> Make leaderboards that make sense. The current ones just put first whoever plays most. Copy Y!PPs Able -> Ultima code if necessary.
> Give matches an individual scoring number based on dmg/caps/defends. So people care about something more than their damage done.
> Balance based on statistics of which strategies/items win most often. If you don't want to touch the items for PvE simply give them a PvP modifier.
> Do something about heart pendants, and item that grants a huge advantage and pretty much can't be acquired anymore.
> Make a deathmatch mode for those that don't care about capturing points. Or a simple map with only two points on next to the other.
> Make better matchmaking so you play with people using similar star gear and similar victory/defeat record.
> Allow "party creation" to let you invite people and not just be "random" or "guild"
> Increase the rewards, or get alternative rewards. After you get a certain number of Krogmo coins they become useless. And you wagger 200 crowns per game, yet if you win you only win 80, and the "reward of not losing the 200". You can't make any money out of this.
> Custom matched game mode, so you can choose who you fight against with. This mode would be lacking fees/rewards, but allow for players to organize tournaments, or whatever other reason you might have to fight a specific opponent.
> Spectator mode
PvP is a really nice way to keep people playing. But people got bored of it due to a number of factors. Here are some fixes that may or may not help revitalize Lockdown.
pretty good on most.. i like the deathmatch idea, and party idea..
i hate when people just kill eachother on my team, they go off and kill everyone but then they dont do anything else and im the only one getting the bases and it takes forever then when my teams defeated they gang up on me the only base catcher and kill me and take back all the bases b4 any of my mates get back out there....