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For you crazy people and your energy.

19 replies [Last post]
Sun, 04/10/2011 - 18:30
Zedoshi
Legacy Username

Yes, this is a suggestion. I'll post it there too, but putting it here since A:Most people only read general discussion, B:We need some positive banter between the pro-inflation and anti-inflation sides arguing. You know, agreement to a solution?

Objectives. When you completed them, you got a free mist tank for the tutorial objectives. I'm sure they're going to use objectives in the future more, but just in case.....

Once a day. You get an objective to do something, anything. Maybe reach the 8th floor (After going through 1-7 of course) twice, or maybe go to the arena's end twice. After you finish the objectives, you get a mist tank that expires in a decent amount of time. I'm thinking 3 hours is enough to use any mist energy you have at the moment you finish. Either way, make it temporary to prevent people saving them up.

Make this available only to people in tier 1 people or something. This is a suggestion ONLY to keep this inflation crap from scaring off new people. If you do tier 1 runs that have both an arena AND graveyard/treasure room, you would still barely be able to buy 100 more energy if it's at 5k+ crowns. And you expect all newbies to be able to instantly research what the best places to farm are, and do it mindlessly and repeat until you finally build up enough extra to upgrade one item?

Sorry, but screw you. Purchasing energy with real money should be for people wanting to do more, NOT a requirement to begin playing. Who pays for a game they just started? That's just stupid.

Anyway, I don't want argument on my view of your energy. Just opinions on this suggestion.

Sun, 04/10/2011 - 19:13
#1
Hazel's picture
Hazel
If our opinions conflict with

If our opinions conflict with yours, that constitutes argument if we state them.

However, I like your idea. I don't think it should be capped to T1, though.

Sun, 04/10/2011 - 19:59
#2
Deslare
Legacy Username
An issue I see is people

An issue I see is people hoarding them at Tier 1. Maybe make them capped at, say, 5? 10? Also - When you progress past Tier 1 maybe offer them for weekly objectives?

Sun, 04/10/2011 - 20:25
#3
ajericho
Legacy Username
I like Providence's reply:

I like Providence's reply: http://forums.spiralknights.com/en/node/2816#comment-15688

Edit: And I see you have a good rebuttal to that reply. My goodness, people might actually not scream at each other when the day is done.

Sun, 04/10/2011 - 20:23
#4
Zedoshi
Legacy Username
k

@Deslare

That's why the mist tank will expire in only a few hours. You have to use it that day. The most energy you can get in a single day is 300, and that's if you do the objective way at night, complete it, get up in the morning and use your recharged initial 100 energy while doing the next day's objective, then have two tanks, which you would have to use the almost expired one as soon as you finish the initial 100. Not worth the trouble, right?

@Ajericho

I replied to providence as held-back as I could. Lol at worrying about 'valuable server time' more than your customers' satisfaction. :l

Sun, 04/10/2011 - 20:29
#5
Negimasonic's picture
Negimasonic
For me, I don't know what to

For me, I don't know what to say, I kind of like this, and I kind of don't. Obviously I'm biased so I don't really like the idea of it being limited to Tier 1 only.

I do see an issue though, since accounts "share" energy, if this isn't allowed to all tiers, you'll just have someone using one of their other character slots to get extra energy since doing a tier 1 run is still profitable. And you can't say it would only work on the character that acquired the item because that's essentially separating characters again. And forbidding an account that has obtained tier 2 access on one character from doing this at all seems troublesome as well. To take a suggestion from Deslare's post above, perhaps weekly objectives would be a solution for those higher players.

Also, there should be a special name for this item to differentiate it from a nonexpiring mist tank, perhaps "decaying or loose mist tank". "This item is will expire in three hours from the time it was obtained. It is a one time recharge of mist energy."

Sun, 04/10/2011 - 20:29
#6
ajericho
Legacy Username
@Zedoshi, I think Providence

@Zedoshi, I think Providence was saying that there was a balance of priorities on both sides to worry about. Your rebuttal was pretty good.

A friend of mine says that both types of players—the ones who pay for crystal energy, and the ones who buy it with crowns—are supporting the game. It's not a case of freeloading versus paying for everything. Of course, there is ridiculousness going down on both sides, and it's made worse by the way the issue is pretty much (a) polarizing and (b) complicated.

Sun, 04/10/2011 - 20:34
#7
Zedoshi
Legacy Username
z

Honestly, the main issue OOO has to deal with is accounts and energy sharing, like Sonic said. It's all extremely complicated, and people getting around these barriers is always a fun obstacle to deal with.

There is one alternative I can think of.....Since this is only to jump-start newbies so they don't have to suffer from higher-level economy, I say this should only last the first week you joined. Maybe two weeks.

Dunno, I'm sure Sega of all companies could think of a better solution, this is merely brainstorming out loud.

Sun, 04/10/2011 - 20:38
#8
Negimasonic's picture
Negimasonic
I still want it for higher

I still want it for higher levels >.>

But I can go with the two week thing. One week seems more than enough...but that's only if you know what you're doing. I had one week of beta and this first week post game to get my act together, I don't expect every player that comes through to be able to learn to handle themselves within the first week.

Of course, then you'll have the issues about people wanting this to become login days and not calendar days (which I'm not bashing, I'm just pointing it out).

Sun, 04/10/2011 - 20:41
#9
ajericho
Legacy Username
Make it four weeks perhaps

Make it four weeks perhaps and thus end up splitting the difference? Kind of like how trinket and extra weapons slots are 30 day objects.

Sun, 04/10/2011 - 20:55
#10
Hazel's picture
Hazel
To prevent character energy

To prevent character energy tank hoarding, make the objective tank provide 100 Crystal Energy, rather than Mist Energy. Extremely simple solution that also offers the reward of Crowns if you already have a lot of Crystal Energy, providing a service for both paid accounts and free ones.

Sun, 04/10/2011 - 21:11
#11
Negimasonic's picture
Negimasonic
O.o? No way man, CE comes

O.o? No way man, CE comes into the game only by (someone's) money. This should only touch mist energy and really that wouldn't change anything because your mist tank is shared as well so its not that much of a difference the energy going to your mist vs crystal. And that's bound to have some sort of real effect on the economy.

Mission: Complete two arena areas.
Player goes to a gate with early arena access (say depth three). Finishes one arena. Leaves after depth three. Goes back to surface to repeat. Mission complete. 60 energy used on doing that. Then they get to bank 100 crystal energy that they may or may not use, can even resell for the future 5k very little effort? Then do it again the next day?

Additionally, mist energy maxes at 100. Crystal energy is unlimited. Adding it to CE would allow the energy to stack. Mist energy however can only go up to 100 so you've gotta use it all or let it go to waste.

EDIT: Just in case anyone is reading this as my only reply, this is specifically in response to hazel, not the entire topic. My above posts are that.

Sun, 04/10/2011 - 21:17
#12
Zeirnaton
buy I pay money for all the

buy I pay money for all the games I buy why should this be any different?

Sun, 04/10/2011 - 22:00
#13
Providence
Legacy Username
As NegimaSonic said, CE is

As NegimaSonic said, CE is added to the game when real money is spent, so the objective tank really ought to only add to ME. Making the objective rewards permanent would increase CE market inflation (or it might reduce it; the devs are mum on how they're handling that inflation--it seems like the market is supposed to regulate itself).

Somewhere higher up someone said the tanks should expire--I don't quite agree with that. IF the player earns a tank, they should be able to use it when they want; it should not be tradable, of course.

Zedoshi, I still don't understand what you mean by "full benefits of being a newbie." Odds are, if you're a newbie you are moving slower than more experienced players, and the 100 ME is essentially a time limit for you. You play a while, you move on to do other things. You come back when you have more ME, so the experience doesn't wear itself out so rapidly. ME recharges in roughly 22ish hours. How long does it take for a new gate to spawn? Longer than that. If you do one whole tier a day, for three or four days, there will then be a new gate ready to explore giving you something new to do.

I view ME as a good way to stretch the experience out and keep me coming back the next day--I understand your desire for more ME, but I really think the objective tank system as you have suggested it may be too much (50 ME might be okay), but they would also overlap with the quests that I think are in production.

Sun, 04/10/2011 - 22:15
#14
Senshi's picture
Senshi
Seems like... ?

The energy market is a free and unregulated market. If someone wanted to spend $10,000 of real money, they could then use their crystal energy to bounce the market up or down at their whim and nobody could or would do anything about it. Not, mind you, that I think this is a like scenario, just sayin'. Smaller market manipulations will take place, of course, but market forces will keep that under control. Unregulated market though it is, the danger of cornering the market is essentially nonexistent, as more CE is generated whenever somebody spends RL currency. There will be no direct developer interference with the market, I'm sure. There never has been in other three rings games with similar payment models.

Now, awarding mist tanks, mist energy recharge rate, and other indirect effects on the market... -that- might happen. And mist energy tanks -should- be awarded for reaching the first tier as well as for entering tier2, but one really shouldn't be awarded for entering tier 3. I mean, I'll -take- it, absolutely! Just, mist tanks should be awarded earlier to 'hook' new players.

Also, I've spent no real money on the game, am enjoying T2 and getting close to entering T3 if only I can find a couple recipes I want (or else I may just buy some boring armor from the quartermaster soon.) There's -no- necessity for new players to spend RL money, they can do -anything-, saying otherwise is just silly.

Sun, 04/10/2011 - 23:37
#15
Zedoshi
Legacy Username
At your last sentence

At your last sentence Chris.....

Can you really say that it doesn't become a necessity when energy is 6k per (which seems to be flowing towards surely enough), and newbies can't get that off of 100 energy even?

That's what I'm saying. 'When' the energy market is higher, not now.

@Providence

That's assuming people are satisfied playing an online game for an hour or less. :l

Sun, 04/10/2011 - 23:50
#16
Providence
Legacy Username
Zedoshi, if they're not

Zedoshi, if they're not satisfied with an hour or less, OOO wants them to buy CE with money. That's the business model. It sucks, I know, but the devs have to feed their families somehow.

About rising energy prices: What I noticed in the preview event was when 100 CE cost 12000 crowns, people were buying CE to craft 4 and 5* equipment, not to do more floors. Again, T3 was designed to be punishing, it's for the die-hards who would play more and hopefully buy CE----making 4* equipment cost 200 energy was meant to separate the casuals from the more committed.

Now, there are more players, so more people might be buying energy and selling it. However, these CE prices are still very low compared to what they used to be. A lot of preview players were buying up massive amounts of CE recently, because they knew prices were going to rise. It'll be a while before the market settles and we find a real solution to the problem you've identified.

Sun, 04/10/2011 - 23:54
#17
ajericho
Legacy Username
@Zedoshi, crazy as it may be,

@Zedoshi, crazy as it may be, there are people like that. Usually they have full-time jobs (60 hours a week for me, with rotating 24-hour pager shifts) and aren't heavily into MMORPGs. Spiral Knights fills in a casual niche in that genre; and for them, being able to complete something within an hour is extremely valuable. (Indeed, it's why being able to have items up for sale while offline is valuable for us, too.)

Which means that 100 mist energy a day is plenty for most days, if not every day. And there are plenty of days when it'll only be logging on to craft.

Mon, 04/11/2011 - 00:05
#18
Akiyama
Legacy Username
There are some people out

There are some people out there who have a lot of time on their hands as of late, whether it's because of work issues, or school, or what have you. I'm one of those people at the moment. Also, I've come from a long line of MMO playing, and all that jazz.. including 'free to play' ones, so I'm kind of used to this sort of business model.

That said.. I like to play a lot on any given days, especially when my friends are around. We'll pile into a group and do multiple dungeon runs, going all the way through T2 in one sitting. We're obviously not casual. An idea to have an 'objective tank' that gives ME on a daily basis would be *amazing* That lets the player save their crowns that they'd normally need to spend on energy, and instead go toward purchasing a recipe, or materials from other players.. whatever the case may be. You can do a lot more with 200 energy, obviously, than you can with the base 100 you earn after ~22 hours.

Heck, even if they didn't want to do an 'objective tank' idea.. I've seen thoughts of maybe increasing the rate in which energy recharges? Maybe stagger out.. energy 1-50 goes up faster, then slows down a little up to 75, then slows to it's slowest to 100? Though that may not work out well. Maybe have it recharge twice as fast on weekends? I don't know.

I do like the objective tank idea, though. Maybe 'run through and kill the Jelly King" for Tier 2 players.. or complete Tier 1 for T1 players.. that sort of thing. That'd give people the incentive to finish something all the way through if they are more 'hardcore' players, or if casuals get involved, since they don't play THAT much (being casual and all) they don't have to worry.

But yeah, just my two cents.

Mon, 04/11/2011 - 00:15
#19
ajericho
Legacy Username
@Akiyama, they be a very good

@Akiyama, they be a very good two cents.

An objective tank is something that a casual player might treasure too, saving it for the one-off weekends without work.

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