Some Lockdown Changes

1: Increase the payout. Is there really any reason to keep it so low?
2: Give rewards to those that do the most damage, defend the most nodes, and cap the most nodes.
There's a lot of potential here to make the game much cooler and more rewarding for people to play.

2: Give rewards to those that:
a. do the most damage ( Do guardians who shield over holding a charge attack so their squishy strikers can wear down enemies not deserve a reward? )
b. defend the most nodes, and cap the most nodes ( Why not just reward overall cohesive team work instead of certain aspects of the game? Oh wait.. that's what payout is.. )

1. For winning a match, you get 280 cr as crowns, and another 340 cr from the 2 coins (using market value of a mod calibrator). And any bonus rewards from bribing! It's good enough for me. :) Lockdown is a tiny crown sink - think of it as a "free replay" instead of a $ reward.
2. No thank you. This would not encourage better teamwork.
1: Increase the payout. Is there really any reason to keep it so low?
Yeah there is a reason. It is to make sure you don't stay in it all day and use that primarily to make money instead of going into the clockworks and spending CE.