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Elemental and shock questions

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Tue, 10/18/2011 - 06:12
Kickthebucket's picture
Kickthebucket

Hello, i think this has been asked countless times but searching the forum only gets me people selling elemental UV for the first 10 pages and i'm to lazy to look any further hahaha.

so here's what happend, yesterday i was doing a run with a few friends (started in T1, did JK run with an other friend and then went solo in T3 without dying up untill second strat) in a shock themed fiend strat i ran into (only) 3 Beryl Greavers (bat like things) and i'll tell ya they kicked my ass into next week (in a 2 second timespan) i haven't taken much damage up until here (1 hit here and there in T3 where i try NOT to get hit at all but these things are impossible to avoid stand allone survive hahaha)

so yeah they attacked (not at once but after each other) leaving a shock field so my shield couldn't even hold of 1 attack and then i started shocking like god knows what :( so yeah it was all over in 2 seconds...

so now i'm looking for a elemental/shock resistance armor and some overall advice on how this works.

first of all i have a full skolver with barb shield (and Wise Owlite Shield) and also going for the vog cub (you allready see i'm a swordsman by this haha)
i have 2 ASI trinkets so is it better for me to go for Grey Feather armor/robe (ditching normal defense) instead of vog cub to counter my lack of shock resitance (because this is the only thing that gets me killed every damn time)

also how does elemental resistance actualy work, for example on a vog cub armor you have high fire resistance (with 2 parts maximum or very high?) does the elemental resistance only count for fire damage or for all elemental? and why does anybody wants to use the Chaos Cloak? does the specific resistance stack? (is there a MAX shock resistance) and does this give you full immunity to getting shocked?

and last question if i still go for the vog cub would it be sufficient (or even noticable) to use a shock trinket?

thx for anybody wanting to read this wall-o-txt and even more for replying haha, i know these are kinda noob questions and i'm playing for some time now but this is the first (and only problem -> shock) i had with realy surviving an attack (normaly i'd run away and rethink my strategy)

Tue, 10/18/2011 - 06:40
#1
Bopp's picture
Bopp
damage vs. status effects

The first issue is that you seem to be confusing damage types (normal, piercing, elemental, shadow) with status effects (fire, freeze, shock, curse, poison, stun, sleep). Fire is not a kind of elemental. The two are completely separate. I recommend that you read the wiki pages on Damage, Fire, and Shock.

The next issue that is shock is annoying as heck. The simplest recommendation I can give you is to pair your Skolver Coat with a Divine Veil. This armor setup offers all four damage types, the four most important status effects (fire, shock, curse, freeze), and two offensive bonuses. Oh, and finish your Grey Owlite Shield. Other people can comment on shock trinkets, but my guess is that you'd need two of them to get any significant protection. Another approach is to get unique variants on your armor to boost some of your status protections.

Tue, 10/18/2011 - 10:22
#2
Kickthebucket's picture
Kickthebucket
so in short a devine veil

so in short a devine veil will be allmost all i need? :) was going towards one actualy and i have a shock trinket now but i just did a T3 run with a friend (who never played T3 and only died one time haha got swamped by cats haha) but untill i have better shock resistance i'm staying clear of T3 shock strata haha

thx for clearing that up (stupid me actualy haha)

Tue, 10/18/2011 - 11:52
#3
Culture's picture
Culture
More details

For T3 Shock Fiends, you'll want both Shadow and Shock defenses. In an ideal world these would be on both your Armor and Helm, but rarely is someone going to have enough armor options to make the optimal build for the strata. So at the very least you want something that has shadow and something that has shock, Bopp's suggestion would do just that. A Divine Set would actually give you two parts shadow and shock which is optimal, but would leave you completely vulnerable to all those Gremlins, Beasts and Jellies in the same strata.

All around sets like Divine/Skolver are perfect for T2 because all damage is at least half normal. The end result is that any hit you take will be no worse than if you only doubled your protection for part of the damage. For example, a Poly in T2 is going to do the same damage to a mixed set as it would to Vog Cub even though Vog has no piercing defense. Someone wearing Skolver though would take very little damage, about 50% less than those in mixed or Vog.

The problem with an all around set in T3 is that every pure attack is going to hurt 50% more than if you were fully protected against that attack. The good news is that you'll never take the full blow, which happens if you aren't protecting against the attack at all. Again take the Polyp example... let's say Skolver would be 4 pips of damage. Thus Vog would be 8 and mixed would be 6. The mixed set isn't as good as Skolver, but it is definitely a better than Vog. So if you ever have the opportunity, double your protection against the attacks. But if you can't then a mixed set is better than no defense against a damage type.

That is how damage defenses work. Status resistance on armors is an entirely different matter. When hit with a T3 zombie's Normal/Shadow/Fire attack in T3, you should take about the same amount of damage regardless of your armor's fire resistance. (Tests showed it could differ between 0-1 pip of damage, but that could just be due to the armor's damage defense differences between sets and not status resistance.) If you catch on fire though, fire resistance will vastly decrease the severity and duration of the status. As an example of the difference, full fire resistance from Vog will burn 5 seconds for 4.5 damage vs Skolver's 8 seconds and 13 damage. Fire seems to ignore what damage defenses you have and only care about status resistance. I assume Shock and Freeze acts the same way. Shock damage might be affected by Elemental defense as it is on mobs, I don't know of any Shock testing. But Fire has been tested quite thoroughly thanks to the Fang of Vog.

Unlike armors, shields care about damage defense and status resistance when calculating damage to the shield's health. Against a T3 Fire Howlitzer (Shadow/Fire) a Crest of Almire which protects from Normal/Shadow/Fire will last much longer than Grey Owlite's Normal/Elemental/Fire or Dread Skelly's Normal/Shadow. How much longer? In that example, Crest will hold up for 14 hits, Grey Owlite 4 and Dread Skelly 5. The Howlitzer just barely edges out Crest's regen abilities, thanks to deflecting both Shadow and Fire. A shield that offers none of those protections, i.e. Aegis/BTS, will break in just 3 hits.

Hope that helped a bit :) Back to your question though, full Divine + Crest of Almire = owning Shocking Fiends. But with every advantage comes a price as you are vulnerable to other things lurking in the strata when wearing that gear. So try to protect against the things that give you the most issues then dodge everything else.

P.S. I'm working on an Armor guide, if any of this was overly confusing or you still have questions about such things do let me know!

Tue, 10/18/2011 - 12:59
#4
Bopp's picture
Bopp
general-purpose, then specialized

Just to be clear, Skolver Coat + Divine Veil is awesomely general-purpose, and hence recommendable as a starter set. You can do all of Tier 3 in it, including Firestorm Citadel (I have), except perhaps for the Vanaduke fight itself (I haven't done that). But once you have a good general-purpose armor set, you'll probably want to craft more stuff to get specialized armor sets, as Culture describes. The same is true of weapons.

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