All in the title, im only 13 but i still wanna know.
Hey Devs! How do you get that job and what education is required?
Well since I don't leave in America I can totally forget this job =D /joke
My opinion of "office-space work" has been completely transformed 0_o
I've been wondering about looking into SK related jobs, but no other thing have my interest aside from courageously serving the Spiral Order!
LOL
Would you happen to have any telecommuting positions in accounting, I wonder?
I should check in later. c:
What's a "Dev" is it short for something? Or does it stand for something? Or is it just a name? I have little idea what it means.
You know, I wanna be a too dev lol.
I'm only 14, though, and I learned C, not Java. lol
:(
I started with C as well. Once you have experience with a few languages, it's extremely easy to pick up new ones.
and what about level design? when i was 13 years old i start making levels for Doom and doing some other games in programs i can use easily without much trouble about programming (and i just know a basic thing when i do Zdoom levels) right now im about to finish my career (im 22 now)
but im just looking to study another career and more about game design but i want to focus just on level design sice i do also FPS or 2d platformer levels because i like those genres but i think i dont going to have troubles with other genres. since balancing and ambience on a level are my main priorities, someone suggest me a good book about game design. you can recommend a good one?
I'm not part of OOO, but I'm studying game design right now in graduate school, myself. Programming, specifically.
@Autofire: Andrzej is totally right about picking up new languages. C, C++, C#, and Java are languages that are similar to each other, so once you learn one, it won't be too hard to pick up the others.
@Nighty-Mx: A few to start you off are The Art of Game Design by Jesse Schell, 21st Century Game Design by Chris Bateman and Richard Boon, and Game Design Theory and Practice by Richard Rouse III. I can't really say much about things specific to level design, though, since my specialization is over in programming.
And to anyone interested in this field of work, in general, I'd really suggest going through the Extra Credits series. They've got a lot of good discussion on important topics about the industry, and I'd recommend it to anyone looking to get a job in game development. (Or anyone, really.) http://penny-arcade.com/patv/show/extra-credits
YOU NECROED A THREAD I POSTED ON!!!11!!!111111!1!1
(Oh, and now I just remembered how much I've been wanting to learn Java...)
How I got the job: Saw ad on Craigslist, submitted resume, interviewed, got hired.
What education is required: For programmers, the usual expectation is a bachelor's degree in computer science, computer engineering, electrical engineering, or similar field of study. Artists and designers are hired more on the basis of their portfolios, though most of the artists here have formal training.
Our job postings are online here, and there's a list of crew here that includes links to many of our resumes and portfolios.
By far, the best thing you can do is just to start making games (or mods for existing games) on your own, using whatever tools you have available. I was about your age when I started getting really into programming.