps when I actually take the time to look at the gate before jumping in and plan accordingly. It just takes some time to learn the ins and outs of it.
I agree.