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I would like to learn about the new rules of solo/kick and invite/join

2 replies [Last post]
Sun, 10/09/2011 - 20:55
Evilnut's picture
Evilnut

From the "Looping fix" discussion thread (http://forums.spiralknights.com/en/node/27843), I got the impression that the looping fix introduced one new rule: After you go solo, your party is restricted until you go down the elevator. Then you can invite anyone you want.

But there seems to be more to it - the original party is affected by the solo action as well. Last night my guild mates and I found out that when someone goes solo, the original party cannot refill the empty slot until next floor. (We had 1 person alone at terminal, 5 people waiting to join. We wanted to create two full parties at terminal)

I would like OOO to clearly spell out the rules of solo/kick/join/invite, so we can know for sure how things work and not get surprised.

Sun, 10/09/2011 - 21:19
#1
Erika-Maeda's picture
Erika-Maeda
What Dark Ritual?

Today I went solo at D10, Dark City or something because some of my friend would like to join me and my current party is full. I went solo right after going down the elevator. My friend, like normal, joined me as I invited and some even random guys also joined.
I don't see any different.
Maybe it only affects arena level?

Mon, 10/10/2011 - 02:20
#2
Evilnut's picture
Evilnut
Thanks for the input Erika-Maeda

Yes, my guild mates were doing that on an arena level (D12, right before terminal and below the two Dark City levels you mentioned).

Then we need to do more testing, or OOO should come out and tell us...

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