We've all heard that a healing weapon would be overpowered in dungeons and that it will never make it into the game, but what I have to suggest here is not a healing weapon, but a curing weapon. Yes, that's right, a CURING weapon. It's a bomb, and here's how it works:
Pros:
- Instantly cures status effects when you're in it's radius
- Adds temporary defense and status resist bonuses when you enter it's radius
- Lasts longer than most bombs
- Can constantly damage Fiends and Undead if they enter it's radius
Cons:
- Has less range than most bombs
- Charges a bit slower than other bombs
- Movement speed penalty while charging
- Cannot cure Fire and Curse caused by the Fang of Vog and Gran Faust
- Very weak damage
Tell me what you think. (Edited the first post with some changes.)
Sounds fairly balanced to me, but I assume it's almost always meant for a Team. I mean, judging from what you've said, the Charge would take way too long to be able to cure your status, and not to mention the damaging statuses cancel your charge when you're hit. So it looks mainly like a teamplay bomb that should be used ahead of time, because if you use it when you see someone get a status afflicted on them, that status will probably be over by the time you set the bomb (Maybe no in T3). Then again, depending on how good the status resistance boost and defensive boost is, maybe it would be good for soloing as well. And maybe if you set it ahead of time while soloing, you can cure a status if you get afflicted, but that'd require a lot of bomb setting and it depends on the duration.
That's just my thoughts on it.