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Silversix all damage grey??

10 replies [Last post]
Tue, 04/12/2011 - 23:52
t0mster
Legacy Username

I just got my Antigua upgraded to a Silversix thinking it would be awesome to have elemental and piercing damage combined into one gun, but it seems this concept is just a poor decision. Now ALL the damage it does it grey, low damage. Even against Fiends or other monster classes that are resistant to neither piercing or elemental. I'm really hoping I didn't waste my 25 jelly gems to get this for it to be trash!

Is it supposed to be like that? I could understand it being grey if it was resistant to either elemental or piercing, but if it's weak to the other it should balance out, and if it's not resistant to either and weak to one I should get a bonus.

Any more info on this would be great. Everything I found from the search was from a few months ago, so I figured it was probably somewhat outdated.

Wed, 04/13/2011 - 00:09
#1
Shoebox's picture
Shoebox
Elemental/Piercing is: Strong

Elemental/Piercing is:
Strong to: Undead and Fiends
Neutral to: Constructs and Beasts
Weak to: Slime and Gremlins

Also, if you really want a point of reference for damage, hit ESC and turn on damage numbers.
The flashes aren't the best.

Wed, 04/13/2011 - 01:32
#2
Wallach
Legacy Username
When you say "neutral",

When you say "neutral", you're saying the damage will report grey still? That doesn't seem right. The damage the gun does even when watching the damage numbers doesn't seem to play out that way either.

Wed, 04/13/2011 - 11:06
#3
Archon's picture
Archon
I just did a run through

I just did a run through Graveyard with my Silversix I just crafted and I can confirm it was only doing grey damage, no golden crits and I was sorely disappointed, and against beasts like wolvers despite being piercing it was still doing grey damage and so little of it, notbonus golden crit damage what so ever...I did notice though that with the charge up attack the final big bullet that follows up after the 6 shots did a decent amount of AOE golden crit damage to undead things....but come on thats just sad how it doesn't even do either damage type properly and you need to charge it up to do anything useful with it =/

The other issue is the standard shots that should count as piercing dont even do piercing damage anymore, even vs beasts I unloaded several doses of lead into multiple wolvers and chameleons and no bonus damage was occurring, just very weak normal damage.....

So essentially the Silversix doesn't do piercing or elemental damage on its regular attacks, and only applies elemental/piercing to its charge up shot...and instead its regular shots seem to be dealing either normal or a weak unknown damage type. Antigua on the other hand did piercing damage just fine...

I shouldve just kept it as an Antigua, as a gun user I can say this is extremely disappointing and Id hope someday the developers fix the Silversix so that each bullet it fires does the combo elemental/piercing damage like the guns stats say it should!

Wed, 04/13/2011 - 11:34
#4
FossaFerox
Legacy Username
Guys, the grey numbers are

Guys, the grey numbers are somewhat unreliable.

Look at the actual numbers.

On Gremlin healers, for example, my mega magnus (which does piercing damage which they are neutral to) shows grey numbers, however the damage isn't actually reduced. My Shadow driver shows blue (normal) damage, even though they're weak to shadow. I suspect this is because the healers have very, very slight defensive buffs which don't change the numbers much, but change them just enough to report "down" a class of damage.

With split damage weapons the issue is even murkier.

It is very important that you either read this entire post or don't read any of it. Half formed conclusions are dangerous and misleading.

As for damaging beasts with a silver six, yes, that will produce "low" damage numbers. Let's look at why.

I'm still trying to work out the math (since it either varies by enemy class or isn't a flat percentage) but mobs being "weak" to a damage type generally leads to an increase of 20-50% damage. If a mob is strong vs a damage type however you do about 75% less damage.

With a split damage weapon you're looking at one or both of these numbers being scaled. Lets breakdown the silversix.

vs. Undead: 0.5*1.2 bonus elemental + 0.5*1 piercing = 1.1x "normal" damage.
vs. Fiend: 0.5*1 elemental + 0.5*1.2 bonus piercing = 1.1x "normal" damage.

Both of these are probably below the threshold to display "Gold" numbers so they show as blue even though they're higher than normal.

vs beast: 0.5*0.25 weak elemental + 0.5*1.2 bonus piercing = .725x "normal" damage
vs construct: same as beast, switch the numbers. .725x normaldamage

Here these probably both report as "low damage" grey numbers even though they're much higher than your typical grey numbers.

vs gremlin/jelly: 0.5*0.25 weak damage + 0.5*1 neutral damage = .625x normal damage

Now, at first glance this looks awful, and indeed seeing all those grey numbers can be discouraging. However, let's look at the bigger picture.

The average damage the silversix does to a random enemy monster is 0.816%. The average damage an alchemer or magnus does to an enemy monster is 0.816%.

The silversix damage model essentially moves some of its damage away from strong and neutral attacks to weak attacks. This makes it a very well rounded gun, and an excellent choice for anyone who isn't carrying 3 guns, one of each type. Need to shoot something at short notice? That's your best bet.

Moreover, the overall damage that a Silversix does is still better than most other guns. Yes, it hits for a little less but it also hits a lot faster, hits 6x before reloading, and the antigua line guns have the best charge attacks hands down.

The other side of the coin is that these guns are beastly in PVP. When we're not looking at mob defenses but player armor, almost no one has decent armor against both piercing and shadow/elemental. Again, a pure gunner who carries a callahan, umbra driver, and magma driver will do slightly more damage per shot, but at a cost of mobility, refire rate, and flexibility.

These guns are really for people who are also carrying the DA and only pull their gun out to deal with those pesky gunners/bombers.

In conclusion, these guns aren't bad, the grey numbers are just misleading.

Wed, 04/13/2011 - 11:48
#5
t0mster
Legacy Username
I guess it was misleading in

I guess it was misleading in the first post, but I did have damage numbers on, which is what I was basing the damage on. Everything I was hitting was popping out grey numbers, some lower than others. I didn't want to compare numbers to my other guns I had because they were level 10 4* guns and I just got the silversix, so it was at level 1.

Your post is a bit more encouraging Fessa, thank you. I wish I knew more about how damage is calculated in the game, and how monsters health is scaled. It would be a lot easier to calculate damage, even if it's done as a percent, if I knew mobs full health or how their health is scaled as you go down depths.

Wed, 04/13/2011 - 12:17
#6
SLthePyro
Legacy Username
Something I think I should point out.

I was doing some comparisons between my Antigua and my Blackhawk before I upgraded it, and while the numbers are still grey, the Blackhawk is doing what I would call average damage.

I believe it's because the Blackhawk is hitting some that is strong against Piercing and weak against Shadow and vice-versa, but it has no way of displaying that eventuality as something other than a "this is weak" grey number. I'm constantly shooting Oilers with my Blackhawk -- since everything else in my arsenal is fire-based, derp -- and getting grey numbers from the Piercing damage, but remember that Slimes are weak to Shadow so it evens out. The game simply doesn't show it with the damage animation.

Don't worry, your guns aren't broken or anything. Just look at the damage numbers until this issue is fixed (and I'm quite sure it's an issue that needs fixing, OOO).

...Unless you're upset that your Silversix on Tier 2 is only doing average damage around 30, in which case I'll just tell you to suck it up, because that's what it's supposed to do. A single combo of six shots doing a total of 180 damage on Tier 2 is actually pretty damn good from a gun that doesn't restrict movement.

Wed, 04/13/2011 - 12:51
#7
Thrull
Legacy Username
Great explanation Fossa.

Great explanation Fossa. That jives with what I've observed in-game. Blackhawk either does sorta-good damage, OK damage, or sorta-low damage. There are no extremes.

An interesting point to consider, though, is that weapons with dual Normal/Non-Normal damage (such as Shocking Edge), unlike Non-Normal/Non-Normal weapons (such as Silversix/Blackhawk), do show gold damage numbers against monsters weak to their non-normal component. For example, swing Shocking Edge at a Construct, and you get a gold damage number (Weak to: Elemental), even though Shocking Edge does an equal amount of normal damage (which I'm assuming most monsters are "neutral" to).

This is a bit strange considering monsters that are (for example) neutral to Shadow, but weak to Piercing, never show golden numbers for Blackhawk. There seems to be some inequity in how the numbers are displayed even within the system.

Wed, 04/13/2011 - 13:13
#8
Tisiphone's picture
Tisiphone
Silversix is deadly useful against undead...

One of my friends invited me into a party, into the Firestorm Citadel. My Level 10 Silversix was doing gold damage, 76s, left and right against the burning skeletons. My friend's antigua was only hitting 22s.

Wed, 04/13/2011 - 15:42
#9
Slate's picture
Slate
I only noticed getting the

I only noticed getting the "Gold" damage in Tier 3, so that may be something to pay attention to as well.

Wed, 04/13/2011 - 16:02
#10
Wallach
Legacy Username
"The average damage the

"The average damage the silversix does to a random enemy monster is 0.816%. The average damage an alchemer or magnus does to an enemy monster is 0.816%."

This seems like a pointless way to look at it. The average damage a Valiance (or any other Normal damage gun) does against an enemy monster is 1.00%. Trading +10% against two types for -25/-35% against 4 types isn't that hot for something that is supposed to be well rounded.

The only reason I can think of to currently carry either of these guns is if you only want to dedicate one slot to hitting two specific enemy types (fiend/undead or beast/gremlin). Otherwise there are better guns for the job.

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