Forums › English Language Forums › General › Suggestions

Search

Royal jelly needs some revamps.

12 replies [Last post]
Fri, 10/14/2011 - 17:06
Endgame

I am aware they are testing a revamped version now, but I want to share my own thoughts;

Snarbolax: hit the bell and go to town on the guy.
Roarmulus: direct missiles into the other twin using puzzle walls.
Vanaduke: use water orbs to douse him on several occasions.

Royal Jelly: Bum rush.

Now, from what I can tell from the feedback forum, the new planned RJ has a few poylp turrets and knocks you backwards with direct attacks.

But what I'm getting at here is all bosses take some kind of strategy or use of surroundings; Royal jelly lacks that.

So, I propose we mix blast cubes into the mix; Make them be able to picked up and thrown like a pot while in count down mode.

Basically, RJ would spawn his normal slew of jellies, along with blast cubes, and their super and ultra varients. Give his combusting minions a beating, pick them up, and chuck them at him; the blast cores will start floating around inside the king. Whack him up a bit and the cores in the RJ will begin countdown. The more cubes there are, the more damaging the explosion will be to him - and you.

His blast radius would also increase with more blast cores in him. It's risk vs reward, esentially.

When he explodes, he'll enter a type of stunlock. Unable to heal or move, allowing you to go to town on him.

Thoughts?

Fri, 10/14/2011 - 17:16
#1
Ignaeon's picture
Ignaeon
Interesting concept

Until i see an oppositional view, I won't make a final decision, but this seems all right.

Fri, 10/14/2011 - 17:44
#2
Starlinvf's picture
Starlinvf
With all the mini jellies,

With all the mini jellies, throwing anything is hugely difficult. It doesn't completely break the suggested idea, but you do need to come up with a more reliable way to get the cores inside it.

Fri, 10/14/2011 - 17:45
#3
Nicoya-Kitty's picture
Nicoya-Kitty
Just putting some respawning

Just putting some respawning fire pots in the arena would make the battle a lot less punishing. Maybe make some poison pots too. (not that poison pots exist at the moment, but why not?)

Actually, putting fire pots in the arena, and replacing his usual healing with an "only takes damage while on fire" mechanic would bring him in line with the other boss fights in the game.

Fri, 10/14/2011 - 17:52
#4
Endgame
I could see using pots being

I could see using pots being quite fun - perhaps you have to throw oil in him or something?

Also, Starlin, I'd think that with the blast cubes coming out with the normal jellies, spawn rate would slow down slightly. That way, defeating the minis has a purpose and ISN'T impossible due to him pumping out minions faster then an iphone.

Fri, 10/14/2011 - 17:59
#5
Ignaeon's picture
Ignaeon
nicoya you're missing the point

the point of his idea is NOT to make the boss easier, it's to add a bit of strategy into the fight apart from curse, poison, fire, slashy slashy, repeat.

Fri, 10/14/2011 - 18:03
#6
Endgame
Also, ig is correct - all

Also, ig is correct - all other boss has some specific tactic, where royal jelly is simply kamikaze with the correct gear.

I could find the revamped way 000 is testing now (poylps and royal jelly bouncing you back) work well if we were to add respawning oil pots. RJ would basically be throwing an infinite tantrum the way I imagine, spreading his annoying minis EVERYWHERE.

Simply grab a pot of oil and chuck it at him, slowing him down some. Eventually he becomes overcumbured, beginning to call his minions over so he can heal off. Take this time to hold his minions back to prevent him from healing and whale on him.

This way, they wouldn't have to introduce several new mechanics into the game (the coutning the number of cores inside RJ, expanding blast radius, throwable blow-up jellies, etc.)

Fri, 10/14/2011 - 18:15
#7
Starlinvf's picture
Starlinvf
Oil would major team killer.

Oil would major team killer. Fire itself can spread between you and enemies already, and oil would further deny floor space in an already tight combat zone. Kitty is on to something though. Poison pots (or curse) would actually be best choice since the status can't spread easily like shock and fire can.

Basically the healing ability causes problems for any strategy that doesn't involve continuous damage, even though his HP isn't really that high. Adding items to the room to neutralize the mechanic would have to balanced out (probably through an HP buff), or have the entire mechanic replaced with something else.

Fri, 10/14/2011 - 18:23
#8
Endgame
Oil doesn't instantly ignite,

Oil doesn't instantly ignite, and It'd be your own fault if you ever waltz in there with ash of agni.

Plus, if your teammates had good aim, it'd all go into the RJ, basically nuetrilizing the threat of oil on the ground.

Fri, 10/14/2011 - 18:32
#9
Khamsin's picture
Khamsin
You don't understand what the

You don't understand what the polyps do. They only shoot projectiles if you're failing - normally they constantly sling royal minis, and the royal minis then proceed to re-absorb into the Royal Jelly, healing him. There is some strategy to the fight - in a group, the fight is significantly easier if one player runs around and destroys the polyps that heal the Royal Jelly. For a solo, admittedly where the numbers are at killing the minis isn't viable and it devolves into a bum rush, but that's just tweaking the numbers. If a solo player could kill the polyps in 2-shots and kill the minis in one, then it would be a bit more tactical.

Fri, 10/14/2011 - 18:40
#10
Endgame
Khamsin, I am currently just

Khamsin, I am currently just comparing my suggestions to the current state of the RJ fight.

I do, understand however, that three rings are working on a revamp.

Fri, 10/14/2011 - 20:04
#11
Khamsin's picture
Khamsin
No doubt the current fight

No doubt the current fight has problems. That is why they're revamping. I don't see them abandoning their revamp for another one, when their revamp makes sense within the continuity of the game and what makes logical sense. Why would players instinctively think to pick up blast jelly when they haven't been able to before? The player is "trained" to understand the bell concept, the missile concept, and the water ball concept. They have no reason to believe they can pick up blast jelly though.

Fri, 10/14/2011 - 23:35
#12
Nicoya-Kitty's picture
Nicoya-Kitty
@Khamsin polyps and minis

@Khamsin polyps and minis would have to be significantly debuffed to be 2 and 1-hit killable for a reasonable T2 loadout. I've got a Virulisk set (combined med vs slime) and a Dark Thorn Shield (low sword dmg bonus), and polyps still take 3 hits from a silent nightblade, and minis take two when soloing. It might shave a hit off if I had a Barb Thorn Shield and a Deadly Virulisk (combined max dmg vs slime), but that's hardly a T2 loadout anymore.

I'd certainly like minis to be 1-hit killable, it'd make the boss fight a whole lot easier since you could then carve your way through the swarm and not get wedged up.

Powered by Drupal, an open source content management system