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How to make PVP gunning viable?

10 replies [Last post]
Mon, 11/07/2011 - 16:49
#6301
Arquebus's picture
Arquebus
I suppose another idea would

I suppose another idea would be to design more areas with reasons to gun. Ramparts is fun for gunning because of the two points across the chasm, but that's about it at the moment. Regenerating explosive blocks are always fun toys for guys with guns, and would encourage ranged combat around them rather than melee, since they create danger zones.

The problem would of course be that there would be explodey blocks everywhere, and most people still use swords regardless of what's best for the situation, opening the way for lots of cheap deaths if the players aren't careful... probably not so fun for most. More broadly, even if, say 50% of levels favored guns in some way, the format as a whole favors swords and bombs, and competitive folks probably won't take the gamble of bringing a gun that's good half the time over a sword that's good all the time.

Mon, 11/07/2011 - 19:08
#6302
Juances's picture
Juances
Guns are perfect for

Guns are perfect for interrupting bombers charge without getting into their range. Whe a recon is nearby randomly shooting and moving is a safe way of finding them than swinging a sword trying to hit the air. On some levels (i.e furnace)they can shoot over obstacles, away from danger.

Mon, 11/07/2011 - 19:40
#6303
Arquebus's picture
Arquebus
All of which are perfectly

All of which are perfectly useful, but marginal. Interrupting bombers and recons requires that there be one to interrupt, and entire matches go by where neither bombers nor recons are a threat worth worrying about, or even there at all! And even on well-fortified levels like the Furnace and Facility, you're likely to only get one or two clips off before that swordie on the other side comes and gets you. None of these, in my opinion, are compelling reasons to carry a gun, since they're all basically down to the random assembly of the enemy team and what area you're in.

I guess what I'm trying to get at here is that I feel there should be a definite, consistent reason why I would want to carry a gun into ANY lockdown game. In PVE, it's easy to figure out why I would want to take any of the weapon types: I want to kill enemies faster with my sword, stay safely out of enemy reach with my gun, and control crowds with my bomb. Every single run I take through the clockworks will have situations in which one of these weapon types is much, much better to have than any of the others. Lockdown is not like this; any situation in which a gun would be useful is done either better or only slightly worse by swords or bombs.

Spiral Knights' strength is its weapon variety. Most other MMO weapons are just pretty piles of numbers, but in SK, every weapon has a different FEEL to it, like you're actually wielding a different weapon instead of performing a slightly different set of calculations. That a full third of these weapons are completely impractical for a very popular mode is a huge distraction from one of this game's most beautiful elements.

Mon, 11/07/2011 - 19:49
#6304
Khamsin's picture
Khamsin
Just like swordies carry

Just like swordies carry guns, as a gunner you should carry a sword. Shooting people from stealth with a magnus and then cleaning them up with a rapier works well enough.

Mon, 11/07/2011 - 21:39
#6305
Grievos's picture
Grievos
youuuuuuuuuuuuuuuuu!

I hate guns and bombs they are for cheaters!

Mon, 11/07/2011 - 23:00
#6306
Nicoya-Kitty's picture
Nicoya-Kitty
@Grievos Cry more, your

@Grievos Cry more, your anguish sustains me. >:D

Trollbombin' represent.

Tue, 11/08/2011 - 02:05
#6307
Kentard's picture
Kentard
Was about to +1, but I found this:

Proof that it can be done.
Sure, it takes skill, but guns can work wonders for DPS in the right hands.

http://www.youtube.com/watch?v=SIOqBP0VC-M

Tue, 11/08/2011 - 04:48
#6308
Zephyrgon's picture
Zephyrgon
Nah

It's almost impossible to interrupt a bomber by a gunner since bombers have really high CTRs. I really think they should buff the gunslinger series because it's one of the most underpowered armors in game.

Tue, 11/08/2011 - 06:08
#6309
Juances's picture
Juances
Grab a voltech/ firotech and

Grab a voltech/ firotech and the status will do the work, and even if you don't interrupt them, you'll still do enoguh damage to kill it sooner or later.
Or a quick gun like antigua, that's definitely fast enough

Tue, 11/08/2011 - 06:22
#6310
Kraanx's picture
Kraanx
@juances

unless fired near to the target, alchemer shots are kinda easy to dodge. and ull probably be firing from a distance while taking a CP. if a bomber drops, say, a (5-star frost bomb whose name ah forgot), its byebye for the gunner.
and antigua is fast, but lacks a punch.
maybe a 5-base arena divided in half, with 3 bases acting as bridges across the narrow chasm, would work.
guns have a narrow hit radius, thats what makes them weak. in the clockworks, not every enemy doges, but in pvp ur interacting with other humans (and rarely a rock jelly) and they can ALL dodge. this needs to be rebalanced.

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