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Lost Energy Compensation

2 replies [Last post]
Tue, 04/12/2011 - 13:39
Scosglen
Legacy Username

Over the course of the past week, I have had several hundred energy stolen from me by this game, and it is probably the single most rage-inducing aspect of the energy system, and the thing most likely to make me quit.

The way the game gobbles up energy with no concern whatsoever for circumstance is unacceptable:

Selecting "join party" and being thrown into a party on a Vendor level or seconds away from clearing a normal level. -10 Energy for negligible or no gain whatsoever.

Disconnects, game bugs, and other quirks that result in wasted energy. Not a minute ago I accepted a party invitation from a guild mate, clicked yes, only to have my screen fade black and nothing happen. The game sure remembered to eat my 10 energy though!

If this were an arcade and I had just put a quarter into a machine, only to have the game randomly demand that I enter another quarter because of unfortunate timing, or for the machine to spontaneously reboot itself on a whim, the owners of the arcade would have an angry mob of people ready to storm their office. The situation in Spiral Knights is hardly any more acceptable.

The game needs some more intelligent methods of deciding where and when to put players into an in-progress party to avoid wasted energy, and ideally some code that can figure out when the servers have died or the game bugged out and unfairly jettisoned people from a level. Yes, that presents a difficult challenge to make a system like that which cannot be exploited for free energy. That's the can of worms Three Rings brought on themselves when they decided to make a game where you can't even fart without coughing up cash currency.

Tue, 04/12/2011 - 13:48
#1
Mishiless
Legacy Username
It would be a great idea to

It would be a great idea to set ''Join'' option that way, that you join the next avivable level, in other words, game waits for the team to clear the current level and you join the game when they advance to the next one.

Tue, 04/12/2011 - 14:22
#2
Metaknight's picture
Metaknight
I agree 100%. i have lost

I agree 100%. i have lost money and crowns on gates where I entered only to have my video driver crash, or my computer BSoD.. and when the game comes back online I'm back at Haven. Especially frustrating when I am making my way down a number of floors and have to start all over again. That part might be worse to me. Granted there are some game crashes that seem to get handled properly (and restart you where you left off), other game exits are not handled as well.

Also when the server restarted last night I stayed near an elevator to see where I would be when it restarted (was afraid of wasting CE) and I was right. Back in Haven.

My proposal:

If the user is in a level and suddenly loses their connection to the game (due to network failure, computer crash, accidentally application close, etc.), that the user is given a grace period of say, 10-15 minutes, to log back in and do one of the following

1.) (AT MOST) resume exactly where they left off

2.) (AT LEAST) start the user at the elevator for the last floor they were on, w/ potentially rolling back any heat/crowns/mats gained from their partial playthrough.

I suppose #2 could be controversial if it caused people to lose items they got during their first playthrough, or allow them to reap extra rewards (if there was no rollback and the user scored a lot of loot the first time through), but is that really so bad? Can't be worse than what happens now. I cringe when I end up back in Haven.

If the user can't get back into the game during that time period, then they can eat the loss. If the servers are down, then the time period should be extended until after they come back up.

My two cents. Use em!

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