Alpha wolvers deal to much damage in tier 2 and 3. Once I had 15 health bars and then one bite from an alpha wolver left me with half my health left and I had full health before the bite! On that same level one bite from a normal wolver made me lose only one bar of health. I DEMAND a GM NOW!
Alpha wolvers?
Once you reach T3 you need pierce protection. With the wrong armor, everything can kill you in very few hits on T3.
When they bark, they gain an attack buff. Idk if multiple alphas make the effect stack.
actually, i agree, they hit pretty hard
im not so sure about t3, because i usually play too careful there to even get hit at all. but i remember dying in t2 and/or t1 from the big wolvers without even realizing that i was losing bigger amounts of health
dodge? shield? (ok your shield is [screwed] if he hits you 3 times but then again when that happens you suck at dodging haha) in T3 the main thing is NOT to get hit. armor helps if there is no room to do something. so yeah nothing wrong with alpha wolvers... i solo'd wolver dens in T3 countless times (devilites on the other hand haha damn anoying buggers)
Even in T1 they're a little overpowered. A few days (weeks? Doesn't matter) ago I did a solo run on some wolver area to heat my 1* gear.
Solo. One alpha bite. It took off 2 1/2 - 3 whole bars. That's about 40% of someone's HP in T1. I don't imagine it gets any better further down.
Alpha wolvers in 3 easy steps:
1) Use a fast pierce sword
2) Attack once, then shield cancel
3) If you see them charging up, run away
Pierce armor helps a little but even with my lv. 10 dragonscale shield + full skolver I'll die if I sit there and take all 3 hits. Alpha wolvers are one of the few enemies in T2 you can't tank with your shield, and like many T3 enemies, T3 alpha wolvers you can't really tank at all.
Their charge time is super long before they attack.
Their attack has a fixed leap distance which makes it easy to dodge.
They are the equivalent of getting hit by a lumber: painful and embarrassing.
However, if there are 4 alphas up in an arena as well as a bunch of turrets....
Man, don't you wish you wave managed better.
another 1 equalizing them to lumbers lol. the big wolvers have a fast attack rate and not always the long interruption before they can attack again unlike lumbers. also, the big wolvers move alot faster than lumbers and while ive seen lumbers hit and sometimes even stun(i think) fellow monsters before, i havent ever seen a big wolver effectively hit a monster. so i got 4 advantages summed up for the big wolver here:
+fast attack rate
+no definite long pause between attacks
+fast movement speed
+cant hit fellow monsters
optionally(if ur under the same impression of elemental dmg being more common compared to the other dmg types), u could add, that elemental dmg is more common for both, monsters and knights, in which case wolvers have another advantage over lumbers by taking less dmg and dealing more to knights. this is, if u assume, that most knights prepare to deal and take elemental dmg over piercing
I let the alpha wolver hit me with it's last bite to test my piercing protection. I didn't know it would perform that much damage!
Just because you demand something doesn't mean it's going to happen, you self-entitled baby. If you are really upset about it then submit a support ticket.
Do not run in swinging blindly at the alpha wolvers. I've seen too many people do this. I don't care if you have a piercing sword that is overpowered for your tier. You will lose a DPS race with your opponent. When an alpha wolver is charging their attack you run away.
Instead of blindly attacking, let the alpha wolver burn it's attack first. It's easy to tell how far they will travel in their attack. Run just a little further than that. Once the wolver has burned their attack run in, attack once, then run away before they counterattack.
In T3, you do not attack when an alpha wolver attacks. If you are running with someone who keeps attacking during this time then you kick them or go solo.
You can shield bump wolvers before the first bite. Then immediately move away directly, so their 2nd/3rd bite won't reach you.
Do not run in swinging blindly at the alpha wolvers. I've seen too many people do this. I don't care if you have a piercing sword that is overpowered for your tier. You will lose a DPS race with your opponent. When an alpha wolver is charging their attack you run away.
Technically if you do enough damage you can prevent an Alpha Wolver from attacking all together, so it is possible to do this. I would know, as I do it pretty typically.
This is what the magnus line is for.
Technically if you do enough damage you can prevent an Alpha Wolver from attacking all together, so it is possible to do this. I would know, as I do it pretty typically.
Point taken. But, in general you should not rush in and blindly whack the alpha wolvers. It will usually end up bad for you.
"In T3, you do not attack when an alpha wolver attacks. If you are running with someone who keeps attacking during this time then you kick them or go solo."
In T3 I run strictly with friends/guild. People like this will get you killed faster than the mobs will.
so many advices from people on how to deal with them, but only a few comments about their dmg even below tier 3
i think its not too hard to figure, that u dont lose health if u dont get hit
but dont u guys give a damn about how hard they hit?
They are fair a challenge in my opinion. It balances out with the scuttle bots who poses no risk from T1 all the way to T3 (yet no one complains). Don't get me wrong, if I was to rank enemies by difficulty tier, they would be quite high up. But I can only think of one scenario where they are THE biggest amongst regular enemies: if you or your team fail to manage the wave properly in the arena, and the mass turrets spawn while a few of them are still alive.
I've got to admit that remembering the times for when I was in T1, a single Alpha Wolver was capable to wiping a proto party, unlike other enemy mobs. I think T2 when I was in 2* was a similar slaughter.
Alpha wolvers in 3 easy steps:
1) Use a fast pierce sword
2) Attack once, then shield cancel
3) If you see them charging up, run away
Mine is slightly different
1) Use a Dark Briar barrage (piercing bomb)
2) charge and drop bomb, shielding for a split second right after the bomb has been dropped.
3) *circle* around the pack while charging the next bomb
Since wolvers attack in a straight line to where you were, not where you are going, circling means that they almost always miss. A single bomb can do serious damage to quite a few monsters (including the wings that tend to spawn with them), along with a bunch of bushes...
The same technique can be used on deviltes, and katz/devilite mixes. The shielding is more important for devilites than wolvers, but it cuts down stray hits in both situations.
I do have to agree that Alpha Wolvers could use a little nerf, what with the whole "I do more damage than half the bosses and will take at least 5 minutes to kill due to tele-spamming" thing.
I'll repeat myself. Can anyone check if they get extra buffed by their barks?
in my experience, its better to MOVE when fighing alpha wolvers than to block, blocking makes you slower than their attack movement, and an alpha will break your sheild in short order. but when moving they will miss.
Yeah, Alpha Wolvers need a nerf.
They aren't really that bad with practice, but (Bill Nye's voice) CONSIDER THE FOLLOWING:
A.Wolvers are the Lumbers of the beast family (based on damage), but
Lumbers don't increase the attack strength of themselves, or other mobs
Lumbers stay still when they attack, while A.Wolvers attack three times in a row, with each attack being a leap forward
Lumbers move slowly in general, while A.Wolvers teleport around the field, most notably behind players
I mean, just because we have found a way that works for ourselves, doesn't mean that A.Wolvers aren't overpowered.
Now, granted, A.Wolvers could just be the Mac-daddy of Mobs (I'm looking at you Vog), but to put something so crazy into earlier tiers seems a bit harsh.
Tier 3 players can just suck it up.
Well I don't find them very hard. One place I find them hard is in arenas when 6 of them spawns and at the same time 8 polyps spawn. In general use attack and run strategy. When they are about to attack run perpendicular to their attack. Keep away from corners in arenas, If you are cornered use stun vial( they have knock back ) or try to shield bump first attack, then just run away. Most shields can hold the first attack.
Personally I find Mecha Knights/Devilites/Greivers more troublesome and more fitting to be nerfed in t3( at least their attack strength ). Mecha Knights break my shield in one swing and put me on status like fire/shock/poison/freeze. Devilites are just too fast and with low response you won't be able to shield on time. Greivers are fast, alone they are not that hard, but with other monsters they are troublesome. Of course all of the monsters can be handles with proper weapons and strategy, but they can kill you with few hits and if you do a single mistake you most probably will die.
I like the way you think Marqui :)
Not to mention I can easily see Fancy Snarbolax speaking like Bill Nye lol.
Also Bekjan brings up some good points too. Alphas arent the only monster in the game :P
Other than arenas, the only other place they are hard to deal with woukd be in Ultimate Gloaming Wildwoods. But like Marqui said, T3ers need to deal with it.
Even at T1 Snarby it can be hard for newbies in proto, but even then I doubt it to be that hard. Then again Snarby and the Wolvers are supposed to nom the noobs, being the "first" boss, and in a way, prepare them with strategies for later on in the game, such as patience and teamwork so you dont all end up playing Carol of the Bells while Snarby rawrs. (Remember all the tedious buttons and keys @_@. My first solo was a backtracking pain.)
Imho, Alphas are ok at themoment and I like the challenge they provide, in or out of Shadow Lairs.
I mean....those poor chromalisks D: ! They need help defending. I mean they barley put chromas in levels...basically wolvers and aplhas make the whole beast family besides the snarby bosses. Now when you have multiple strong members of a family....then thats trouble.
http://steamcommunity.com/profiles/76561198044669388/screenshot/61271629...
see Im in tier 1 depth 2 and I still lose 2 bars of health and I had on 3* piercing protection look!
http://steamcommunity.com/profiles/76561198044669388/screenshot/61271629...
"so yeah nothing wrong with alpha wolvers... i solo'd wolver dens in T3 countless times (devilites on the other hand haha damn anoying buggers):
seems we need each other's help. me, i fail so miserably at wolver dens after I sold my twisted snarble bard, but I totally destroy any type of fiend. devilites especially.
back to the main point.
alpha wolvers are so annoying. my shield offers almost no protection against them, so i can only hope i get lucky and smash them dead before they attack. in teir 2, anyways. teir 1 is a different story.
please scroll up and read his post carefully. it makes even tier 3 wolvers' dens a stroll in the park solo. it also works wonderfully in deconstruction zones.
still i think you people should learn to DODGE! :D
if you get hit by a alpha wolver well it's your own damn fault... like i said i sole T3 wolver dens (to farm bushy tails, warp dusts and stuff) with a GRAN FAUST... i realy dislike the piercing sword combo (and i think this is the downfall with alpha wolvers) when i hit a alpha wolver it STOPS the attack... and then i run away untill it finishes his attack and hit it again, it's realy not that hard you know. offcourse they do tons of damage but i you have problems with dodging them i'm afraid to ask what you'll do with T3 lumbers, greavers and devilites...
so yeah only good advice i can give you people is FRIGGIN DODGE haha it has a hella long charge up before it attacks more then enough time to get you butt out of there (and leave bushes to use for cover if you still fail at dodging it's attack)
What's most annoying about Alpha wolvers is when they teleport behind in mid-charge, this makes it practically impossible to dodge them. Being a bomber myself i usually get owned by them if they manage to do this or if i get careless and not keep an eye out for the alpha while i'm bombing them.
Also has anyone noticed that sometimes the alphas do their combos in a straight line and sometimes they follow you?
"Also has anyone noticed that sometimes the alphas do their combos in a straight line and sometimes they follow you?"
The only reason I ever die to them. I run around them in their attack and suddenly they've done a full 180 and owned me, regardless of shield.
Alpha wolvers deal to much damage
Alpha wolvers, like lumbers and retrodes, are easy to avoid damage from, but if you fail, they hurt big time. I do not think any of these monsters do too much damage.