- An optional setting is enabled to show health bars of bosses, at the moment the bar will not show numbers.
There have been several changes regarding Player vs Player combat in Spiral Knights
- Spiral Trophies
- A new currency is added to the cache of King Krogmo, The Spiral Trophies!
- This new currency can only be obtained by Winning a Guild PvP match with a Trophy Booster active or the New Bribery Methods in Guild PvP matches.
- Spiral Trophies are used to buy strong PvP centric items which start out at One Star (Armor/Weapons) or Three Star (Trinkets) and have Five Star Versions.
- Special Items which apply PvP centric Unique Variants to items are also purchasable with a combination of Krogmo Coins and this Currency. Adding a Unique Variant will erase any others you have on the item already! A confirmation box will remind you before making your decision.
- Prize Rewards
- The base reward of a match has changed. Wins now give 2 base Krogmo Coins; Losses give 0 base Krogmo Coins.
- There are now two meters in the pregame room for Krogmo to offer additional prizes. The first is "Convince Krogmo" this meter only needs 12 Community CE and offers a small additional prize. "Bribe Krogmo" is available after filling the previous bar although this requires an additional 25 total CE from participating players.
- The first bar prizes are "+1 coin for everyone, +2 coins for everyone, +1 coin for the winner, +2 coins for the winner"
- The second bar prizes are added to the first bar and include "Double winnings, A rare chance at a bombhead mask (Blast Network) or a rare chance at a lockdown class mask (Lockdown)"
- Costume helmets available through bribing Krogmo will now only appear in the respective game. (Ex. Bombhead Masks only appear in Blast Network)
- PvP Boosters
- Krogmo Coin Booster effects no longer last for 24 hours but instead last for 30 games.
- A new Coin Booster has been added: The Trophy Booster.
- The Trophy Booster increases the amount of Spiral Trophies earned in a Guild PvP Match Win by 1. Losses are not boosted.
- The Trophy Booster cannot stack and is active for 20 Guild PvP Matches (Win or Loss)
- There is a new Double Bribery Bar in Guild PvP matches. One 60 CE bar for each team. The first side to fill it (if any side does) will have an additional prize only available to them. The prizes are "1 Trophy for Winning", "2 Trophies for Winning", or a rare chance at an Accessory only obtainable through this process.
- New Items from Krogmo's Cache
- 3 Different Chest Armors, 3 Different Helms, 3 Weapons and 6 Trinkets have been added and placed on another vendor near the original vendor.
- 6 New PvP Centric Unique Variants have been added, these items allow you to add a Unique Variant on an item at the cost of removing any Unique Variants already on the item. Each of these will cost 10 Spiral Trophies and 50 Krogmo Coins.
- Trophy Boosters are purchasable using 400 CE or 200 Krogmo Coins.
- A material called the "Calibrator Mod" will be available, these items are required in the upgrade recipes. Be sure not to confuse this with the "Mod Calibrator".
- Chest Armors and Helms start at 10 Spiral Trophies, Weapons start at 15 Spiral Trophies, and Trinkets start at 20 Spiral Trophies.
- Items bought this way are 1 star items (Tier 1 PvP Matches), and these can be upgraded with recipes buyable from the vendor.
- Trinkets Start at 3 star items and can be upgraded the same way as other krogmo trinkets are activated. The 4 star version will require the 3 star trinket.
- The scale (Krogmo Coins / Spiral Trophies) for upgrades to 2*-5* recipes are as follows.
- Chest/Helm - 2* (20/3), 3* (40/4), 4* (60/5), 5* (80/8)
- Weapons - 2* (30/4), 3* (50/8), 4* (80/12), 5* (120/16)
- PvP Unique Variants
- New Unique Variants only available through the use of Krogmo Coins and Spiral Trophies will be available. The following can still work outside of PvP and "Knights" only include other players.
- The Following Unique Variants are all Medium.
- Reduced Damage Taken From Knights (Helm / Chestpiece)
- Increased Movement Speed (Helm / Chestpiece)
- Increased Capture Speed (Helm / Chestpiece)
- Decreased Class Bar Charge Time (Helm / Chestpiece)
- Chance to Inflict Strong Frost on Knights (Sword or Gun) - Only affects that item
- Chance to Inflict Strong Fire on Knights (Bomb) - Only affects that bomb
- New Trinket Effects
- 6 New Trinkets have been added. The effects are low for the 3* trinket, the 4* trinket has a bonus of additional damage to knights low with the low effect, and the 5* trinket has a medium effect to go with the low additional damage to knights.
- Iron Will: Reduced Damage Taken From Knights
- Spiral Cutter: Increased Damage to Knights (This makes 3* Low, 4* Medium, and 5* High)
- Quantum Cube: Increased Movement Speed
- Orb of Domination: Increased Capture Speed
- Icon of Mastery: Decreased Class Bar Charge Time
- Banner of Reinforcement: Decreased Respawn Timer
- New Tracking System
- Leaderboards now show the Wins and Losses of players and guilds on the leaderboard, these values are reset when rank points reset.
- Healing Done, and "Favorite Weapon" are now tracked in the Lockdown Scoreboard.
- An optional setting will allow you to see colors at a knight's feet giving you an idea of their health levels. The colors will be similar of a shield when it is weakened.
- Balance Fixes
- Striker
- Striker Health is now +3, instead of -3.
- The Class Shield now has: Increased Damage to Knights: Medium and no longer has other damage modifications.
- The Class Shield no longer has a penalty on the Charged Time Reduction of Bombs.
- The Striker Booster has 25% less duration.
- The Striker Booster particle effect has been modified similiar to the glow from a charged weapon.
- Recon
- The Class Shield now has: Increased Capture Speed: Medium
- Recon Stealth bar duration has been reduced by 40%.
- Being hit while invisible reduces the duration of the effect by 25% of its' remaining amount instead of 100%.
- The Skull effect no longer removes all defenses.
- The Skull effect now cuts defenses in half and reduces the victim's damage dealt by half.
- Guardian
- The class shield now has: Reduced Damage From Knights: Medium
- The class bar regenerates 200% slower once the bar begins restoring itself.
- While the guardian's shield is "Broken", the knight will lose the damage reduction on their class shield and will have a "Broken Shield" icon over their head until the shield starts regenerating again.
- Base Healing Increased by 100% (One bar instead of One-Half).
- General Fixes
- Weapons no longer benefit from the effects of Autoaim when used in Lockdown. (This does not toggle the option on or off).
- Duration of harmful status effects are capped at 5 seconds on Knights in Lockdown. Curse does not follow this rule.
- Weaknesses and Resistances to status effects can increase or decrease the base duration of a status effect.
- The Fire Status Effect will do 200% increased damage in Lockdown.
- The Stun Status Effect lasts 100% longer (is still capped at 5 seconds in Lockdown).
- Movement in Blast Network now corrects your characters' position to the center of the closest square when not moving for 0.2 seconds.
- Respawn timers in Blast Network and Lockdown now have a fixed respawn timer of 10 seconds.
1. The PUG PvP community is gonna be livid over the trophies.
2. I'm little leery on the Striker's HP bonus, even in relation to the other changes. With players heavily favoring Swd ASI trinkets, it may not make much a of a difference in that respect.
3. The 2nd & 3rd changes on the Guardian heavily nerf them without a shield capacity boost or a slight def increase. The ability defines the entire class, and the shield isn't that durable to being with. Ear marking them when they have no defenses is insult to injury.
3b. Alternatively, what if the personal defense shield took additional damage when hit, and the recharge rate reduced by 25%. I'm assuming its to stop 2 Guardians from tanking a point.
actually.... doesn't 200% slower mean its negative?