a few bugs
with autogun classes, the charge attack can sometimes pull an enemy toward you. this has gotten a friend of mine killed quite a few times.
with the divine avenger, if you have your back to a wall or edge of the map and you use the charge attack, you can lose the blades of the charge.
with the divine avenger, if you're hit by a lumber's stun as you're releasing your charge attack, it will cast twice.
i don't know what exactly is doing it, but i've seen a few instances where friend's wise owlite (4*) shield will break in a single hit (literally from full to gone). seems to happen very rarely, but i have seen it happen. i've only seen in happen in tier 2 depths.
>I believe this is because the sword blade 'generates' a little behind the knight, thus the blade dissipating when next to a border.
That could very well be, but even then it still seems odd. The blade itself appears in front of your character, so one would expect its collision box or whatever to be in the same place as well. I can't imagine that it's intended behavior to be unable to use a forward-firing projectile when your back is to a wall.
what i imagined is that since the divine pushes you backward when you use the charge attack; it may push you back into the wall a bit and you don't re-centralize into the map until after the casting animation is complete.
could be a combination of the two!
also, i wasn't aware about the, "left," knockback, but i figure it's still worth looking into.
"with autogun classes, the charge attack can sometimes pull an enemy toward you. this has gotten a friend of mine killed quite a few times."
Some forms of knockback were changed some time ago, to pull enemies to the left. This may be what your friend was experiencing, but I don't know if it is still purposely like this.
"with the divine avenger, if you have your back to a wall or edge of the map and you use the charge attack, you can lose the blades of the charge."
I believe this is because the sword blade 'generates' a little behind the knight, thus the blade dissipating when next to a border.