Low level recipes
So far I've seen a few level 3 recipes, all of which cost 100 energy and 800 crowns to run. And, one level 2 recipe, which uses 50 energy and 400 crowns.
So, with that progression, level 1 recipes would be 25 and 200, and level 0 recipes would be 12 and 100.
I'd like to see some beginning, low-level recipes like that sold in Haven. The low-end equipment that new players might spend 200 crowns to upgrade to a basic item might be 100 for a recipe, and 12/100 to run it. You'd still get your 200 crown worth of upgrade, but you might also get a special ability on it. (And I don't know enough to know what would make the level 1 recipes; someone else can made that suggestion).
These low level recipes would require drops, but nothing hard to find -- the stuff you'd expect to see in the fixed haven dungeon (firefly, I think it was).
To what end? 1* and 2* gear is cheap and the recipies are cheap. What would be the upgrade of going to a new 0* item from your proto gear? You can easily delve from Haven to Moorcraft Manor in it, especially as you level it up. Additionally I have been seeing more and more equip drops from these early levels (a full suit of emberbreak gear on one level + a brandish). 7500 crowns to get a full set of 1* gear isn't that hard to come by either.
Don't get me wrong, I am all for variety, but now, having higher level stuff, I am trying to think of what sort of abilities they could give lower level stuff that will thread that needle between being pointless and being op.
If the random bonuses carried over when items are upgraded, I could see this being a commonly used feature.