The new jelly king's cool, better, but...

26 replies [Last post]
Djawed's picture
Djawed

By now after everyone's gotten used to the new jelly king, almost everyone can probably draw the conclusion that it's become easier. Soloing the boss used to be quite a challenge before, now however the boss is easier than the run itself. A bit too easy for my taste.

Personally I think the JK could use a little increase in difficulty. What do you guys think?

Knight-Solaire's picture
Knight-Solaire
It's a T2 boss. It's now in

It's a T2 boss. It's now in line with T2 difficulty.

Bluescreenofdeath's picture
Bluescreenofdeath
I soloed the JK right before

I soloed the JK right before and right after the last patch. Thought it was pretty easy before, but yeah seems even easier now. I don't know though, because I am in a mostly 5* loadout. Maybe it is better tuned now for people in 3* and 2* gear (which is appropriate for a T2 boss).

Djawed's picture
Djawed
Well maybe tier 2 difficulty

Well maybe tier 2 difficulty needs a "slight" increase? I don't know, I thought the first JK difficulty was just right, and I remember doing it for the first time and failing. It felt nice being challenged to become better that way.

The twins are easy(easier) yes, but I feel that the twins are a different kind of challenge, more like a use your brain puzzle challenge which felt like a nice variation.

Basically what i'm trying to say is that they slightly increase the difficulty for the new JK. The previous JK was sometimes a bit messy and unfair, which is why I like the new JK better. With this new JK I feel that once you get the hang of it, it won't ever become as hard as the previous jk so slightly increasing the difficulty will slightly boost the intensity.

Martinsen's picture
Martinsen
With "new" jelly king, I

With "new" jelly king, I thought you meant the Ice queen, derp xD

Bluedigit's picture
Bluedigit
Honestly, It's quite easy

Honestly, It's quite easy now.
Before, in 3* armor, JK took me quite a few minutes solo, and occasionally some revives and some especially sweaty parts with half a bar of health left.
Now, in the same armor and weapons, JK took about a minute. No revives, no sweat. It's easier than Roarmulus twins. Probably easier than A third stage arena, as well.

No-Thanks
Zelda

they should make the shadow bosses f2p instead of changing the current bosses, thats my opinion

Djawed's picture
Djawed
@Bluedigit

I agree with you. It's indeed easier than those twin mofo's. I think it needs a tweak in difficulty. Doesn't have to be too hard, not even nesceseraly on par with the original. It's just too easy

Nicoya-Kitty's picture
Nicoya-Kitty
I think the trouble stems

I think the trouble stems from trying to appropriately balance a boss with health-regen. Any sort of regenerating enemy situation in a game is going to be very, very sensitive to DPS, so tuning RJ to be realistically winnable by a mid-grade player with 3* equipment is necessarily going to make him a walk in the park for a skilled player with 4-5* gear and damage boosts.

If you want more challenge, metagame it. Taking him on with just the RSS should be quite the challenge now, as that bomb will only be doing about 1/2 the damage it was capable of pre-patch thanks to the pierce resist.

I think the real answer, though, is to add another T3 boss.

Myllakka's picture
Myllakka
I was iffy about the JK when

I was iffy about the JK when the patch first came out as well, but I got bored today and tried to run him with 2* gear. I think the difficulty is pretty good for that level of play. T1 is basically hack-hack-hack-dead, and in T2, there's a lot more shielding and timing needed, so I like the new learning curve for JK. Getting from T1 to T2 is pretty easy, so the old JK was a bit too hard for players who are still new and don't quite know what to do yet.

Pawn's picture
Pawn
@ Nicoya-Kitty

Good point in the 1st paragraph.

I think a really balanced solution would be to keep the constant health regen, but add respawning (t1 level) poison and fire pot tiles somewhere in the room. So constant regen, but you have the means to keep him poisoned and taking fire tics.

Holy-Crab's picture
Holy-Crab
I think its fine the way it

I think its fine the way it is for T2 players, just give him some more health so the fight last longer. Maybe T2 turrets also. There was nothing enjoyable in the previous JK, it was just rush, ignore minions, charge, then, slash slash slash, shield, slash slash slash, shield, one minute and it was over...No challenge, just brute force.

Twiddle's picture
Twiddle
I think the difficulty is fine.

It's not supposed to be challenging for those in 5* loadouts. You're not supposed to blow three or four revives on it. You should be able to kill it easily using 2* and 3* gear. This is because it's a T2 boss.

Vhenaj's picture
Vhenaj
*Throws stapler*

Honestly, I think it's fine as it is now. He could maybe do with a small health increase or something to appease those who want him to be harder, but otherwise I'd say it's good as it is now. I've always disliked doing JK because it's always felt like a zerg-rush of an encounter, rather than an actual boss. Not to mention that it was stupidly hard if you were using tier-two appropriate gear, and the only real answer to countering that difficulty was to get someone with higher-level gear.

Before the change, the best way to solo him was to, among other things, include a Faust, or at least a Nightblade in your loadout in order to deal maximum damage. But the problem with that is that the Faust is usually considered better than the Nightblade, at least for JK, Nightblade is serviceable, but most would prefer its counterpart.

If you had asked people how to kill JK, they'd say "Get a Faust." So let's say you decided "Yeah, I'll do that, I'll get a Faust!" Great. Now how do you do it? Well, let's look at the wiki.... Oh, you craft it from a Sealed Sword. Ok, where's that from? It says you buy it from Brinks for 20 Jelly Gems. Alright, where do I get these gems? Hm? I can get them from... JK. So in order to get a sword that I can use to beat JK, I have to kill him before I can kill him? It's a bit of a mindscrew, one that we didn't really need. Now he's actually doable by people in the appropriate level of gear, and you no longer need people who overgear it in order to win.

It's almost like a problem my brother had with WoW. In order to do an entry-level raid, people demanded that for them to let you into their group, you had to get gear from a higher-tier raid. But in order to go get gear from that higher raid, you had to get gear from the entry raid. It was a paradox that screwed with a lot of people, and JK was similar pre-change.

Tl;dr: I'd say he's fine, minor tweaks are all that's needed, if at all.

Khamsin's picture
Khamsin
"It's not supposed to be

"It's not supposed to be challenging for those in 5* loadouts. You're not supposed to blow three or four revives on it. You should be able to kill it easily using 2* and 3* gear. This is because it's a T2 boss."

Indeed. Jelly King should not be harder than Vanaduke... and he used to be if you fought both with tier equivalent gear.

Icee's picture
Icee
New and Improved

I like the new JK. It's now reasonable in semi-competent PUGs. The old version, the entire party had to be on the ball with potions and powerful swords. Now a party of 4 can still pull out a reasonable win with someone who doesn't throw potions and only has a calibur.

Holy-Crab's picture
Holy-Crab
Hmm Faust was never really

@Vhenaj

Hmm Faust was never really the sword of choise to kill the old Jk, nore Nightblade, since Jk was not weak to shadow before. Faust is way too slow and minions swarm you so its hard to lend the second hit and curse the JK. The best reasonnable (understand not FOV since its hard to get it when u're still a T2 player) swords to kill him before were either a Calibur or a Venom striker, eventually a fire brandish.

Happygoluckee
hmmm

O>O

Holy-Crab's picture
Holy-Crab
hmmm

o_O

Scrum-Lord's picture
Scrum-Lord
Maybe I have a bias as a

Maybe I have a bias as a gunner, but I like the new form. I can solo him now without having to use swords/bombs.

Ptc-Sonar
Its no fun anymore so boring

Its no fun anymore so boring and easy it has become.

Bindi-Badgi's picture
Bindi-Badgi
I like it...

As a gunner he is now soloable, biohazard absolutely wrecks him lol...plus there is much less lag than there used to be =]

Onionflunkie's picture
Onionflunkie
A tweak I would point out is

A tweak I would point out is that the mini jellies that walk around can be killed in one hit from a 5star knight.
You can essentially have one person slap the mini jellies out of existence while JK spins, ignoring the polyps altogether.

I feel that needs to change. The mini jellies in this fight should not have the health of a green minty jelly.

It would not take away from the polyp strategy, as it would in fact make the polyp strategy more effective if the mini jellies had more hp. It would not add much difficulty with a T2 runner, I just want to make sure a T3 runner doesn't have too easy of a time with this.

New JK definitely needs a tiny bit more balancing.

Volebamus's picture
Volebamus
This a tier 2 boss that had

This a tier 2 boss that had been adjusted for tier 2 players (i.e. 2* and 3* equipment).

I feel it's fine after the change due to this very idea.

Rouge-Rogue's picture
Rouge-Rogue
I think the change was

I think the change was justifiable, because he was just too hard for a fresh 2*, adequately geared for that tier group or a pug, but he feels extremely easy now. I think he was nerfed maybe just a tad too much. Although, most people still use the same strat of stockpiling vials and what not for him so maybe that is what makes him so easy. JK pretty much just gets denied any heals with the millions of vials my pug groups toss at him.

Khamsin's picture
Khamsin
"I feel that needs to change.

"I feel that needs to change. The mini jellies in this fight should not have the health of a green minty jelly."

No. RJ would be a huge pain to solo if you couldn't slap the jellies as they went to him. Killing the polyps while solo isn't practical. I haven't been running the fight all that much, but it feels fine enough to me. You beat on RJ and you kill his jellies as they come.

Killing the polyps is too mindless. Having to stop each wave of jellies from reaching and healing him is more skillful and so should be rewarding.

Kickthebucket's picture
Kickthebucket
why stop the polyps? with a

why stop the polyps? with a bit of luck they will be boxed in 80% of the fight (just wack the mini's wich escape and let the blocks respawn) so most of the time it's me and the giant brick of ooze having a slap fight in the midlle of the room (and guess who has an iron glove whoehaha)