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better payouts from existing vendors when selling materials

19 replies [Last post]
Wed, 04/13/2011 - 09:17
Metaknight's picture
Metaknight

-- original idea scratched --

just make vendors pay more money for materials i sell them because the rates are crazy low right now and it should be easier to dump materials. or make item selling easier, like this auction house idea people are throwing around ;)

please and thank you

Wed, 04/13/2011 - 09:33
#1
Jalok's picture
Jalok
We have a token trader! We

We have a token trader! We don't need this! =P Plus you can sell your matz to one of the venders! But they would only give you 1 or 5c for it!

Wed, 04/13/2011 - 09:39
#2
Sintirion
Legacy Username
We Have the System

I don't think we need a vendor. I do think, however, they should implement the same mechanics in item trading as they do with CE; have players post buy/sell prices for items which can be browsed in an auction house format. It would keep the economy player-run and use a format players are already familiar with.

Wed, 04/13/2011 - 09:56
#3
Metaknight's picture
Metaknight
token trader is totally

token trader is totally different. tokens acount for what, 1-2% of all the materials you can collect?

this NPC would not SELL! only BUY.

however, i did not realize that the item vendors would buy my materials, that was stupid of me to not investigate. however their rates are BS:

1 -- 0-1 star
5 -- 2 star
10 -- 3 star
25 -- 4 star
50 -- 5 star (guessing, dont have any 5 star mats)

at the very least I would like to make more money for these materials. thats just a joke. if they made the trading markets better, then yes this would be less important, but still...

:(

Wed, 04/13/2011 - 19:09
#4
Negimasonic's picture
Negimasonic
25 crowns per 0 star mat 50

25 crowns per 0 star mat
50 crowns per 1 star mat
250 per 2 star mat
500 per 3 star mat
1000 per 4 star mat
2000 per 5 star mat

The reason I choose this is because 50 is roughly half of the value of a shard item anyway. That's too much to get from an npc. I think the values should be increased but not enough so that people refuse to sell to other people (though if we just got an auction house, we probably wouldn't need this as prices may go this low naturally).

Same reasoning for the 1 star. I have like 80 brimstone. That's 8000 selling to an npc? That'd be too easy.
250 for 2 star since that's roughly half the value of the more common 2 star materials, but unlike with 0 star, there's a bigger difference in money so half the value is fine.

500 for 3 star might be a bit too low, that stuff can go for 1000 - 2000 so that may need adjusting. Maybe your 800 is better in that case.

1000 for 4 star. That's 1/3 to 1/4 of a decent valued 4 star item. We need to make sure people still wanna sell these so even though 1000 is still a nice sum, the idea that you can multiply your profits by three could keep people from selling them to venders as much.

Wed, 04/13/2011 - 19:34
#5
Metaknight's picture
Metaknight
the auction house things

the auction house things would definitely alleviate most of this issue. but it would still be nice though for the vendors to shell out more. your prices seem more reasonable than mine, although even the 4 and 5 star prices you suggest might be too much. maybe 750 / 1000 or something. that way the people farming high star materials would at least have to do more work to really profit off them.

Wed, 04/13/2011 - 20:05
#6
Negimasonic's picture
Negimasonic
>.> I took 1000 off of your

>.> I took 1000 off of your original 4 and 5 star values lol...

Wed, 04/13/2011 - 20:25
#7
Kymroi
Legacy Username
No Just no Your saying, you'd

No
Just no
Your saying, you'd rather have players throw out materials
That someone else would want, sure its competitive, but no one told you it'd be Hello Kitty Island easy
The point of trading, is to make a better deal than the next guy, so you can get what you want before they take your chance
With an NPC material trader, some materials that players would like to have would be discarded
The way it is now is fine, all we need is an auction house, where you can set up shops or something like that
So its easier to find what your looking for

Wed, 04/13/2011 - 20:34
#8
Timlagor
Legacy Username
Wholeheartedly agree.

It should definitley be possible to sell at a low price to vendors. No reason it couldn't also be possible to buy at a high price (possibly only in the amounts that people have sold to that vendor).

Not having a CE-like market for mats and other good is just absurdly annoying and stupid however and would obsolete this need.

Wed, 04/13/2011 - 20:43
#9
Metaknight's picture
Metaknight
uh, who cares if items get

uh, who cares if items get thrown out instead of passed into someone elses hands? if you dont get it from me, you can get it from someone else. or you can grind until you acquire it on your own. i didnt take freebies or deals from other people to shortcut my way through the game, so why do I NEED to enable other people to do so?

im not here to help other players at all times. if i want to help the unwashed masses, i will open up shop and sell my mats. >:|

if not, i want to dump my mats and make a measly amount of money, with the convenience of it being fast.

perhaps you missed the part about most people wouldnt utilize this system to sell rare or high star materials since they will profit greatly from selling it to someone for a better price instead. this is more about dumping low levels materials. sorry folks, get them elsewhere.

though it might have some potential for driving up the costs of some items...

Wed, 04/13/2011 - 20:57
#10
Negimasonic's picture
Negimasonic
(already has a mat shop) BACK

(already has a mat shop)
BACK AWAY NAO >:[

Wed, 04/13/2011 - 21:20
#11
Metaknight's picture
Metaknight
*cough* allow me to reiterate

*cough* allow me to reiterate one last time:

SAID PROPOSED VENDOR WOULD **NOT** SELL MATERIALS, WHATSOEVER. EVER. NEVER!

SAID PROPOSED VENDOR WOULD **ONLY** BUY MATERIALS!

HE WOULD THEN BURN THEM FOR WARMTH, OR MELT THEM DOWN AND CREATE 100% RECYCLED PAPER

BUT HE (ITS A HE IM SEXIST) WOULD NOT SELL ANY MATERIALS

got it folks?!?

Wed, 04/13/2011 - 21:25
#12
Negimasonic's picture
Negimasonic
To be honest, what you should

To be honest, what you should really just say is you want all venders to increase the prices they give you for purchased goods, you can already sell to any vender so there's no need for a specific one that buys your items only.

Wed, 04/13/2011 - 21:38
#13
Metaknight's picture
Metaknight
yeah i started the post never

yeah i started the post never having tried to drop materials onto a vendor. i was informed and felt like a dope, but i didnt want to completely back off the original notion i had (because it would prove I was a moron!). but then i saw the god-awful prices those vendors give you so i did my best to amend the suggestion without a complete re-write. but you're absolutely right.

although i would like there to be a giant furnace the vendor dumps all my rare materials into so Kymroi can stand by and watch, sobbing..

Wed, 04/13/2011 - 21:46
#14
Negimasonic's picture
Negimasonic
LOL

LOL

Thu, 04/14/2011 - 09:52
#15
Zingman's picture
Zingman
NPC purchase prices should be

NPC purchase prices should be reasonable, but not to the point where it becomes the preferred way to sell materials.

1,5,10,20,50(?) is way to low

25,50,250,500,1k,2k seems a bit too high.

When you consider that a tier 1 run will net you about 4-6k, that's about 600 to 1000 crowns per level. You're also picking up around 10 materials of various types per level on average, so if they were all 1-star materials that's an extra 500 crowns per lvl -- which is too much. You shouldn't be making as much (or more) crowns from materials then you do from the levels themselves -- at least when you're selling to the NPC.

I think..

10 for 0-star
20 for 1-star
50 for 2-star
100 for 3-star
250 for 4-star
500 for 5-star

Is probably about right for NPC purchase prices.

Thu, 04/14/2011 - 10:10
#16
Metaknight's picture
Metaknight
*shakes hands* yes zingman

*shakes hands* yes zingman those are absolutely reasonable. i would sell off mats in a pinch with those rates. make it so, three rings!

Fri, 04/15/2011 - 05:51
#17
Daemo
Make a vendor that will give

Make a vendor that will give tokens for mats. 100 shards of any color = primal spark. 50 tier two = forge spark. 50 tier 3 = jelly gem, 35 tier 4 = almerian

Sun, 04/17/2011 - 14:31
#18
Negimasonic's picture
Negimasonic
bump for the add a zero

bump for the add a zero movement

Sun, 04/17/2011 - 17:05
#19
Sirrocco
Legacy Username
Just posting in agreement

Just posting in agreement with Zingman's version of the idea, and associated approximate prices. That solves the problem of staring at 35 scrap metal in your inventory, knowing that you'll never use it, and knowing that no one's ever going to want to buy it from you.

Of course, this both removes mats from the economy and adds credits to the economy. Removing mats isn't going to be that big of a factor - the mats that people care about will generally be kept, though it may make some of them more rare. Adding credits to the economy, especially in the lower tiers, is going to be a noticeable effect (it'll bump up the value of CE, for one thing) but shouldn't really warp the economy too badly.

I'd personally say that it should *not* be possible to turn mats into tokens. Tokens should be more special than that.

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