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FSC Strategy question: that room with the three blast cubes and the totem

17 replies [Last post]
Sun, 11/06/2011 - 11:04
Nicoya-Kitty's picture
Nicoya-Kitty

Ok, so, the other day on a lark I decide to go down to run FSC and see what's what. It's basically the first proper time I've headed down there (save for the epic fail time I mentioned previously in another thread). I bring along my miracle set, wise owlite, voltedge, dark thorn blade, gigawatt pulsar and plasma capacitor. Apparently I have a thing for inflicting shock status. I also haven't crafted a lot of 5* stuff.

I join a random party and end up at basil insta-kicked before I even load, but w/e. Solo is just as good for me, and skipping the previous levels at least saves me some energy for revives.

Anyway, I make it through the levels fairly well with only a few revs here and there, until I get to I think Smouldering Steps. Basically the room where you jump on a party button at the bottom, and you have a heart generator to the left and a freeze vial thing to the right, and there's three ultra blast cubes, a totem, and a bunch of zombies that spawn in the middle.

Now ideally I'd like to move this totem out of the way somewhere. I'm assuming I'd want to bring it to the bottom of the room, at least at first, so I could have some space up at the top end to electrocute all the zombies. The trouble is actually getting to it without getting mobbed, and doubly so given my low-spec armour - I can't afford to tank damage (and I'll end up dropping the totem anyway).

So that leaves the question of how to get the zombies away from the totem. I tried bumping past them and luring them into the corners to thin them out a bit, but there's not a lot of room to work with there, and zombies are quite frustrating to try to corral that way. I didn't end up managing it, and given that it was my 4th down I decided to call it a day rather than burn 80ce.

I'm thinking that I might have some luck if I try to spam them away with my pulsar, snatch the totem, move it to the bottom of the room and thin them out. I think afterwards some more totems spawn at the top of the room, so I'm guessing that before that wave I should move the first one up against the top gate so I don't have to move the two others to the bottom again to have room to kill things.

Thoughts?

Sun, 11/06/2011 - 11:07
#1
Khamsin's picture
Khamsin
Start the fight with a haze

Start the fight with a haze over the totem, quickly grab the totem and run to the bottom right with it. Proceed to win the encounter.

If you're worried about that fight, D27 end is going to be a pain for you.

Sun, 11/06/2011 - 11:09
#2
Trojanm's picture
Trojanm
Freeze them and run for the

Freeze them and run for the totem. I usually use a Shivermist, but you can use those vials as well.

Sun, 11/06/2011 - 11:09
#3
Nievem's picture
Nievem
lol true, you dont need to

lol true, you dont need to move the totem right away, but depends on the weapons you have, knockback heavy stuff is useful, but you can pull it off with damage heavy stuff too

Sun, 11/06/2011 - 11:41
#4
Bekjan's picture
Bekjan
I don't remember whom I have

I don't remember whom I have seen this from, i have watched the run on youtube.
1. To the end of the 1st wave leave 1 zombie alive, put the totem to the top corner( left or right doesn't matter).
2. Kill the zombie and start wave 2. Now 3 totems will be in the upper corners so you fight in the lower part of the room. To the end of the wave 2 for complete guarantee you may leave 1 zombie alive and put 3 totems in the middle of the room to shield against the trojans, or just be more careful and in wave 3 kill puppies first, then kill trojans.

Sun, 11/06/2011 - 11:44
#5
No-Thanks
Zelda

i think u mean the room with the 4 blast cubes, just start off with a sword charge attack

demonstration in a video i made once
http://www.veoh.com/watch/v22133238khHcPbJJ
13:30

should work with voltedge too

alternatively, u can leave it there and finish the zombies at the bottom of the room, at least untill very few are left, so u can move freely without getting hit

Sun, 11/06/2011 - 14:18
#6
Nicoya-Kitty's picture
Nicoya-Kitty
@Khamsin is D27 end the room

@Khamsin is D27 end the room with the spikes around the party button, heart and freeze vial pads in the tops corners, and the trojan that hits the ghost blocks? If so, then yes that is a bit of a pain, my failparty first attempt wiped there, though a lot of that was due to the rest of my party somehow getting themselves instakilled as soon as the battle started. I wasn't paying too much attention but they were saying it was some kind of bug/glitch? I dunno. Maybe they were just idiots and ran across the spikes.

I probably would have done reasonably in this particular room if I had a good plan for moving the totem. Being that it was my first-ish time through (technically the first time was with the failparty, but this was my first proper/solo attempt) I had basically no idea what I was doing.

Given that this is the only room so far that I haven't figured out (granted I only rescued 6 of the 8 sprites on the first level, but I can dick around there as much as I like) I figured it's worth asking for advice so I don't waste as much energy/time on my next attempt.

Sun, 11/06/2011 - 14:57
#7
Shidara's picture
Shidara
Smoldering Steps

You can do what Khamsin told you. Alternatively, you can spam your pulsar whilst stepping on the party button. Hopefully (untested), it will knock them back enough to grab the totem and move it out of the way. The second wave would require a bit of pushing the mob in one direction, sneak past, grab it, and hopefully dash back before they block the road. If they do, stay in your spot for as long as possible to lure them towards you, then run around and to safety - rinse and repeat for the second totem of the wave. For the third wave you have two alternatives: totem-cading or dancing with the trojans. Seeing as the wolvers tend to be highly obnoxious, the latter might be a bit tricky for first timers.

And yes, the last room of Smoldering Steps is a pain, always. That is, unless you have a decent team. Solo, on the other hand, yeah, not the easiest of them all. I don't really run in with much of a strategy, so I don't know what kind of advice to give you until I know of your own actions.

Should you want someone competent to run with, I'm available in-game. Best of luck with future runs.

Sun, 11/06/2011 - 15:52
#8
Rangerwillx's picture
Rangerwillx
Cure: Teammates.

If I'm on, feel free to ask me. I'm a pretty experienced FSC'er, I am 7 tokens away from my third Fang of Vog.
The best advice that I can offer, is partying. This is how one of my friends does it, go to 5:00 for the room. Video.(Click it)
Soloing is fine, but for FSC you might want to consider party's.

Cheers,

~W

Sun, 11/06/2011 - 15:55
#9
Statiicz's picture
Statiicz
Dis-agree : Rangerwill

Ranger is all talk but no show, Jus sayin :)

Sun, 11/06/2011 - 16:00
#10
Rangerwillx's picture
Rangerwillx
Statiicz is sad because I won

Statiicz is sad because I won the bet that he and I made. Wish he would stop trying to embarrass me. =P
Annoying, and completely off topic.

Cheers,

~W

Sun, 11/06/2011 - 16:03
#11
Statiicz's picture
Statiicz
Disagree- Rangerwill

Don't know when i ever have made a bet with you + Really your aren't that good as you say you are e.e

o=

Sun, 11/06/2011 - 16:41
#12
Shidara's picture
Shidara
Guys...

None of that here. Get back on-topic.

Sun, 11/06/2011 - 17:01
#13
Khamsin's picture
Khamsin
"Soloing is fine, but for FSC

"Soloing is fine, but for FSC you might want to consider party's."

Solo > PUG if you know how to handle yourself. Also, it is worth solo'ing a few times as it makes you a better fighter overall. If you can't solo FSC, you will STRUGGLE in UFSC.

Sun, 11/06/2011 - 17:30
#14
Rangerwillx's picture
Rangerwillx
Bug off mista.

Last post on this Statiicz.
First of all, I said I was experienced. I didn't say I was good.
Second of all, I am a decent player. I'm not great, but I don't suck.
Third of all, stop being foolish and saying that I call myself great. I don't. I'm still a work in progress. =P
I do second Khamsin's post, and if you like soloing and your confident in your ability, sure, go ahead.
I'm not there yet though. Khamsin is.

Cheers,

~W

Sun, 11/06/2011 - 21:56
#15
Realnight's picture
Realnight
With your equipment I would

With your equipment I would drop a static bomb in the middle of the room up top then go down to the button. I know if your standing on the top of the button when it activates it is very easy to run up grab the totem and bring it back down without worry of being hit. You'll have plenty of time for the first wave of zombies especially since you dropped a plasma capacitor so you'll want to kill those jellies first and fast with your sword (because the pulsar knock back is ineffective against them) - then whip out the pulsar and the zombies shouldn't get near you.

The second wave grabbing the totems is tricky but just use the pulsar to thin them out in the corner and grab it. The timing for that is tricky but easily master-able.

Sun, 11/06/2011 - 23:02
#16
Sypsy's picture
Sypsy
Hmm

+1 Realnight's comment.

A little of an aside but, I want to stress something for this room:

Before the 3rd wave, for people who want to wall against the trojan spawn, only use TWO totems, not three. This will leave space for you to run past. Only two is needed if you space them evenly, and it doesn't take much precision either.

I find it annoying when three totems are spaced such that there is only one opening you can run through, but one of the trojans happens to be against it.

Mon, 11/07/2011 - 00:05
#17
Crimson-Lily's picture
Crimson-Lily
.....

khamsin,
i can solo fsc but i'm still STRUGGLING in UFSC .... T-T"
i feel noobie ..... hikz (_ _")

btw, if you had pulsar, actually you can clear that area without moving the totem at all. i usually don't bother moving the totem at the second wave and manage to kill the zombie in middle area where the totem area of effect doesn't reach. just spamming my polaris. and i leave one zombie at the second wave to finally made a blockade in the middle for the last wave. and after that, the last wave is pretty much considered done.

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