I've seen a LOT of imbalances and discrepancies in this game, that the wolver line is the most powerful and other lines just suck in comparison. Spiral Knights, like most MMORPGs, must become more class specific in order for balance. Here are my ideas:
1)Armor balancing:
I'm not sure what those bars signify, but armor needs to get a lot more balanced. Let's compare the Vog Cub set and the Volcanic plate set. What's the difference? Volcanic plate has more normal def, but Vog Cub has an ASI increased Maximum if compared(since Volcanic lessens ur attack speed). But the normal defense isn't too substantial. Armors like wolver line should be nerfed so that it gives less armor or the other "tanky" armors buffed
(Including the Cobalt series).
2)Health balancing:
This is the stupidest part about SK: a person with the Plate series has the same amount of health than any other person with the same star gear. Health should be rebalanced so that health is not on par with tankier people. This way, there is more reliance on a tank, hence more Co-op.
3)Shield balancing:
Shields must be balanced. Heavy, more tanky shields should have more armor than their counterparts, but also have either a movement speed or attack speed debuff, making these shields useful only for tankier people.
4)Gunner balancing:
People agree that the gunslinger series is not on par with anyone. The line simply sucks. It must get a significant buff to bring it back.
This thread seems only to be in line with tanky series, however I fully support those vying for a gunner buff. Feel free to comment.
People cried when they touched their Divine Avenger. What do you think will happen if you alter everything?
This would have worked if it was implemented from day 1. But now It'd screw up many players strategies (specially those F2P guys than won't afford a new set).