Hi,
I'm wondering if an article has been made outlining the detailed aspects of what determines an enemies numerical health value. So far as I know, when I'm on a level, I can determine the range of it's HP based on the number of hits I deal to it before it dies, but I'm wondering if this has ever been documented and explained in the wiki. Clearly there is some determination based on the enemy type, the level you're on, and perhaps also a hidden X factor; but as far as I know, I cannot find an article explaining what factors determine the value set.
Various folks have tried to figure out what they can, but from the discussions I've seen monsters may heal over time, so just using strikes to kill may be too inaccurate. Maybe someone else recalls where this was discussed? I can't recall if it was here in the forum on somewhere on the wiki.