375 CE per item as opposed to 25,000 CR for the recipe. At around 60 CR per CE, it is cheaper to craft the new sets.
This will hurt the economy, badly.
375 CE per item as opposed to 25,000 CR for the recipe. At around 60 CR per CE, it is cheaper to craft the new sets.
This will hurt the economy, badly.
Technically the crew does not have to pay 375 CE each, assuming you are in a four-person party.
He's saying that crafting the new items cost less if you split the cost between 4 persons while ignoring that you have to, y'know, be a decent player to complete a Shadow Lair to craft it to begin with while having the Level 10, required 4 star item, and that the items themselves are little more than trophies given their weak stats.
Nothing is going to change except more people will have a bigger e-penis.
@Replicant
For the record, the Snarbolax Set is on par with Skolver (and Vog technically). Its just that a lot of people expected 6* items, not 5* "Costumes" as they say. Yet hundreds of people continue to delve the depths of the Shadow Lairs just for those "Costumes".
Personally, a shadow resist base stat for the Wolver line is a good addition, being its already pretty much endgame, that was the only stat we were missing.
The real Question is, Vog + Snarby = FSC gets owned????
Must test
Except a recipe you only buy once - this you pay for each time (and more if you don't succeed)
There is absolutely no reason why snarby should ever get mixed with vog. The stats are off completely.
As for being on par with with skolver, skolver is so much better because it has peircing rather than shadow. Only area where I can possibly imagine shadow being of some use is UFSC. I doubt you are bringing snarby set with you to UFSC.
The piercing however on a skolver will work for rabid snarby or ice queen. Freeze for queen and piercing for both. As well as you dont have much to worry about except for some ASI if u need it, and probably damage verse slime. But you will probably have to take into account that the vast majority of Ice queen fighters are using a FoV, in which case they need some Fire protection, which can come from 200 forge sparks. Which details away from the ASI or VH slime you get.
This is where it gets complicated. Now the UV must be taken into account. Lets say you bring 1 gun, 1 bomb, and 2 swords with you to Ice queen. And you choose skolver and probably barbarous thorn shield. Makes sense right.
gun:
Polaris
Bomb:
Ash of Agni
Swords:
FoV
Probably Gran Faust.
To me, this sounds like the ideal perfect setup for Ice queen, I can dream this, but will take me so long to get it.
Anyhow, you will want UV's. I am under the assumption that we are lookin at 2 UV's each item due to good pricing in comparison to possible 3 or expensive 1.
That is about another 150k each item because think about it, you think you are getting 2 good UV's your first try on each of them. So we are looking at another 600k. Not including the gear.
Basically what I am trying to say is this.
You are going to spend a lot of money in order to maximize your ability to survive in these areas. But think about it. You buy a shadow key for 200k, and you get the mat and sell for 400k. You got yourself 2 more runs for the price of one once you hit this area.
OP is without a doubt right. the amount of money being used up will be too high because CE prices will indeed jump tremendously to match all these people filling the economy with it at each new patch. Only way to stop the economy being like this, is lowering the drop rate of shadow keys.
"Except a recipe you only buy once - this you pay for each time "
Yeah, except you only use 5* recipes once unless you're recrafting a new base item with a UV.
So you're 100% sure you're not comparing Level 10 Vog stats to a Level 1 Snarby stats.
Also look at it this way:
Snarby:
Normal
Shadow
Poison
Freeze
Vog:
Normal
Elemental
Fire
But if you happen to go into, say, an Undead monster attack, Shadow damage; a full Vog player will take more damage than a Snarby/Vog player.
Im not saying it is good for the Shadow Lairs because I havent been there yet. What i mean is that it would be better for the normal Clockworks. Also Skolver is good with Peircing damage, but even then a full Skolver player, like me, will kneel to elemental and shadow.
I guess its really preference (since we cant equip all 3 at once) But imho a Snarbolax peice and a Vog together is essentially having:
Normal + Elemental + Shadow
Fire + Freeze + Poison
Dmg boost medium + ASI medium
EDIT: Notice that those stats are the basis of most end-game weapons we use?
Seemes to me that all you need is a Peircing UV and you'll be pretty good against anything.
I do agree on your Ice Jelly Queen setup though. Best part is all im missing is the Gran Faust and AoA, (which ill never use plus any UVs that arent needed.
Dmg vs Slime:
Even without, Skolver gives Dmg bonus: Very High to any monster.
ASI would be nice for the FoV. Im afraid to roll and get a dmg vs gremlin, or something thatll be worthless >.<
Back to the topic.
OP is right, but we cant do much about it except wait till the end of the event.
On the bright side,
More keys --> More Shadow Lair access --> More rare material --> less demand due to More access --> More materials --> All Key and Shadow Lair material prices are lowered due to supply and demand. Soon the econpmy stables after the Dark Harvest Festival and were back at where we were.
Hope that makes sense :)
~Xylka
@xylka I wanna start off this response with a hi. Long time no talk.
Anyhow, the setup you would have is good, but good at most. I have 4 loadouts at the moment. Jelly king, TIER 3 Fiend stratum, vanaduke, and lockdown.
Reason is because I feel each thing is specific to its own area. You wont have a setup geared toward every area. You have a setup for one area, a diff. setup for a diff area. So on and so forth.
This is what I used to look towards. A single setup good for everything. I am using a SN with VH vs slime and my vog set for JK. But it is because the combination is great against the JK which allows me the ability to go as far as solo him/her/it. "Royal Jelly" - go figure
But the reason I mentioned what I did, is because the skolver gear setup I posted is set for the Ice queen "AND" snarby. Its a double whammy. You dont need to get a setup geared towards everything at once. It is death on impact.
That is why people have loadouts for vanaduke made to handle elemental and shadow, some piercing even. but they dont go gearing poison, stun, shock, fire, and freeze for a vana run. All they need is shock, stun and fire. I dont even ahve stun. And I do fine. "So long as I dont lag like today" Ugh what a terrible sight.
But like i mentioned. The setup i posted in my previous post is geared solely towards ice queen and shadow lair snarby. Then you gear up for UFSC. I will come up with some good setup eventually, but first, let me get my damm BTB, CoA, Max UV's, Skolver set, Shadow and curse tokens, and a damm gran faust (after I get a faust that is).
Eventually I will have that Ice queen helm and Arcane salamander suit. Just will take some time.
@xylka I wanna start off this response with a hi. Long time no talk.
Anyhow, the setup you would have is good, but good at most. I have 4 loadouts at the moment. Jelly king, TIER 3 Fiend stratum, vanaduke, and lockdown.
Reason is because I feel each thing is specific to its own area. You wont have a setup geared toward every area. You have a setup for one area, a diff. setup for a diff area. So on and so forth.
This is what I used to look towards. A single setup good for everything. I am using a SN with VH vs slime and my vog set for JK. But it is because the combination is great against the JK which allows me the ability to go as far as solo him/her/it. "Royal Jelly" - go figure
But the reason I mentioned what I did, is because the skolver gear setup I posted is set for the Ice queen "AND" snarby. Its a double whammy. You dont need to get a setup geared towards everything at once. It is death on impact.
That is why people have loadouts for vanaduke made to handle elemental and shadow, some piercing even. but they dont go gearing poison, stun, shock, fire, and freeze for a vana run. All they need is shock, stun and fire. I dont even ahve stun. And I do fine. "So long as I dont lag like today" Ugh what a terrible sight.
But like i mentioned. The setup i posted in my previous post is geared solely towards ice queen and shadow lair snarby. Then you gear up for UFSC. I will come up with some good setup eventually, but first, let me get my damm BTB, CoA, Max UV's, Skolver set, Shadow and curse tokens, and a damm gran faust (after I get a faust that is).
Eventually I will have that Ice queen helm and Arcane salamander suit. Just will take some time.
Max Fire Snarby is probably one of the best sets you could use. Curse is annoying but it isn't worth gearing against it seems like. Only reason I run divine veil is because it has that added bonus while not really sacrificing much for it (trojans hit you harder but that's about it).
By the way, at "You don't have to gear for everything at once", this is true for now, but the Swarm throws every damage type against you along with poison and stun effects (plus their own unique Swarm seed snare effect). Who knows, maybe later down the line Swarm are going to gain more status effects? I'm not saying you need to gear towards it for now, just saying, that won't necessarily always be true given the direction the Swarm is headed.
You didn't count elevator costs. It's still less expensive to craft 5* items by a few tens of energy.
375 CE = about 22,500 CR... Recipe for 5* is 25,000 CR if you random it from basil, and 30,000+ if you have to buy it on AH.
- Your idea goes down the drain when you run with less than a full party.
3 party members = 500 CE each (30,000 CR which is 5,000 more than a recipe).
2 party members = 750 CE each (45,000 CR which is 20,000 more than a recipe).
Solo = 1500 CE (90,000 CR which is 75,000 more than a recipe).
- You would have to spend less than 42 CE rezzing to break even when comparing the recipe to the run cost.
- Just like trinkets, you don't own the recipe. This means for every nonShadow Lair item crafted more than once, its a "375 CE" savings.
- All token related boss loot is far less expensive to have as a 5* item than any Shadow Lair item.
Just a few things to consider before you make a generalization on a "temporary measure".
Recipe you buy once, costs 25k. A run of the shadow lair costs 375 CE, at the current rate of about 62 cr = 1 CE that means about 23,250cr. You save 1,750cr... assuming you can complete the lair. I see very little difference in the actual cost of creating the items. If anything the new sets will be more expensive to craft because the 5* mats you need are prizes for beating the lair. And once the Shadow Key promotion ends at Boost they'll go back to being very rare.
As for Snarby not being as good as Skolver... I have one word for you: FIENDS!
*post more later, I'm on break from work*
~Gwen
and it takes real skills not to die once...
"and it takes real skills not to die once..."
And a seat with a high end PC in the datacenter where the servers are would be considered a nice boost, right?
@Gwenyvier Fiends are not an issue.
I managed to do a full tier3 run, fiend stratum and FSC stratum, getting gold survivor. All it takes is knowing when to attack, and when to shield. I was using a vog set, which has absolutely "NO" shadow whatsoever. The only shadow I had on me was a blackened crest. Granted a BC has great shadow protection, but for the fiend stratum, the BC is still yet a 4 star shield. I understand I probably wouldnt have been able to do it with my grey owlite. But seriously, are you that concerned with paying 30 almirian seals over having to risk death? I would definitely give up 30 seals in order to save myself from the terror of the shadow lairs.
Fiends are no issue for me anymore when I have my DTB, (cant wait for BTB), and the VH ASI.
"You didn't count elevator costs. It's still less expensive to craft 5* items by a few tens of energy."
Except that you make money off the shadow lair floors. That point is actually an advantage towards shadow lair.
The only disadvantages are the time required and having to not be terrible. Just an FYI, my first shadow lair run on live servers required no CE revs. Yes, I had some prior knowledge of the encounters, but a player getting his snarby could ask around.
And at the guy saying the idea goes down the group with less than a full group... pretty darn sure if you pay 30-40k CR for a recipe that is more expensive than pay for 25k CR as well. Obviously this suggestion is that if you're an intelligent person and want to get it cheap... you can get it cheap. As it stands, I could get snarby for cheaper than vog, and that to me just seems silly.
@Noobowns: You don't need it.... but it helps.
Do you need all 5* to kill Vana? No....
Does it help? Yes.
Even if they work out slightly cheaper it'd be crazy to think this will hurt the economy of the game in any way
@starlinvf im not sayin it doesnt help, but i figure why spend CE on something not needed at the moment, when u can spend it on something that will help you get more crowns. (shadow lairs)
Granted, I "need" to craft a CoA and a BTB because they are required for my play style for shadow lairs. However, I am not gonna go craft a CoA for solely Vanaduke. My grey owlite does the job quite well
Eleborate pls khamsin (that means 50 right?)