Cross Shot - This gun fires a bullet ahead, behind, and to both sides when you shoot, but it takes a long time to reload from a single shot.
Wave Gun - Fires a rather slow-moving but broad wave projectile. The shot gets slightly wider as it travels. 3-5 times the width of a normal shot. Charge for an extra-wide shot. Average flight time, slow shot. (ie. reduced range)
Cluster Gun - Fires a wobbly cluster of energy that scoots forward about 1 body-length before jittering around randomly. Extra shot speed, and extra shot duration. Slower reload, 2 shots per clip. Charge to fire a larger cluster that has mild forward momentum in addition to the usual jitters.
Tox Shell One shot per clip. Bullet with low range (punch gun) causes good damage and poison on impact. Non chargeable.
Rad Ray Chargeable only. After charging, fires a thin straight beam of energy. Beam is very fast (does not linger). Excellent range and damage. Instant bulletspeed. Gun won't fire uncharged.
Rocket Gun Hold down the charge to fire a rocket. Slow moving, high damage projectile. Significant charge and reload. Can not fire uncharged.
Shred Gun Fires standard 3-shot bullets, except shots have more damage and can not finish off monsters (enemies are always left with at least 1 HP)
Riftwire Gun 4-shot clip, medium-low damage. Charge to fire a pulse of 8 bullets in a spread fashion.
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