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New Aura accessory's.

25 replies [Last post]
Sun, 10/23/2011 - 13:18
Myphenox's picture
Myphenox

aura accesorys at the moment are limited to two options, ghostly and twinkle. the posts for pets have been popping up all over, and i think i have the solution to both problems.
Aura accessory's could include animal based themes, (their not pets anymore exactly but they will ceratinly cover it). for the new aura accesory's you could have something like the following:

1- ghosts and lost souls wander around you, this could also have choice of animal options like ghost, knights, wolver packs, bats and so on.
2- (and i really hate myself for this,) have 3 or 4 small butterflys flying around a knight.
3- status's looking mists like bubbles (poison), smoke (fire) and so on come off you to form a animal that appears then fades. then repeates. (again, should have choice of animal/monster or vary each time it reppeats).

Aura accesory's are limited at the moment and i know i said earlier that pets shouldnt be a accessory, and they shouldnt. a chameleon on your shoulder wont move and be juddery looking, but auras move, this would take away the fact that when you run a the pet reamains still and a pet moving on its own while its on you will make it look even more juddery. Auras need more options, People want pets.

Avoular, a single solution to two problems.

Sun, 10/23/2011 - 13:24
#1
Orangeo's picture
Orangeo
I can imagine the noobs

I can imagine the noobs trying to kill my pet knightbot, only to get enraged when it deflects their blows.

Sun, 10/23/2011 - 13:32
#2
Wuvvums's picture
Wuvvums
Auras just sound like a

Auras just sound like a passive skill and a shield at that. I think it would seriously unbalance the gameplay.

Note: Pets do not have to be accessories on your knight, I just said they shouldn't have a combat component. They can be vanity NPCs that follow you around and do nothing because it's a pretty standard thing in MMOs. You CAN have pets without having combat.

Sun, 10/23/2011 - 13:34
#3
Wuvvums's picture
Wuvvums
Also I have a feeling this

Also I have a feeling this would be a lagging nightmare. Imagine having to load that many gameobjects at once, because each Knight would be surrounded by 3-4 models.

Sun, 10/23/2011 - 13:38
#4
Myphenox's picture
Myphenox
they wouldnt have stats or

they wouldnt have stats or anything here, like i said they'd be accessory's. if you think pets should be up and about, there are many that dont since pets will apparently unbalance the game, im not one of them. here they wouldnt, but theyd still exist, everyone would win. but they'd also be even more of a attraction then they would if they were nailed onto your shoulder, or simply following you around.

I mean, come on, spirits of a dead wolver pack following a wolver based knight? SO AWESOME! the fact that the transparent bodys will change to your kights colour MAKES IT EVEN MORE AWESOME!

Sun, 10/23/2011 - 13:40
#5
Juances's picture
Juances
@Wuvvums auras are already in

@Wuvvums auras are already in the game, they are just a particle effect over a knight, you can't touch'em, nor enemies can't lock onto them so i don't see an issue.

Sun, 10/23/2011 - 13:40
#6
Wuvvums's picture
Wuvvums
Odd, when I was talking about

Odd, when I was talking about pets, you said it would be pointless if they were non-combat. What is your argument now? You said it'd be pointless to make them a vanity thing for your knight.

And while it sounds cool it would be a loading NIGHTMARE. Java has enough problems as it is with memory, we don't need to clutter it up with these little decorative wolvers.

Sun, 10/23/2011 - 13:41
#7
Wuvvums's picture
Wuvvums
"@Wuvvums auras are already

"@Wuvvums auras are already in the game, they are just a particle effect over a knight, you can't touch'em, nor enemies can't lock onto them so i don't see an issue"

There's a difference between a particle effect and actual game models. I imagine it's more taxing on a computer's resources to have to load 4 wolvers, plus its animations, rather than some sparkles (and I think particle effects count as one object anyone).

Sun, 10/23/2011 - 13:48
#8
Juances's picture
Juances
ya, the wolver pack may be a

ya, the wolver pack may be a bit too much but the rest of his ideas on the main post are doable.

Sun, 10/23/2011 - 13:58
#9
Myphenox's picture
Myphenox
you know?...

Fair enough, pets might unbalance the game, but then theyd also come in handy. here, im throwing out some bits of pets and changing it to fit everyone, or at least most. im hoping no one dismiss's this idea, it covers two problems and wuvvums, AURAS ARE ALREADY ACCESSORYS. their not shields, they are accessorys, how is this unbalancing the game?
having a pet following you around for real and just not do anything could be included as one of the new accesories.
its not going to be as hard to load as it sounds as only butterflys which are small and i mean it, would be the only accessory to have 4 moels are smaller and will need less deatail.
dead spirts will only have 2-3 at a time and all they will do is walk in the direction your going but form a kind of ring around you. theyd move through objects so lag is less of a problem, they are particle effects too. if your in a fight they might howl, wolvers or do something else that matches their nature in the clockworks, simple scripting is all that is needed. again, lessening lag.

im hoping people will like the idea, it covers two problems, with a single solution, while also upholding the game even further
if you dont like this idea, post what it is that doesnt grab you and ill sort it out, if you do please read the above carfully before you do, im already repeating myself.
if you like, please post to support it.

Sun, 10/23/2011 - 14:00
#10
Myphenox's picture
Myphenox
also,

accessory ideas and possible improvements to this are also valued.

Sun, 10/23/2011 - 14:05
#11
Juances's picture
Juances
Wuvvums

"There's a difference between a particle effect and actual game models. I imagine it's more taxing on a computer's resources to have to load 4 wolvers, plus its animations, rather than some sparkles (and I think particle effects count as one object anyone)."

Heyyyy, I almost forgot, the Wild Hunting Blade creates a phantom wolver with each strike and charge but doesn't lag my computer and i don't see enemies targetting the hologram so..... I know it's not exactly the same but.....

Sun, 10/23/2011 - 14:12
#12
Myphenox's picture
Myphenox
it wont make that much

it wont make that much difference, it honestly wouldnt. you get slight lag when there are like 15 monsters in a arena, so if its a problem make them like the butterfly's, smaller, less deatailed and less lag. or heres a thought, maybe it should be a simple outline of their, shape filled with a transparetn colour rather than actuall wolver detail.

Sun, 10/23/2011 - 14:32
#13
Wuvvums's picture
Wuvvums
"Heyyyy, I almost forgot, the

"Heyyyy, I almost forgot, the Wild Hunting Blade creates a phantom wolver with each strike and charge but doesn't lag my computer and i don't see enemies targetting the hologram so..... I know it's not exactly the same but....."

That wolf isn't constantly appearing on screen. It also comes with three at max, and that's ONLY if you charge. I think it would also appear quite cluttered to be constantly surrounded with these things. As mentioned there's a difference between having a sparkle and having four NPC models surrounding you at all times.

Mon, 10/24/2011 - 01:58
#14
Myphenox's picture
Myphenox
well i am getting somewhere.

fair enough, but im still going somewhere with this idea even if its not with the wolver pack. you could have status's coming off you, ice a mist, poison bubbles, fire a flame, curse wavering symbols and so on. the pet idea will surely work with butterflys, and heres another idea to add to the list of new aura's;
like the sword "avenger" you would have lights coming off you like it does on the sword.

another idea; when you walk, perhaps a single ghost of a animal can echo from you. leaving a kind of presence behind you, it very very qiuckly fades then repeates.

I know that a single wolver spirit will not a problem, but if its not included this idea is defianantly going somewhere, theres a shortage of aura accessory's, and theres the argument for pets. not all the new aura accessory's have to be pets obviously, but a few could.

Mon, 10/24/2011 - 02:58
#15
Master-Of's picture
Master-Of
can we haz accessories for

can we haz accessories for the pets laters.
and also pets for teh pets plox.

Mon, 10/24/2011 - 04:26
#16
Myphenox's picture
Myphenox
dos yov haves an compuster

dos yov haves an compuster lisp? and i also dont mind pets coming later, but theese arent neccessarily pets the echo of a spirit for example. if its to come later fine, but honestly aura's only have 2 options, i dont mind the ghostly, twinkles plain.
they need more options on this, this is the way to do it.

Mon, 10/24/2011 - 05:58
#17
Wuvvums's picture
Wuvvums
There's actually a fire aura

There's actually a fire aura already, and a ghostly one. Seems there's also an aura for being "stinky" and having little bugs flying around you but I don't know if this one's been implemented.

Mon, 10/24/2011 - 06:46
#18
Starlinvf's picture
Starlinvf
Some effects, like the vog's

Some effects, like the vog's ember trail or the DA's aura, do generate some lingering entities. But they have a very short life span and in most cases look like they may be based sprites (2D objects). All in all, as long as its not using fine particle effects or textures, it shouldn't add any significant load to the game.

Mon, 10/24/2011 - 11:05
#19
Nicoya-Kitty's picture
Nicoya-Kitty
I'm just gonna throw in my

I'm just gonna throw in my vote here for a nyan cat / commander video style rainbow booty.

Tue, 10/25/2011 - 01:26
#20
Myphenox's picture
Myphenox
what? no, hang on we are

what? no, hang on we are going off the subject. i say even more aura's with monster themes. the idea of a animal echoing from you is cool, and i dont think that one will pose much of a problem about lag.

Tue, 10/25/2011 - 07:56
#21
Master-Of's picture
Master-Of
I think, there are actually more than 2 Auras

I think, there are actually more than 2 Auras, but I don't wanna spoil things. Just sayan.

Also, I have some ideas for new Auras:

  • Dark Aura = black mist
  • Three Rings Aura = mystic hula hoop rings that never really touch the knight and float/rotate around him
  • Static Aura = lightnings strike every coupla seconds
  • Stormy Aura = small wind lines/curves appear, fly past, then vanish
  • Horror Aura = every minute or so a big holo monster flashes, surrounding the player (like with the Barbarous Thorn Blade or the Dark Briar Barrage)
  • Phaze = from a cricle on the ground, surrounding the player, waves of colored energy rise and vanish
  • Levitation = the player model walks in the air, i.e. a bit above the normal position on the ground
  • Lazors = energy rays shoot from a constant point within the player model into random directions, but limited in range
  • Warp = while the player moves, blurry outlines of a player model drop out of him high frequently and fade fast
  • Shadow Aura = theres always a dark region on the floor under the player
  • Footprints = the player leaves a small trail of footprints that slowly vanishes
  • Mighty Aura = cracks break open in the surface under the players feet when he walks and vanish after some time
  • Steamy Aura = a cloud of vapor surrounds the player
  • Jelly Enemy No. 1 = harmless jelly spikes pop outa the ground around him, form time to time; rarely a tiny jelly cube spawns, then disintegrates
  • Beholder = eyes float around the knight

Sat, 10/29/2011 - 08:13
#22
Myphenox's picture
Myphenox
so all status based auras is

so all status based auras is one, echo's is another, steamy aura seems a lot lik ghostly, horror is similar to echo maybe this could be a boss that flashes up.
like roarmulus, jelly king, snarbolax, though they may have to be smaller.

Sat, 10/29/2011 - 22:55
#23
Starlinvf's picture
Starlinvf
You don't wanna make the

You don't wanna make the auras look too much like the status effects.... otherwise it'll get hard to tell when you affected until you take damage.

Sun, 10/30/2011 - 08:40
#24
Aroxian's picture
Aroxian
Snarby aura: Red glowing eyes

Snarby aura: Red glowing eyes that leave a trail whne you walk
Trojan aura: Purple flamey thing from your eyes and back

Sun, 11/06/2011 - 08:49
#25
Myphenox's picture
Myphenox
maybe so starlinvf, but then

maybe so starlinvf, but then maybe we should have wavering symbols just in different colours. though you do get a sighn at the bottom of the screen. like the ideas aroxian, the glowing eyes bit wont work with certain helmets that hide the face though.

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