I am curious about something, I was going to post it in suggestions but figured there might be a logical answer to my question.
Is there a reason we can apply goggles and eye-visors to the jelly helm and other 'round' helmets but not to the steam knight mask?
If the issue was clipping, then why can we apply it to hats where the goggles and eyeball items barely stick out of the helmet at all? Like the cyclops miners helm for example! (try it, its amusingly broken!).
I'm just curious why the steamknight helm doesn't have a "front" section for accessories while other round hats do. I think it'd look cool if one could apply goggles to it so it looks even more like a gas mask than it already does.
Similarly, why do the new halloween masks not allow accessories? The spook mask for example is the same shape as the wolver caps but with a new texture. So by definition of its polys, it should be able to equip all the same doodads as the wolver mask. Right?
Anyway, that's all I was wondering. If these are planned features, then dip me in brown sugar and call me breakfast!
Also this game is quite nice. And painfully PAINFULLY cute. Keep up the good work and such.
It would be quite nice if they added more accessory positions to the helmets. The steam helmet is after all granted when you invite someone from steam to play SK- with as many TF2 player crossover a number of us try to look like certain characters and equipping goggles to that helm would make quite the pyro.
I'm also in love with the new Spookat helm and plan to wear it exclusively from now on, but am disappointed that I can't put a single accessory on it, no point to buying what I can't use. I'd really like if I could add individuality to my fav helm so here's hoping they add to the functionality.