I am aware they are testing a revamped version now, but I want to share my own thoughts;
Snarbolax: hit the bell and go to town on the guy.
Roarmulus: direct missiles into the other twin using puzzle walls.
Vanaduke: use water orbs to douse him on several occasions.
Royal Jelly: Bum rush.
Now, from what I can tell from the feedback forum, the new planned RJ has a few poylp turrets and knocks you backwards with direct attacks.
But what I'm getting at here is all bosses take some kind of strategy or use of surroundings; Royal jelly lacks that.
So, I propose we mix blast cubes into the mix; Make them be able to picked up and thrown like a pot while in count down mode.
Basically, RJ would spawn his normal slew of jellies, along with blast cubes, and their super and ultra varients. Give his combusting minions a beating, pick them up, and chuck them at him; the blast cores will start floating around inside the king. Whack him up a bit and the cores in the RJ will begin countdown. The more cubes there are, the more damaging the explosion will be to him - and you.
His blast radius would also increase with more blast cores in him. It's risk vs reward, esentially.
When he explodes, he'll enter a type of stunlock. Unable to heal or move, allowing you to go to town on him.
Thoughts?
Until i see an oppositional view, I won't make a final decision, but this seems all right.