Hello,
I don't feel that this post belongs in the suggestions forum for the reason that this is all pertaining to things currently in the game. I'm not sure if any of the SK devs read this forum, but I will post in here anyway because I feel that there are certain issues that could be addressed that could improve the fun and usability of the game. I've played about 50 hours since the release of this game, so I have a pretty good grasp on some of the smaller issues that could be improved upon. The game is incredibly solid but I have found a number of design / mechanical oversights that I feel would help a lot of players. I am sorry if this belongs in the suggestion forum-- I just felt this was better suited for general discussion about the game.
I will start with my #1 fun killer:
Switch Weapons Is Buggy
I'm not sure if this has something to do with commands being registered server-side(does this happen? it seems like it)-- I don't really know much about the game, but this is incredibly annoying and would be at the top of my list of things that could make the game more enjoyable.
When in combat, if you swap weapons and quickly try to attack command, you will do one attack with the weapon you desired to switch to, then the game will swap you bback to your previous weapon if you continue to attack to try to combo. Example: Using sword, I want to quickly switch to my gun while running away to get some shots in, so I switch and immediately start shooting. I then shoot one shot of my gun, then the game forces me back on my sword, thust making me do a sword attack and moving my character forward.
When in this situation, I'm usually trying to kite the enemy, not move towards them. This is incredibly frustrating.
Lagz
There is a lot of lagspikes that sometimes makes the game unplayable, not really a big gripe there is lag in all online games, plus this being a free to play game, I can understand the occasional lag.
No Detailed Statistics
This game really lacks on giving detailed statistics about what items and unique variants and modifications do. Why is there just a slider bar for item statistics. This bar only lets me know that the item that I am using is better or worse in some aspects than others. Why is there no hard number showing how much damage my item will do at max tier, or how much damage will be reduced/absorbed by armors/shield? There's a lot of general innformation in the game, but specific stats would be helpful for players who want to make use of such a thing.
Chat--- Scrolling Functionality
Chat could really use a scroll bar, or at least i should be able to hold down my mouse click on the up arrow to scroll faster through text. Middle mouse to scroll would be the best option here probably.
Spikes "Hard Area"
There is a hard-area--- that is, the areas that you pay 3 energy to get into. The one with the spikes in 4 corners. At the very least, I don't know why destructable blocks spawn in this area. Making me clear the blocks every single time is a tedious thing that I would rather not do. Not a huge deal, but it's osmething that has stuck out in my mind.
The other part of this area that frustrates me is that the space between the spikes is just really really ridiculous. There is not enough space around the edge of this map in my personal opinion. The reason I say this is because you pretty much have to run circles around the edge of the map, which gives the mobs very few places to stand, the most annoying part about this is the enemies will naturally come across the spikes to try to get to you as they should, but the border of this map is so thin that while they are standing on the spikes, if you try to sword attack them, the animation will bring the player character onto the spikes. This makes this area really annoying to deal with. Not sure if this is the intended effect. I've ended up skipping this map type a lot of the time because of the layout, even if I can beat it, it's really annoying to deal with because of the lack of room around the edge of the map making you auto attack into spikes.
Ally Ressurection
There really needs to be a hotkey to res your allies, using the attack on your friend while simple in design, is extremely clunky. It's not fluid at all I mean to say. Either increase the ease uinsg the current mechanic, or include a hotkey to res nearest ally once you get into range. The range to ressurect could probably be increased a little bit if it had its own hotkey, because I imagine now the range is so small to prevent a person from accidentally resurrecting their friend while attacking over their body.
Need Comma in Trade Window for Crown / CE Values
The trade window could really benefit from having commas. This is just a common sense thing that occured to me because I sometimes find myself counting the zeroes to make sure. An automatic comma to make values clear would just make this simpler and nicer for everybody.
That does it for my list. I don't think I included any of my personal greviances- I felt that I included things that everyone can benefit from. I don't think many can disagree with the suggestions that I have to offer. Thanks for listening. See you in game.
I've never had any problems with weapon switching or lag, I like the way resurrection works now because it's so easy, and the spike danger room is fine, it's supposed to be difficult and frustrating, and the spikes help with that feeling. Clearing the blocks isn't tedious, it's just a way to make you pick between destroying the blocks while things are attacking you, or just running around in the middle.
I agree with the rest of your stuff, though. Commas would be great, and not just scrolling, but a resizable chat window would be fantastic too.