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Damage score per floor?

13 replies [Last post]
Thu, 10/13/2011 - 20:36
Crimson-Lily's picture
Crimson-Lily

Dear 000 team,

can i suggest that you add a damage output score, enemy killed score, damage received score, time to finish the floor score and such things on every floor?
so after we finished a floor, there's a score for us to review our performance.
i think we would really appreciate it if this fitures were available. we love this extra detail.
you guys already give this modules on lockdown, so i suppose there's shouldn't be a problem to add it too to the clockworks area.

also for boss area, maybe you can add:
- who's doing the last hit kill on Boss
- who's doing the largest damage to the boss

and perhaps you can add some extra separate bonus for the person who did the last hit and the largest damage. maybe extra crown or heat.

for further update, maybe you can also put some "hall of fame" board in the arcade, to see who's holding the highest record for all of those boss killing score. each separate board on solo playing, 2 team, 3 team and 4 team. the board will be refreshed each month. but keep 1 board to show who's holding the highest all time record.

i'm sure this update would help a lot of player to keep them busy for a while, to refine their performance, and to outdo each other.

Thanks you very much for your time to read this.

kind regards.

Thu, 10/13/2011 - 21:10
#1
Starlinvf's picture
Starlinvf
Since monsters have a fixed

Since monsters have a fixed HP, I don't think damage score would work for a leader board.

Thu, 10/13/2011 - 21:15
#2
Crimson-Lily's picture
Crimson-Lily
-

doesn't related with monster hp actually, when we hit a monster, there's a damage number that appear right, it can be based on that. our weapon damage, not the monster HP. so even a monster have a 10 HP left, then we hit with DA with a 600 damage output, then our score is 600.

this was we can review our weapon DPS.

Thu, 10/13/2011 - 22:27
#3
Starlinvf's picture
Starlinvf
That wasn't the point. A

That wasn't the point. A fixed HP means that there is a tight range to the possible score a person can get in a level. For a soloist, your placement on the board will be reduced to dumb luck that your last attack will have a large degree of overage. For a team, an individual's score can easily be inflated by having the other team members hang back, or use poison/freeze bombs since they generate no damage. On levels that generate attention, you can bet the top 5 will be people purposely screwing with the leader board.

With boss battles, that margin will be so miniscule with only having 1 last hit possible, that the soloist leader board placement would be a measure of dumb luck. And for team games, the scores could again be invalidated by having 3 people avoid attacking so that one can rack up damage due to the boss' inflated HP. Vana would probably be the only boss difficult enough to not bother attempting this, but Snarb, RJ, and the Twins could easily have this happen.

If your gonna go for hall of fame or leader board on the boss room, time trial would be the best option. Its difficult to exploit, and placing would actually require the team to be good.

Thu, 10/13/2011 - 22:54
#4
Crimson-Lily's picture
Crimson-Lily
-

well, ok, let's find other way then, how about there's an individual score, and there's also a party score? party score meaning the total score of all the individual score in that party.

and the leader board show only the party leader with the total damage of all the party involved in his party. even if the other people held back, the total score would still be the same for that party.
maybe we can also use it as a guild vs guild clockwork leader board score? just a raw idea.
even if it's considered a dumb luck for the last attack, you'll be amazed about how some player will try to calculate that dumb luck into some pinpoint micro-manage plan attack to reach the most higher damage score overall. i've already amazed a couple times about that. ( i mean in other game)

time trial also good in a leader board.

well, but my main suggestion is still the score review on each floor though. it's ok without a leader board have to exist or not.
the damage score and other score in each floor still should be useful for our own review, either for researching and testing weapon balance, or measure our improvement in skills.

Fri, 10/14/2011 - 00:03
#5
Starlinvf's picture
Starlinvf
Then you'd have fighting over

Then you'd have fighting over who'd be party leader. That would easily be avoided by simply displaying the team roster instead of just the party leader.

And again, you shouldn't be dependent on dumb luck (or even OCD level of focus) for a leader board. The reason the damage point system works in Lockdown is because you have a theoretically limitless supply of opponents, and a limited window of time in which to fight them. Without a time limit, it takes most of the challenge out a game of attrition (dmg), especially when you have a potential limit to the point total.

And as far as measuring improvement, damage total doesn't give nearly enough information to pull statistics out of. And the performance of your team mates also directly impact your individual score...negatively. I know that people get warm fuzzies from seeing numbers, but the stats pulled separate from scoring are rarely useful for anything. Taking BF:BC2 as an example, they pull all kind of stats on each weapon you use, but only 4 have significant meaning to the player. Kill count, range record, accuracy, and head shot count. I could care less about how many shots I fired in total, unless there was an achievement attached to it.

Fri, 10/14/2011 - 00:26
#6
Antistone's picture
Antistone
Just Illusory Information

This sounds like a way to encourage infighting among allies and discourage people from playing support roles (whose contributions wouldn't be reflected in damage totals).

People who knock away enemies I'm about to attack are already annoying and don't need to be encouraged with vanity points for preventing me from doing damage (and thereby reserving more monster HP for them to add to their own score). People who do crowd control with ice bombs or make surgical strikes against healers are really helpful and denigrating their contribution is mean-spirited and unfair.

Your leaderboard idea is actually far WORSE than Starlinvf has implied, because there actually is a way to get higher damage totals for a level, it's just incredibly stupid: leave enemies alive so they'll keep getting healed and you can damage them more. High score would be limited basically only by patience. Anyone who is actually playing the game and trying to beat the level wouldn't stand a chance.

Well-designed team games are generally not susceptible to accurate grading of individual performance. Instead of idolizing numbers, you should actually think about the repercussions of your actions.

Fri, 10/14/2011 - 01:36
#7
Starlinvf's picture
Starlinvf
forehead

*smacks forehead* I completely forgot about the healing.

Well-designed team games are generally not susceptible to accurate grading of individual performance. Instead of idolizing numbers, you should actually think about the repercussions of your actions.

Whose the source of this quote?

Fri, 10/14/2011 - 05:40
#8
Crimson-Lily's picture
Crimson-Lily
lol

yeah completely forgot about the healing too. *smack head to pillow* ........ (smack to wall is hurt)....
ok forgot the leaderboard then.

maybe the only thing that's un-scammable is time trial then ? time score in each floor, maybe add some "clear all enemy in a floor / area within specified time limit" too will get an achievement?
how about boss last kill? yeah let others do the damage until boss almost die and player will rush to get the last hit, but it kinda fun too. in rising force, the one who do the last hit kill on pit boss gets his/her name announced to all map. kinda funny when seeing players rush like crazy when the boss almost dead XD

Fri, 10/14/2011 - 08:12
#9
Malhaku's picture
Malhaku
Not competitive, but statistical maybe...

I agree with the above stated thoughts that a leaderboard or even party output would be a bad thing...

However, an end of level output for the player personally could be pretty cool. For each weapon, show number of times used, number of hits, avg damage per hit, hit%.

But... wait... crap. Then people will just screenshot constantly and you'll get more stuff like that "Vanaduke solo no deaths on video" thread that just won't die in general discussion.

I don't know. It'd be neat, but some people would be annoying using it for a status symbol/trophy.

Fri, 10/14/2011 - 11:12
#10
Antistone's picture
Antistone
Quote

@Starlinvf: "Whose the source of this quote?"

Me. In that post right there. (The italics were just for emphasis.)

Fri, 10/14/2011 - 14:22
#11
Mohandar's picture
Mohandar
leaderboard: no; level/run stats: yes

I dislike the idea of a new 'leaderboard' but a performance review per level, and at the end when you go up, would be nice. Things that might be nice to see:
Damage dealt (will vary due to last hit overage)
Killing blows (monsters that you landed the last hit on)
Statuses inflicted (number of times you inflicted status on monsters)
Deaths
Total damage taken
Health donated (reviving teammates)

Fri, 10/14/2011 - 15:38
#12
Starlinvf's picture
Starlinvf
@Antistone: Thats good

@Antistone: Thats good stuff. I'm gonna hold on to that. :P

Fri, 10/14/2011 - 20:01
#13
Crimson-Lily's picture
Crimson-Lily
statistical purpose only

yeah, trash the leaderboard idea

the performance review is the main idea anyway, and yeah it would be really crap about those people that constantly screenshot and brag everywhere. but basically, if used for personal purpose, it will be really nice and helpful.

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