------------ Energy Issue:
There's quite obviously 2 types of people replying this kind of topics:
- those who bough CE and wanna justify their purchase and also want the most crowns out of it
- those who haven't and are struggling to do anything in the game.
Obviously, most of those who bought CE are heavily biased. We all know how it works: People who bought CE will say the system is fine regardless simply because right now, it suits them. However because they bought their CE, they don't really have a grasp of what is talked about in these topics and have no place giving their biased opinion.
Just know that, our goal is NOT to devalorize your CE, it's just to make the game more playable and noob friendly.
But by all means, feel free to praise the current system with not a single logical point behind your reasoning, you'll just be ignored.
Matter of fact is, this system is terrible for the following reasons:
- Right now, new players can barely play past their myst energy. I know that because 3 people I know already have quit playing, 2 more are considering quitting. As the cost of CE rises the game will become increasingly and intensively more unfriendly to new players.
- Someone has to constantly buy CE for there to b CE in the game, even if it's not you.
- Cost of CE is player controlled. Shouldn't even have to explain why this is bad. But let's say the majority of people aren't smart/sane, and that easily reflects on the economy.
------------ The usual points people make to defend the system:
- There will b people saying that in the closed beta, it was worse. Yes, it was. did that make the game good? of course not. And the fact we're getting closer to the those standards should b a good enough hint.
During the beta, if you didn't buy CE, you would play less than a hour until you ran out of myst energy and stop playing. Which is fine for lame facebook games, but TERRIBLE for a MMO.
- I've read replies such as "If you don't like it Buy CE with real money, otherwise use your myst tank and play the next day".
I'd like to thank those people to make our points for us: CE is essential to play the game like an actual MMO. And without energy you cannot play at all.
I have to say, I've played a few free MMOs, but I've never seen one that limits your ability to actually play the game.
To play this game like a normal MMO using only your own energy, you have to pay as much if not more than you would for a Pay 2 Play MMO, like World of Warcraft.
That's ignoring the problems this game has such as assuming people with the same IP as the same person and forces them to use each others energy, items that aren't meant to bind to u that bind anyway, the lag management, screen freezing, inability to make a party, how making more than 1 character is not only pointless but also counter productive, lack of auction house, constantly getting separated from friends into different havens after a run, etc.
- The "It costs money to run servers" excuse isn't valid here either, there are literally hundreds of people/companies running servers for games that will not charge the player a cent for it. This has never been a good point in free games, don't bother.
------------ Solutions?:
First of all, let's remember that, CE is not only used for adventuring, it's a vital part of crafting, so it'd b still a precious resource even if adventuring was free. Remember that having a lot of CE to craft would mean bigger chances to get a unique variant.
With all of this said, I'm not gonna pretend i have the wisdom to come up with a better system right off the bat. Making energy easier to come by for non paying player wouldn't make it worthless to paying players though, it still requires a lot of energy to craft and 4 or 5 star equips cannot be crafted with myst energy alone.
Here's a few suggestions I've heard to solve this energy system:
- Lower elevator cost to 5 (lowering it to 2 like in the beta would b extreme)
- implement a feature to "refill your myst energy" for 1000 crowns or so (myst tank recharge shop, like the ones you get for milestones), since it's not sellable/tradeable, can't be exploited.
- Have certain creatures drop CE in dungeons.
- increase myst energy limit to 200 and make it regen in 24 hours still
- Divide the cost of elevators, by all players in the party, rounded up or down. This would have the side effect to encourage full parties. (besides those elevators say they need 10 energy to run, not 40)
Obviously, we're not suggesting that ALL of them are implemented, just 1, maybe 2 at most.
Optionally, with any of these conditions, to make buying costumers feel happy about their purchased CE, make crafting work with CE only.
If you REALLY wanna help the company make money off this game and/or get something more for the money you spent on it, have them open a shop ingame where a NPC sells boss tokens for massive amounts of CE.
I agree wholeheartedly with the majority of Belanis's post. I can tell everyone here that this is such a unique and nice gaming going on here, dont make it become unplayable for the average person as it is already becoming that, slowly and eventually.
Games like this are meant to be a pleasant and fun release from reality, from the real world with its high cost of living and daily struggle to get by, and in my downtime Id like to relax playing a fun game like this for a few hours. Please dont turn this game into a "cost of living" simulator like the BS that is real life is...beacause from what I see everyday ingame, this game is eventually becoming just that!
And please rich kids before you nag and tell me to buy CE, Ive got my college course to pay for, this place I'm renting and the other bills on top of that, lets not forget the car + fuel it needs...I dont have the option to beg my parents for a handful of cash...