Silent Patch says what?
Silent Patch says what?
looks like you can't water trap vanaduke anymore either.
and I'm having way less lag - not sure why
and I'm having way less lag - not sure why
Let's go!
Water trap didn't work for us. We had to beat him down the old fashioned way.
Yep, I was also having less lag in FSC, too - until my brother started downloading his steam games in his new computer [lol] :-/
anyone notice that the fire lamps in FSC are now purple instead of redish?
That threw me off when I saw that too. I started thinking someone was screwing with my monitor's color settings.
The maps in fsc were made purple in the bugfix on the 12th, most likely to coincide with Ultimate FSC where nigh on the entire stratum is purple.
Yesterday Quicksilvers were shinier than I remembered in IMF (I play on Low Quality/Compatibility mode) and I also thought I saw some self shocking, I don't remember that happening in tier 2 (not that I mind but it was unexpected at first)
i also noticed there are more bullets on the mask phase from the reb orbs. slag guards will now occasionally get trapped in foutains (not exactly a good thing).
I was in IMF today too and was surprised when they were self shocking. Thought I was just lagging or someone was using a Polaris, but maybe they have that ability now, which would be nice.
Do they still derp? I didn't see any do so, but I was killing them off quickly so can't be sure.
@Culture, by derp, do you mean just stand by idly and do nothing until they actually self shock? I hadn't' had much experience with T3 Quicksilvers but that's what they did when I saw them last, but the ones here, no they attacked like normal and self shocked like you'd expect.
Yesterday Quicksilvers were shinier than I remembered in IMF (I play on Low Quality/Compatibility mode) and I also thought I saw some self shocking, I don't remember that happening in tier 2 (not that I mind but it was unexpected at first)
Yep, I just saw the same thing. The quicksilvers in Ironclaw Munitions Factory self-shock even though they are in T2. You can tell they are about to do it because they will produce green lines instead of yellow lines when they attack. I didn't see anything about self-shocking T2 quicksilvers in the patch notes, and I know that T2 quicksilvers didn't self shock before. Maybe that was changed recently... But, I haven't run IMF for a while, so maybe that came in on a previous patch.
The royal jelly has T3 minions, so self-shocking quicksilvers in IMF is fine i guess.
ah, found it as a response to the last patch's thread
"We are releasing another update today (10/13) that should fix the issue that is causing crashes on startup for players using older versions of Java/OS X."
http://forums.spiralknights.com/en/node/28974