People seem to be asking this kind of question a lot, so I'm going to cover a few things then get right down to business.
Choosing items
It seems simple on the surface, but choosing the right items can be a tricky affair.
There's a trick to it though.
If you can pick a role you would like to play or prefer to play, then that puts you in a good advantage.
If there's a specific kind of weapon you like to use, that is an even bigger advantage.
Not all decisions are that clear cut, though.
Some come down to simple differences in bonuses offered.
So here's a handy guide to remember when picking items:
- Damage Type: The type of damage you deal with a weapon is a very influential factor. It can turn the bonuses that look amazing on the surface into terrible wastes of space. Choosing items with damage types that compliment each other is even more important, as being able to cover all three 'exotic' damage types (Piercing, Elemental and Shadow) will allow you to crawl through the clockworks with relative ease. This chart shows you what damages are effective to which monsters.
- Status Effect/Special Charge Attack: The next factor and second most important factor in choosing a weapon, is what special effect it has. Co-ordination of damage types as well as special effects can make your time in the clockworks that much easier. Some weapons, that appear mundane on the surface, can have great special effects. Used in conjunction with other weapons, these special effects can become even more deadly. Status effects are also important to have, as they can turn the tide of battle just as easily. Watch out for these when you're choosing weapons.
- Bonuses: These can be amazing on the right weapons, but for the most part they're not the sole reason you should acquire a weapon. Most of the time they are on weapons with damage types that are resistant to the monster they're meant to deal extra damage to, or don't even effect anything in the slightest. They are important, but they shouldn't be the primary reason you buy a weapon.
- Stats: A weapon's stats are almost entirely irrelevant to actual performance. It's almost beneficial to completely ignore them, as what they tell you just doesn't help at all. They're a good indicator for comparing some weapons, but don't drop one weapon and pick another one just because of the stats.
So, for example, if you only want to use swords:
Swords don't have any piercing damage options, which means beasts and fiends will be a bit more difficult to deal with.
But it also gives you a slot to fill with a weapon you might otherwise pass up.
- Dread Venom Striker: This gives you poison support, it deals good damage and doles it out quite quickly. It's charge attack can hold enemies in place while it deals damage and because it deals Normal Type damage, it's effective on all monsters.
- Final Flourish: The only weakness swords used to have, is now gone. Thankfully the tiny hole they needed to patch up was filled with long, thin blade that can destroy everything weak to piercing in a couple of whacks. Thank you, broken game designs!
- Gran Faust: This gives you Curse Support. Being the only weapon in the game that can curse, it is highly recommended for anybody. It also deals Normal Damage, but it is dual typed with Shadow Damage, making it more effective against slimes and gremlins. It can curse you when you use it's charge attack, but you'll probably never use it so it doesn't matter anyway.
- Divine Avenger: Another slow weapon, this one doesn't have a status effect. Instead, it gives type coverage with Normal/Elemental typing and it's Charge Attack, which shoots out three sword shaped bullets that deal high damage. It gives you the range of a gun with the damage of a sword, while also being super effective against Constructs and Undead. Another 'E for Everyone' sword.
Now, because two out of four of those weapons are 'slow 2-hit swords', wearing full Vog Cub is preferable. You can wear any Normal/Elemental Shield you like with it. Or an Omega Shell/Volcanic Plate Shield.
It offers all three avenues of items, utility, mobility and versatility in a fairly well rounded manner.
Giving you the best statuses, best damage, best range and widest type coverage that swords can offer.
Now some people don't like using all Swords, this changes things up quite a lot.
Maybe, for example, somebody wants to use Swords and Guns.
- Cold Iron Vanquisher/Leviathan Blade: The sword itself comes down to preference, but the reasons why are the same. It's fast, reliable damage, with reliable knockback and a good charge attack. It's normal damage is nothing to snort at.
- Gran Faust: Using this again, for the shadow damage. It's also the fastest two-hit sword in the game. It's better than the only shadow damage option for guns by a long shot.
- Magma/Storm/Hail Driver: The choice comes down to status effect preference. But it's pure elemental damage and ricochet bullets make it a worthwhile purchase.
- Callahan: This gun is excellent. It deals pure piercing damage and it's charge attack has the longest range of anything ever. It also stuns. The downside is the charge attack can also stun you. But from the range you'll be using it at, Stun is even less of an issue than it usually is. You can snipe monsters that like to dodge, like Wolvers and Devilites, without them ever having a chance to dance out of the way.
The armour I would use with this:
Deadshot Chapeau
Deadshot Mantle
Grey Owlite Shield
Changed up this set. Deadshot Set adds Curse Resistance for the Faust Charge attack as well as give you extra damage to undead, it also lets you resist almost all melee attack damage, bar a few. The Grey Owlite Shield is for blocking projectiles and flame jets, as well as giving you some lee-way for blocking melee attacks if you need to.
You get full type coverage with the weapons, excellent status support and a well rounded set of items.
Two out of the four items are double edged on a charge attack, but Stun is the least annoying status in the game compared to the other things you can get inflicted with.
I'll add more as people request them, Sword and Sword/Gun seem to be the most popular combinations.
This was super helpful for sure, I see I am basically on what is considered the right track with weapons and gear. This makes me realize however that with so much variety around, it seems that there is distinctively a right and wrong choice when it comes to all this. It's kind of terrible that all 5 star gear is not considered equal.