Looping fix?!?!

This fix is seriously un called-for, its way too harsh, if i go solo at basil i cant invite anyone to join me!!?! what the hell?!
A random friend joins and i kick, but cant invite anyone else till i descend?!?!
Heres a suggestion to make it better, allow up to 3 times for ppl to join and kick, not profitable enough to loop, but will spare us the damm "unable to join problem"

I don't think the payout from FSC was balanced around the idea of people going straight to the terminal. Though TBH FSC payout hardly seems balanced at all. Not really sure why the payout on jelly farm was nerfed but not FSC.

I find that fix useful, but stupidly coded.
If I'm not wrong that game was coded in JAVA. Why not simply add an attribute to the player's code that stores the last map instance he visited (depth, gate, players in, or maybe even if each group has his own instance of each map he visits the memory adress of the map, or whatever main attribute qualifies it) and just add a function that checks the map he wants to join or get invited in isn't the same instance as the map he's visited right before.

It stops looping, that i have to agree with and commend, but it screws up getting post-basil boosts big time. not my ideal of a good time -_-

"I find that fix useful, but stupidly coded.
If I'm not wrong that game was coded in JAVA. Why not simply add an attribute to the player's code that stores the last map instance he visited (depth, gate, players in, or maybe even if each group has his own instance of each map he visits the memory adress of the map, or whatever main attribute qualifies it) and just add a function that checks the map he wants to join or get invited in isn't the same instance as the map he's visited right before."
No. It would be too easy to just do a random floor and then rejoin.

I doubt much people would bother doing one floor then go back to their looping stuffs over and over..another solution could have been to allow the same player to join the same group ONCE only, that's even more logical.

If I deal with irritating random people for the first half of a tier, solo out at Basil (my reason is because I can't stand my current party-for example)... I will be unable to invite my FRIENDS or Guild members to join me from there? ...
that IS harsh.
Lavatein's LOGICAL idea/suggestion should replace this fix, in my very VALUED opinion.

Wait, what's the issue exactly? The you can't invite people at all after soloing, or you can invite once you descend one depth? The first poster seemed to imply the latter, which isn't that bad at all.

I think the issue he meant was: you can only invite one person per depth, is that right?
I stopped playing clockworks already, I do PvP only so I cant check that up.

Not from what I can tell in his first or second posts, but even then it isn't really clear.

Lol theres always someone who's going to complain. People want looping fixed, it gets fixed. Looping is fixed, people get upset -_-

From what I understand, people aren't getting upset that looping is fixed, but rather OOO decided to fix looping by making players unable to join at clockwork terminals.
Which I'm not cool with TBH

yeah it depends on how u take it. But can you suggest another way they could fix it?

Can someone explain what has been changed exactly? Since they decided not to mention this in the update announcement....

you can invite as many as you want, so long as no one decides to say, "okay i gonna go solo". this happens regularly in FSC where ppl wants to start thier own parties and get boosts there or in PUGs where ppl rage quit on a regular basis. and p.s i alreadly mentioned a simple solution to the problem, place a counter. allow up to 3 ppl to leave. [an entire party] after that the party auto locks down until the next depth, it allows for up to 3 ppl to boost. should be more than enough if you ask me -_- but yet not enough profit to loop
Also this has resulted in a new problem. people who get kicked for DCing cannot re-join the game and have to sacrifise a token if in a boss run. or completely miss the boss. see how this needs to be tweak? -_-

They silent update like crazy.
I had an experience where I joined a random party, I was at the terminal, I could see everybody listed in my upper left, but I was alone on the terminal and the lift was already gone...

The problem/feature is, after you go solo, you cannot invite anyone (nor can anyone join you) until you have gone down a depth--at least, that's what seems to be the case. So what people are complaining about is that they reach Basil in a full party, split off, and suddenly find that they are unable to invite friends or guildmates. Not a total dealbreaker, but inconvenient for those of us who like to chill at basil and set up our gear.

Does this reduce my chances of joining a random pub at terminal?
It's not hard to chill out at the entrance of FSC and invite friends who already geared up...
However, it is useful to change equipment based on what others have, and this would have to be done on guild chat or mediated through one person... bleh.

Kinda sucks, i'll quite often be playing and then want to group up with a buddy of mine and continue...but its not too bad i guess

Wooooow, talk about a half thought out solution. Anyone who says this is reasonable obviously doesn't know what they're talking about, this is good for looping but incredibly horrible if you need help AT ALL.
Bad solution OOO, bad solution.

I couldn't invite anyone yesterday from D24 of FSC... It said Restricted, I thought it was a bug, or this.
Funny thing is, I didn't go solo from anywhere. I starred the run. o.0

Thats the price you pay for abusing the system.

@Paweu
FUNNY THING IS, I've never looped and yet I'm being punished because others have? I can definetely see how this is completely and absolutely fair.

Yes...people exploiting the systems leads to workarounds to prevent them from doing so that screw over everyone else.
This is why heat and coins now expire like hearts--people would loop back to the start of a level and repeatedly collect everything. To prevent that cheat, we're all inconvenienced.
Level looping in general was clearly spelled out as being against the ToS multiple times, but people did it anyway. Here's the solution, and again we're all inconvenienced.
The solution? Play the game as intended, not "the game" in a meta sense that exploits features or bugs, otherwise we'll keep getting these half-assed "fixes" that make life difficult for everyone else.
(Note that I do not consider the practice of getting to D23 in FSC with a PUG and going solo to form a guild/friend team an exploit...this would seem to be using the system in one of the ways intended.)

I would agree with you if the issue this allevates wasn't gamebreaking but as it is its a small price we pay for plowing out all that scum.

To all those who not only looped, but argued strongly that it wasn't an exploit. Gee, thanks. This is why we can't have nice things.

another solution could have been to allow the same player to join the same group ONCE only
That's what I thought would happen. Also, you don't have to join then solo to be restricted - only invited. If something happens to the invitation and you don't join, you're automatically locked out.

Surely there is another way to do this that doesn't make me not be able to invite after I get kicked. Thats just horrible, I've been in terrible partys who have kicked me for no real reason, and to not be able to rebuild.... thats just crap.

I think theres a fix for it now, i just had a party leader kicked me at crossroads, but i can still invite ppl O.O not sure about clockworks. and i have no intention of trying -_- can anyone confirm if clockworks allow joining? as in, if you leave you cant join back in?

Okay despite what i said about not wanting to confirm it, i went ahead and do it. so here is the current new situation after todays patch
If ppl leave at crossroads, you can still invite like how it was before the patch.
If ppl leave inside a non-terminal stage. non crossroads. [i dont know about core, moor croft and emberlight] then the party will be locked till the next depth. it still dosent solve the problems of "getting wiped out, unable to invite ppl" but at least we can still get our boosts to FSC ; p. Thanks OOO for the terminal fix, but could you do something about the clockworks joining? maybe place like a limit to the amount of times someone can solo and join.
I have seen people simply troll groups... them now being able to go into a group and either kicked or go solo with a limited amount of people that can join? This will only end poorly. This means no PUG group will be able to defeat bosses. When the people I know that can actually play leave then I will as well.

Oh lol, i saw a noob party leader troll us with a flamberge in FSC, cant say the nick thanks to ToS -_- and it looked like some kinda random nick anyways, he pushed us into the fires, killed himself. and left. we then had to revive ourselves using CE as no one could join to revive us. I am definitely not gonna be playing FSC in a PUG ever again as these types of things are only gonna increase as time goes by. [p.s, he tried to push me into fires but failed -_- ended up getting killed by the trojan in the end after he made me missed my blitz charge -_-.] we managed to clear vana after he left though -_- been a long time since i was in a party that had to CE revive even once

And attention guys, what happened earlier was just a bug... i think, you can no longer join at terminal if someone goes solo again.. so... FIX THIS DAMMIT
This screws up fire storm citadel "boosts" big time, people want thoese tokens and it just aint right to force people to go straight through clockworks just because joining and going solo stops ppl from joining