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Biohazard, What trinket should i get?

16 replies [Last post]
Sat, 10/29/2011 - 16:35
Jay-Dee's picture
Jay-Dee

im having a hard time deciding betwen gun CTR or DMG boost trinkets to use with my biohazard :S

Does the CTR one reduces the charge time enough to make a diference or should i just go for the increased damage??

i have the feeling more damage would be better, but shooting a charge every half second would be awesome :P

Sat, 10/29/2011 - 16:56
#1
Wariox
go with damage boost trinkets

i find the charge to already be very fast. i've put 11 around an ATH robot before with biohazard heated to lvl 10 and each one can do about 135+ damage at royal jelly palace so if everything runs perfectly you can do 1485+ damage but typically 2-3 "stickies" is enough to where you can blow them up

Sat, 10/29/2011 - 18:12
#2
Poopsie's picture
Poopsie
Most likely...

You want a damage trinket for guns, since it's the most effective boost you could get for gun buffs.
Keep in mind that your damage increased like... from (attack - defense) to (1.27*attack - defense) assuming 2 damage trinket.
In game, this means you increase the damage from 110 to 160 or 140 to 190 (my experience from blitz needle charge attack).

And uh... even I didn't have the real biohazard, don't really think CTR would help a lot since the animation would get you for a bit while.

Sat, 10/29/2011 - 18:43
#3
Tornone
Damage for sure. It's charge

Damage for sure. It's charge is already capped if not near it by default.

Sat, 10/29/2011 - 19:15
#4
Jay-Dee's picture
Jay-Dee
thanks, then damage boost it

thanks, then damage boost it is... but i still wonder if anyone has tried CTR with a biohazard, i would do it myself if i wasnt so broke right now xD

Sat, 10/29/2011 - 21:10
#5
Voltaire's picture
Voltaire
I'm actually working on

I'm actually working on something like this right now. I tend towards party support gunslinger more, and my loadout is more status effecting than anything [Hail Driver/Freeze, Biohazard/Poison, Callahan/Stun, Valiance/Knockback]. I only have virulent with 2 elite focus mods, but it charges super-fast. The difference is definitely noticeable, and on a crowd of advancing jellies I'd imagine being able to get 5-6 charges before they reach you as opposed to 3-4.

If anything, I think it's more fun, if not more useful :p. Besides, faster charge on a Hail Driver is surprisingly useful for FSC.

Sat, 10/29/2011 - 21:40
#6
Dirty-Harry's picture
Dirty-Harry
When I used an Elite focus

When I used an Elite focus module I didn't notice the change much. I got the same amount of charges on the training bots as I did without the trinket (18-20 charges on a bot before it starts to disappear).
The only real way to make full use of the CTR trinkets is if you can time shooting the charge attack right when it finishes charging. The fact is it charges fast as it is, you don't need anything more. I think the difference in time between Med -> VH is like 0.12 seconds if the percentages on bonuses are correct.

Though I use the CTR for my Blitz Needle and Storm driver, since getting another damage trinket would mean wasting some UVs.

Sun, 10/30/2011 - 03:45
#7
Regalya's picture
Regalya
I've biohazard ctr uv using

I've biohazard ctr uv using double elite focus module (+nameless set) with it i believe ctr trinket would be wasteful due it's allready quick charge but recovery time after charges would sap the effectiveness of ctr trinket.

Sun, 10/30/2011 - 14:40
#8
Memento's picture
Memento
Damage!

Go for the damage, the charge time is already very fast.

Mon, 10/31/2011 - 19:08
#9
Windsickle's picture
Windsickle
Hanging Around

I don't own any in the Catalyzer series. How long do the explosive charges orbit a target? Will they start dissipating or something after awhile (that kind of sucks)? Do they disappear when the target is healed or "remedied?" Also, disregarding potential time limits, is there a limit to the number of said charges that can be placed on a target? One last thing, besides the obvious damage types and status effects, are there any differences between the two branches such as charge time, attack speed, etc? Thank you.

Mon, 10/31/2011 - 19:43
#10
Dirty-Harry's picture
Dirty-Harry
@Windsickle

The charge will orbit a target for 20 seconds before disappearing, It usually gives plenty of time to get a shot to land and detonate. It does not disappear when the target is healed or "remedied". (It does disappear if you were to tag a lichen, then the lichen merges though) There are no limits to the amount of charges you can tag on one enemy. There aren't any differences between the two lines other than the obvious. The attack speed and charge time are both identical.

Also, the explosion will push the target in the opposite direction of the charge wherever the charge is located during the orbit when detonated. You can explode teammates' charges by firing at them (meaning you and your teammate can tag multiple shots on the same target and if you were to shoot it, all of the charges blow up). The charge attack does seem to have a higher chance to poison from my experience with the Biohazard as well.

Tue, 11/01/2011 - 04:12
#11
Mormon-Sparhawk's picture
Mormon-Sparhawk
ASI anyone?

I can't believe this isn't being considered as an option, given that even with +2 to ASI from my gunslinger set, I can still outrun bullets from my Toxic Catalyzer. I'm having to shoot at almost point-blank range to make sure it hits. Kinda negates the point of a gun...

Tue, 11/01/2011 - 04:17
#12
Fradow's picture
Fradow
You shouldn't consider ASI on

You shouldn't consider ASI on trinkets because you have ASI from the gunslinger armor (Very High, which leaves room for a medium on guns UV), and can even go over Maximum with just a Swiftstrike Buckler (which is popular for gunners because they don't need the shield as much as a swordsman or bomber).

And ASI doesn't change the bullet speed at all.

Tue, 11/01/2011 - 15:33
#13
Windsickle's picture
Windsickle
Really Fradow? ASI is only

Really Fradow? ASI is only rate of fire? That would be interesting.

Tue, 11/01/2011 - 15:55
#14
Somenubcake's picture
Somenubcake
ASI for guns affect the speed

ASI for guns affect the speed at which u bring the gun down (to shoot) and up (after you shoot). this applies to charged and normal shots. Also ASI doesn't affect the reload animation (only the animation where u bring ur gun down and up, before and after the actual reload). the catalyzer lines fire fast already and i would guess that there won't be that much of a difference in atk spd (very high versus maximum).

but back on topic: damage trinket has my vote. because you charge and fire fast already, and damage boosts are very important for guns since the damage per shot isn't great

Wed, 11/09/2011 - 11:53
#15
Windsickle's picture
Windsickle
Can the Biohazard and the

Can the Biohazard and the Neutralizer detonate each other's explosive charges? Can they detonate the charges of different star levels? Is there any knockback or damage from the charge shots and will monsters notice getting hit by them?

Wed, 11/09/2011 - 19:50
#16
Espeonage's picture
Espeonage
^ Yes

Any Catalyzer shot can detonate any Catalyzer tag.

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