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The best two star equipment?

11 replies [Last post]
Sun, 10/09/2011 - 04:20
Villainus's picture
Villainus

This post is about what you think is the best two star equipment. I would be happy to see what you think.

Here are all the two items I have used:

Flourish
Calibur
Brandish
Shocking Edge
Snarble Barb
Autogun
Blaster
Prismatech Alchemer
Firotech Alchemer
Shadowtech Alchemer
Blast Bomb
Pine Cone Bomb
Haze Bomb
Magic Cap
Wolver Cap
Cobalt Helm
Magic Cloak
Wolver Coat
Cobalt Armor
Owlite Shield
Defender
Bristling Buckler

As far as I have gone, for Swords I think the Brandish and the Calibur are the best: both swords have exactly the same stats, do normal damage, have nice speed and power. A nice all rounder. The Brandish has been my favorite though because of the crafting possibilities. The flourish was extremely lame, because if you met up with a gun puppy or any other construct you will have an extremely tough time. The snarble barb had the same flaws. For guns: Autogun! I think the autogun is the best two star gun. It shoots 6 bullets each round, and the charge attack shoots 12. The blaster was about as good as a one star pummel gun, and looked about as cool as a zapper. The alchemers were pretty good, but the range made this gun a no-no. To make up for that, any Alchemer as 3 stars were considerably better. Even though you cannot move while shooting an autogun, I nominate the Autogun as the best gun I have tried out. Bombs: When choosing the right bomb, things can be tough. Sometimes you choose an item like a Pine Cone Bomb (No range, no damage!) or the Haze Bomb (cheap, but lame and not nearly as good as Shivermist). Lucky for me, I found the blast bomb. The blast bomb can lead to the Nitronome (arguably the best bomb in this game) and has good range, speed, and power. The blast bomb is the calibur or all bombs.

I have not got into the helms. I would recommend steering away from the magic caps, because they don more panache and less protection. Monsters massacred me every time I went anywhere, and I got ejected from each party I joined because everybody new my armor was so lame. The cobalt helm was great, because I had extra bars of health. The defense was also good. Other than that, get the Wolver cap. The Wolver cap is pretty good, but dons one less bar of health then Cobalt.

Armor? The armor and helms are exactly the same for defending power, so writing a whole new paragraph about armor makes no sense at all considering I tried these armor/helms in sets.

The best shield? This is a knockover.

Sun, 10/09/2011 - 04:44
#1
Bopp's picture
Bopp
think in terms of 5-star items

The experts, whose advice you apparently seek, think entirely in terms of 5-star items. The best 2-star item is the one that leads to the best 5-star item. For example, I don't even know the stats of the Magic Hood, but when I make a new character I always get one, because I know that I want Divine Veil.

Sun, 10/09/2011 - 05:56
#2
Fradow's picture
Fradow
This is obviously the

This is obviously the following of your "best 1* items", but I still don't know what you are trying to achieve, because you are apparently not looking for informations.

Are you trying to help some beginners ? This would be the wrong section, New Recruits section is there for that. And beginners are more looking to answers to their questions than some random opinions on everything and nothing.
Are you trying to do a guide ? There are way better guides existing, i wouldn't call it a guide. (Plus, your advises are bad, sorry)
Are you trying to start a discussion ? There is no question, just some assessments on your preferences. I can't see where this could lead.
Do you want some feedback ? Because there is no question here.

Else, as Bopp already stated, you generaly want to base your choices on 5* items.

Sun, 10/09/2011 - 07:39
#3
Hyperonn's picture
Hyperonn
No! Hyperonn disagrees!

Those guys are right: DO NOT JUDGE A WEAPON BY IT'S 2* VERSION!

Calibur: can't argue with you here, this is a pretty good sword.

Brandish: well yeah, its upgrades are good, (really good actually) but aren't you supposed to be looking at the 2* version, which is a little lame?

Flourish & Snarble Barb: dude, are you kidding me? This sword is GREAT! it absolutely destroys wolvers and devilites, which are some of the most annoying monsters. And you say the it's lame because it stinks against constructs and jellies? Hmm, maybe because it's a piercing sword! Just use another weapon against them. And wait a minute, didn't you also say the brandish's upgrades were good? Even though it's upgrades only do elemental, which sucks against beasts and gremlins, and shadow, which sucks against undead and fiends? And don't the alchemers only do shadow and elemental too? Wouldn't that make them suck as well?

Autogun: yeah, you're right. This upgrades to the blitz needle, which is an extremely powerful gun often used to rip apart
vanaduke.

Blaster: lol you're right, the blaster's not that amazing. However, it does offer a fair amount of normal damage and mobility when
kiting.

Alchemers: the Alchemers are actually really good guns. Who cares about the range on the two star version (which isn't even that
bad)! The higher star ones have shots that ricochet, making them nice for shooting into a crowd. Like the brandishes, the
alchemers offer a fire version, a shock version, an ice version, a shadow version, and unlike the brandishes, offers a nonstatus
elemental one which does more damage. Sounds like a good gun to me.

Spinecone: once again, another weapon that you undermine the usefulness of. No damage you say? That's probably because you're
using it against constructs and jellies like you did with a flourish. And no range, you say? The nitronome and the dark briar barrage
have the same radius, so the blast bomb and spine cone should have the same radius too. This bomb and it's upgrades are GREAT
for wolver dens and dark cities, because the piercing damage destroys the beasts and fiends.

Haze bomb: "lame and unoriginal"? Care to explain why it is "lame and unoriginal"? Because haze bombs are some of the best
bombs in the game. I mean, the bomb is a GUARANTEED status effect on a large group! Wouldn't it be great to freeze a group of
gremlin demos, shock a mob of zombies, set fire to a crowd of jelly cubes, or even poison a group with silkwings flying in it?
Honestly, I even hear stagger storm is a little useful in lockdown!

Blast Bomb: you're right, this is a pretty good bomb.

Magic Hood: magic gear upgrades to divine gear and grey feather gear, which is not that bad. Divine gear gives shadow and elemental protection, which is abundant in the firestorm citadel. Sadly it gives no normal, but pair it with something that DOEs have normal, and it will make a very good set. It's funny how you talk about the hood, because the divine hood gives a damage bonus against fiends. Grey feather gear is good too, but stay away from lumbers and vanaduke's mace.

Sun, 10/09/2011 - 09:59
#4
Trying's picture
Trying
I'm guessing the only stratum

I'm guessing the only stratum he tested these weapons out in were slime since slime levels pretty much only have constructs and slimes. Hence the reason why magic hood and pierce weapons "suck". Also the alchemers have the same range as the autogun so i dont know why he's complaining about range. In fact the alchemers charge attack greatly outranges the autogun

Sun, 10/09/2011 - 18:49
#5
Villainus's picture
Villainus
Yes, I just tried the Alchemer again, and I realize it is a very

Yes I just tried the Alchemer again and I realize it is not a bad weapon. But what I am talking about here is the 2 star item, not what is shall be when it is 3 stars. Also, that pinecone bomb is lame because the only things it is strong against (beasts and fiends) usually jump out of the blasts range. Also, constructs and jellies are 2/3 of all monsters, to be a little rough in estimation. Shivermist and those bombs are better than the Haze bomb by a long shot. As for your hate against the brandish line, it has BOTH normal and elemental so theoretically it is weak against nothing.

Sun, 10/09/2011 - 19:13
#6
Villainus's picture
Villainus
Look at the stats! Stats are

Look at the stats! Stats are important; otherwise you don't have an accurate report. For example; brandish and calibur have EXACTLY the same stats. Then the divine veil? Cool, but not the best armor AT ALL. So don't just go in here screaming that this is all incorrect. Piercing is the lamest attack; Jellies and Constructs are the most common creatures in the Clockworks. The JK and the RT both are strong against piercing, even Vanaduke loves it when a stupid adventurer comes in with a piercing sword. Think of 5 stars you said. Brandish, Calibur, Owlite, Cobalt they all ROCK when they are five stars. Autogun is very good, Alchemers are very good!

Sun, 10/09/2011 - 19:19
#7
Arctic-Fern's picture
Arctic-Fern
I wouldn't judge a book by its 2* cover

Well...
1. Lockdown is either 1* or 3*.
2. Guns and bombs are real bad until at least 4*...
3. Gunslingers always pick up a random 2* armor until they buy/craft their Gunslingers, and even then they just need to grab whatever is the cheapest armor in the AH in the meantime (even if it's Wolver at that moment)
4. It's not like they need to be 2* forever, there's some planning involved as to what gear a knight will be progressing to.

So the spine cone bomb is bad in lower levels precisely because its blast radius is garbage. Said blast radius gets better with upgrades.

Sun, 10/09/2011 - 20:10
#8
Trying's picture
Trying
Ok let's dissect this guys

Ok let's dissect this guys statements:

"Yes I just tried the Alchemer again and I realize it is not a bad weapon."
Ok

But what I am talking about here is the 2 star item, not what is shall be when it is 3 stars.
Good so far...

Also, that pinecone bomb is lame because the only things it is strong against (beasts and fiends) usually jump out of the blasts range.
Well that's because it's 2*. That's like trying to kill something with a proto bomb. Also I'm pretty sure the blast bomb has the same range as the spine cone so if you can hit them with the blast bomb you can hit them with the spine cone.

Also, constructs and jellies are 2/3 of all monsters, to be a little rough in estimation.
No. In fact jellies are rather uncommon outside of jelly palace. Construct are pretty common but it is NOT 2/3 of all monsters. It's probably around 1/3 maybe less with the new turrets.

Shivermist and those bombs are better than the Haze bomb by a long shot.
Umm since when was shivermist a 2* bomb

As for your hate against the brandish line, it has BOTH normal and elemental so theoretically it is weak against nothing.
Dude the brandish does only normal at 2. With normal and elemental you would only do around 50% of your neutral damage to gremlins and beasts

Look at the stats! Stats are important; otherwise you don't have an accurate report.
Sure but everyone knows that the bars lie

For example; brandish and calibur have EXACTLY the same stats.
True so why were you just saying brandish does elemental....

Then the divine veil? Cool, but not the best armor AT ALL. So don't just go in here screaming that this is all incorrect.
Clearly you have never gone into FSC

Piercing is the lamest attack; Jellies and Constructs are the most common creatures in the Clockworks.
I already refuted that argument earlier

The JK and the RT both are strong against piercing, even Vanaduke loves it when a stupid adventurer comes in with a piercing sword.
JK takes normal amount of damage from pierce so wrong again. Vanaduke is WEAK to pierce so you're way off again

Think of 5 stars you said. Brandish, Calibur, Owlite, Cobalt they all ROCK when they are five stars.
Not everything is awesome at 5* and the Cobalt line is one of the bad ones

Autogun is very good, Alchemers are very good!
Ok sure

Judging just from his statements he has never been past T2 so any statement he makes about 5* stuff should basically be ignored. Seeing that he lacks a pulsar or catalyzer he hasnt done very many successful boss runs. Since he states that slimes and constructs are the most common monsters he probably has only done boss gates and never tried out normal t2 gates. Since he said the autogun is good and not the autogun line he has never gotten the autogun up to 3*.

Sun, 10/09/2011 - 20:36
#9
Hyperonn's picture
Hyperonn
What?

Why are you only looking at the 2* version?? Well yeah, many things are going to not be so well 2*, but that's the first version for many pieces of gear and weapons. Constructs are common in levels that are element themed, like shock or fire. Other than that, jellies and constructs do NOT account for 2/3 of monsters. As for the haze bomb, sorry, I thought you were talking about all status-inflicting haze bombs, not just the stun one. As for the brandishes, I was never hating on them, I even said they were really good swords. What I was saying was that YOU were hating on the flourish's piercing damage, and I was pointing out that if you thought that pure piercing was bad, you might as well say all pure damage weapons are bad. And as for the brandishe's split damage, think of it like this: a silversix is a similar thing. It also has split damage. Hitting a beast with an elemental brandish is like shooting a jelly cube with a silversix. The silversix deals piercing and elemental, and a jelly is resistant to piercing and neutral to elemental. Therefore the damage dealt, while not extremely rebuffed, is still pretty low.

Sun, 10/09/2011 - 20:41
#10
Hyperonn's picture
Hyperonn
Wow

Piercing has the lamest attack? So yeah, I'm just going to drop you in a room of alpha wolvers and devilite overtimers and see if you still stand by that statement.

Mon, 10/10/2011 - 03:27
#11
Bopp's picture
Bopp
facimile of troll

The poster is either a troll or a perfect facsimile of a troll, so I'm done here.

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