ok, so i just came back a month ago from quiting on grand opening cause all my stuff goes down the drain, i played and got the wolver line, owlite line, calibur line, and antigua line. I just got to 3* and my sword and gun (Blackhawk) is 4*... when i realize, IT CANT DO EFFECTIVE DAMAGE!
Blackhawk : Shadow and Piercing:
Against Beasts, Piercing is effective, Shadow normal -> Damage dealt is normal (Could've been effective)
Against Jelly, Piercing is weak, Shadow should be effective-> Damage dealt is lower (Could've been normal)
Against Fiends, Piercing is effective, Shadow weak -> Damage dealt is lower (Could've been normal)
Against Gremlin, Piercing is normal, Shadow should be effective -> Damage dealt is normal (Could've been effective)
I thought blackhawk should have been weak to only undeads and constructs! and people who uses AP also suffering this.
Why can't they make them effective?! why nerf the antigua line soo bad?!
That's no news, split damage weapons are slightly effective against 2/6 monsters, slightly ineffective against 2/6 monsters, and very ineffective against 2/6 monsters.
You don't always see the gold numbers when you hit beasts and gremlins, but it's still slightly effective (not very effective like a pur damage weapon would be). It's a problem related to how the game handle the white/gold numbers, which is another subject.
Antigua line is, overall, a weapon which sacrifices damage for ease of use. 6 shot clip, movement while firing/reloading make it a very easy gun to use.
And despite those compromises, Argent Peacemaker is still one of the most used gun for FSC (Sentenza is generally only used for PvP though).