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Couple ideas.

4 replies [Last post]
Wed, 10/19/2011 - 02:29
Dumbknight

Okay, 1) add a staff weapon type, that have various effects, from attack spells to healing spells, or just add some new way to heal, and 2) could you add a AH booth to guild halls? that would be very helpful, thanks in advance if either of these make it into the game :D

Wed, 10/19/2011 - 02:35
#1
Madadder's picture
Madadder
1) add a staff weapon type,

1) add a staff weapon type, that have various effects, from attack spells to healing spells, or just add some new way to heal,

i point to your name and add "...is dumb" healing is something that the devs said will never happen because of the abuse it would cause

Wed, 10/19/2011 - 02:58
#2
Dumbknight
i only chose this name

i only chose this name because all the good ones were taken(i only joined the party a few months ago), and i didnt know they said that, its just i dont think having 3 caps is enough healing for the more intense floors of the clockworks. and why not have the staff idea, but with a recharge mechanic? because i dont see how someone could abuse a healing mechanic....

Wed, 10/19/2011 - 03:07
#3
Madadder's picture
Madadder
i do ok on those levels u can

i do ok on those levels u can too

u dont get it if someone is injured they can heal infinitely rendering a lot of the challenge against dumb AI trivial the finite healing items u get are a part of that challenge

Wed, 10/19/2011 - 03:13
#4
Starlinvf's picture
Starlinvf
"An unlimited source of

"An unlimited source of healing will always be used when available, no matter how infrequent it can be used." Healing 101.... If a healing method takes <15 minutes to fully restore health, people will probably wait that long for it.

A major design philosophy for the clockworks is that players should have a nagging fear of death while playing. Being able to fully restore health at any given time, especially between fights where theres no interruption, makes survival on all but the most difficult battles trivial. A small mistake that results in you getting hit by a zombie is no longer a point concern..... Being brought down to 2 bars of health is not a big deal.... just run off to a corner and heal up.

Pills are finite, and conserving them until really needed is important to surviving a run. Replace it with an unlimited healing source, and all of sudden it just drained a lot of challenge from surviving your trip....... and thats bad for the game as a whole.

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