Whines about Recent Nerfs

7 replies [Last post]
Ehsan's picture
Ehsan

Dear all,

My name's Ehsan and I'm a SK-loving, albeit mostly non-paying 5* knight. Feel free to add me in-game for candy runs.

I've noticed that since the patch, a lot of things got, if you don't mind me using a more blunt term, lamer.

For example, the Divine Avenger charge attack has been reduced to little more than the Avenger charge attack, to the great disappointment and disgruntlement of countless players.

Also, the charge animation has become pathetic. I dislike using such an uncouth term, but it is PATHETIC. We always looked forward to the column of shining gold aura, but now it's reduced to a little shine that's barely visible.

I am personally alright with the Jelly King nerfing, due to the fact that it's now more manageable for newer members of the SK community, but I must say that I am greatly displeased with the nerfing of the Divine Avenger and the reduction of the awesomeness of the charge attack.

This recent patch has been a rather... unpopular and unsatisfactory one.

If you read the forums, developers, kindly address this issue. Thank you.

Yours sincerely,
Ehsan

P.S. If you need a guild, message me in-game.

Poul's picture
Poul
Devs don't call them nerfs,

Devs don't call them nerfs, they call them "balance fixes".

Starlinvf's picture
Starlinvf
So you hate the part that

So you hate the part that negatively affected you, but like the part that positively affected you..... and the DA is now lame and pathetic because they plugged an exploit they've been putting off for the entire life span of the weapon?

So what issue that was so unfair that you actually want addressed?

The-Rawrcake's picture
The-Rawrcake
"I am personally alright with

"I am personally alright with the Jelly King nerfing, due to the fact that it's now more manageable for newer members of the SK community"

hello gain ehsan :3 also there is a good thread talking about this it is actually more beneficial to those that are well geared and much harder now for 3* geared (in other words true tier 2) players, or the newer members of the SK community.

This is one of the most common mistakes right now concerning perspectives as most are from the 5* geared or 4* geared perspective.

Delvro
Nah, all of those changes are

Nah, all of those changes are fine. I hated the charge glow before. The DA needed a nerf. The JK needed a change too.

Tersakoff's picture
Tersakoff
Lol I love how the beginning

Lol I love how the beginning and end of this is self-advertising.

Radeko's picture
Radeko
I thought the charge glow was

I thought the charge glow was beautiful but it was too distracting, especially if more people were charging very close to you. You all just become a ball of light! In general, SK's graphics are too distracting when you need to pay attention to so many things in the screen. Bombs for example are terrible. Don't even get me started on the Blast Network...

I have a DA and I can't really pinpoint the difference... =\ How exactly was it nerf'd?

Heimdallr's picture
Heimdallr
For example, the Divine

For example, the Divine Avenger charge attack has been reduced to little more than the Avenger charge attack, to the great disappointment and disgruntlement of countless players.

It still has 3 projectiles that fan out, just not as wide as before. Comparing it to the Avenger charge is a little much...

Also, the charge animation has become pathetic. I dislike using such an uncouth term, but it is PATHETIC. We always looked forward to the column of shining gold aura, but now it's reduced to a little shine that's barely visible.

It's plenty visible on my screen. Also, I thought the previous charge glow was a bit ugly and stood out too much.

@Radeko
I have a DA and I can't really pinpoint the difference... =\ How exactly was it nerf'd?

The DA's charge projectiles fanned out at a wider angle before the fix. They narrowed that to prevent wallhacking.