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The New Jelly King (A Good thing or a Bad thing?)

31 replies [Last post]
Mon, 11/07/2011 - 19:06
Lsdakfjlkfdajlkads's picture
Lsdakfjlkfdajlkads

I feel that the new Jelly King fight is way too easy now. Even running with 2 star geared knights, Jelly King can easily be dispatched. I used to use 1-2 CE revives to dispatch the old Jelly King before the update. Now I don't even need to bother and I don't even need to try as hard. Here are the things that makes new Jelly King fight easier than the old one.

1. The Jelly Cubes (the Tier 2 thorny ones) rarely respawn (or maybe not at all) after intial spawn. They would cause a lot of damage in the old jelly king fight since they are always there and in great number.

2. The new Jelly King regeneration rate is way slower than the old Jelly King. The old Jelly King would regenerate his health passively, but the new Jelly King would have to activate it and you can clearly see it healing so you can just throw a poison vial to shut it down.

What is the cause of the new Jelly King being easier? Simple, easier Jelly King means more people of lesser skill have Jelly Tokens. People would get assistance from a 5 star geared knight and easily retrieve Jelly Tokens. More tokens means more sealed swords and more antiguas in the market. That increase in quantity will definitely lower the prices of the two items and make it more accessible to the people.

Now what I hate about this fact is:

1. Killing Jelly King requires less skill so there is a greater influx of 2 star geared knights heading to the Royal Jelly Palace.

2. Noobs claiming that they know how to defeat Jelly King even though they clearly do not.

3. Noobs claiming they did good against the Jelly King when in fact, they did not even scratch it.

4. More Noobs carrying sealed swords when they do not deserve to wield them.

Yes, I be a hater. A Noob hater. It is somewhat irritating to watch a noob slow down progress. Don't get me wrong though, noobs have potential to get really good in this game. Just don't bother the good people or learn how to get good like the pros. There are a few facts I would like to clear up about the Jelly King fight to the beginners.

1. Freeze vials are not useful for Jelly King. You can freeze the Jelly Cubes or the Mini Jellies, but I doubt you noobs would. You would throw it at the Jelly King and watch it get frozen for one second and then break the ice.

2. Killing all the Jelly Turrets first and then killing the Jelly King is a bad idea. Why? Because the Jelly turrets will respawn and you would have wasted your time and health.

3. Gunners.. If you don't have Biohazard are any good shadow damage gun or maybe a Polaris, do not join the fight. You will deal the least amount of damage to the Jelly King unless you bring a sword. If you did, good move.

4. Do not throw away good vials. I see plenty of noobs throwing away curse vials because they want to curse some weak mob. Why make it harder on yourself for the Jelly King fight. And of course that noob happens to throw a poison vial after that. Too funny.

Well, I be done hating now.

Mon, 11/07/2011 - 19:12
#1
Juances's picture
Juances
Jelly king is as easy as the

Jelly king is as easy as the other T2 boss, wich kind of makes sense. If 'noobs' can have pulsar, they should get sealeds too.
The only thing to hates is that it pushes you back without too much of a warning to sword users

Mon, 11/07/2011 - 19:19
#2
Sypsy's picture
Sypsy
Good thing.

So when you type in your user name, how do you remember how to spell it right?

Anyway, you missed all the other threads about this topic when the patch was more relevant.

To answer your one question, he was patched to be a T2 boss since he was too difficult before.

If you want a better playing experience, join a guild with people you enjoy, join friends you've added previously and know are good players, or be the leader of the party and dispatch of the noobs early in a pleasant way.

In terms of the profitability of the after-sale market for the token items, just vendor the jelly armors if you don't want to run the risk of making a loss.
The JK patch didn't really change anything when it comes to your latter points of 2, 3 & 4. You're just noticing it more.

While I appreciate your intent to "wise up dem noobs" here, perhaps you can take the time to instruct your fellow partymates when you do JK on how to actually fight it and be a good player like yourself. Ask them if they have done it, tell them to do certain things during each phase or focus on the polyp's. You can ask if they are going to be doing JK early in the stratum and tell them which vials are best suited for it if you don't want them to bring freeze.

Mon, 11/07/2011 - 19:42
#3
Volebamus's picture
Volebamus
Sealed swords were never a

Sealed swords were never a hard thing to acquire with the right team of non-tier 3 people. They and other Jelly Gem items never were special in the sense you're describing them as.

Even before the patch, a 5* (or really anyone with the right amount of experience and/or playstyle) could solo the Jelly King even if they have three other people who never fought it.

Royal Jelly was always a tier 2 boss, so it makes sense 2* and 3* people should be able to take it down.

Mon, 11/07/2011 - 19:40
#4
Narfle's picture
Narfle
+1 to Juances

Like it or not, JK is a T2 boss. In the old days when it was just JK and Vana the difficulty made sense, but the newer bosses have been scaled to their respective tiers--it was only a matter of time before JK was adjusted. Also, the previous version of JK never, EVER prevented 'noobs' from getting their hands on sealed swords and antiguas. Lots of people made a lot of cr selling sealed swords before the patch that auto-bound boss rewards, and lots of people continued to do so after the patch, though at a higher price to account for unbinding--so what if the new JK will mean the market for sealed swords and antiguas drops? Lastly, all of your other complaints can be solved by just not playing with people you don't think are up to your level, nothing is stopping you from limiting your JK runs to friends/guildies/solo.

Mon, 11/07/2011 - 19:41
#5
Khamsin's picture
Khamsin
Jelly King elitism. This is

Jelly King elitism. This is new. You can talk about elitism once you join the big boys farming UFSC.

Jelly King is a T2 boss. He wasn't supposed to be harder than Vanaduke, and he was, unless you had a Fang of Vog, in which case he was a complete joke. The Old JK was broken. The New JK is actually a tier 2 boss.

Mon, 11/07/2011 - 19:47
#6
Volebamus's picture
Volebamus
Random comment, no way old

Random comment, no way old Jelly King was harder than Vanaduke. Like mentioned, one person could practically solo pre-patched JK even when the other people in the team aren't really contributing to the match and/or dying left and right.

Mon, 11/07/2011 - 19:47
#7
Trying's picture
Trying
Yeah but now it's pretty darn

Yeah but now it's pretty darn hard to kill JK with a vile striker since it's slash range is so short

Mon, 11/07/2011 - 19:58
#8
Khamsin's picture
Khamsin
"Like mentioned, one person

"Like mentioned, one person could practically solo pre-patched JK even when the other people in the team aren't really contributing to the match and/or dying left and right."

I can do that to Vanaduke. Not practically... I do that plenty. Old School JK, I am telling you, if you go in there with weapons that should work, like Gran Faust and DA, and you don't have a fast weapon, you are in serious trouble. There's a reason people always make a point of what vials you need to bring. When was the last time you heard someone say that for ANY other boss? The fight was just broken.

I can solo Vanaduke. I solo'd UGW on the test server. I can do the majority of shadow lairs without needing CE revs. Old Jelly King was harder than Vanaduke unless you had the necessary gimmicks to defeat him... vials, FoV, poison sword, whatever. I've defeated Vanaduke in 3* armor and 4* gun. I wouldn't have dreamed of seriously trying that and expecting to get through the old JK with no damage taken.

Mon, 11/07/2011 - 20:00
#9
Lsdakfjlkfdajlkads's picture
Lsdakfjlkfdajlkads
I be hating

@Sypsy My username is different from my knight name and screw the previous threads! I be hating. Yes, a guild is much better unless its a guild a NOOBS. OMG I BE HATIN. Yes, Jelly King still gives out 2,3, or 4 tokens, but now the NOOBS HAVE THE 2, 3, OR 4. OMG. Yes, instructing them would be good if they do what you tell them too. Can't really expect them some of them to follow what you say. Especially Vanaduke.

@Volebamus I concur, a good team of 2 or 3 star geared people would dispatch Jelly King easily. The items you can get from Jelly Tokens WERE SPECIAL TO ME! SO SAD TODAY. So you are saying you can kill the old Jelly King with 5 star gear and with 3 knights with 2 star gear that are hiding in the corner or dead. SO PRO!

@Narfle Yes, I agree that Jelly King should be a tier 2 boss. I never said it should be a tier 3 boss. Not running with noobs? Yes, that is a good idea, but I want to run with them so they can die during the levels so I can jack their heat. Then when I get to the boss, I just use the go solo button and ditch the noobs! LOL!

@Khamsin Jelly King was never harder than Vanaduke imo. Well if you think a jelly slapping you is much harder than intense flames and Vanaduke whacking you, then you need a better Jelly King strategy. LOL!

dOn'T mInD mE, i Be HaTiNg.

Mon, 11/07/2011 - 20:12
#10
Volebamus's picture
Volebamus
Khamsin, you're way

Khamsin, you're way overstating the old JK fight. There's even plenty of people's video who solo'd pre-patch JK without a poison sword or FoV. Hell, there's even a video of people doing it in 3*. Also, I'm not sure why you say DA or GF should work on JK. He was always a fight that needed just doing more damage than he could heal, it's really as simple as that.

I mean I get that you could do Tier 3 and Shadow Lairs. I just think you overthought the Jelly King fight. The strategy was never anything more than whacking it a lot while shielding at the right times, and running away while charging an attack at tantrums; rinse and repeat And that was all that was needed to be done, almost mindless.

---

Lsdakfjlkfdajlkads, never said I was the only one. I'm sure there are others, especially in past JK strategy topics. I'm just saying it wasn't a non-carryable fight. Though I understand this thread when you mentioned it's just for "hating", so that's okay when admitted and all.

Mon, 11/07/2011 - 20:09
#11
Khamsin's picture
Khamsin
"@Khamsin Jelly King was

"@Khamsin Jelly King was never harder than Vanaduke imo. Well if you think a jelly slapping you is much harder than intense flames and Vanaduke whacking you, then you need a better Jelly King strategy. LOL!"

There is no strategy. You beat on him and hope the way he flings his minions doesn't trap you.

Mon, 11/07/2011 - 20:10
#12
Snorunt's picture
Snorunt
Hmm.

For the old JK, you needed specific things as a T2 player to even make progress. Aka, Poison vials/weapons. With no prior hint, how would any new player know this except through experienced players telling them? Yet you say, Just don't bother the good people or learn how to get good like the pros. The old JK would be a complete shut-out for anyone new to the boss unless someone 'pro' was kind enough to divulge information rather than insta-kick.

The new one is possible without poison, or even prior experience. Yeah, it's easy. But it wasn't actually meant to be so hard. It's not suppose to be a challenge for 'pros', it's suppose to be a farmable boss like any other game.

Besies, Sealed Swords still involves effort to get. You still need to get those tokens. You still use the same amount of effort to get the Sealed Sword to Avenger/Faust and beyond.

Mon, 11/07/2011 - 20:13
#13
God-King's picture
God-King
So a few virtual items are

So a few virtual items are now slightly easier to obtain. Don't really see what the problem is here, unless a person really believed that owning one suddenly made them different from everyone else.

Mon, 11/07/2011 - 20:26
#14
Khamsin's picture
Khamsin
"Khamsin, you're way

"Khamsin, you're way overstating the old JK fight. There's even plenty of people's video who solo'd pre-patch JK without a poison sword or FoV. Hell, there's even a video of people doing it in 3*. Also, I'm not sure why you say DA or GF should work on JK. He was always a fight that needed just doing more damage than he could heal, it's really as simple as that.

I mean I get that you could do Tier 3 and Shadow Lairs. I just think you overthought the Jelly King fight. The strategy was never anything more than whacking it a lot while shielding at the right times, and running away while charging an attack at tantrums; rinse and repeat And that was all that was needed to be done, almost mindless."

Yeah. Some people did Classic JK in 3*, with very, very specific gear, full pills and vials, etc. And I say DA/GF should work because they're perfect for bashing jelly. I know how the JK fight worked. I'm saying that the new JK functions much more how it should have functioned... you can go in with any rag tag set of tier appropriate gear and if you know what you're doing you can get by without suffering much serious injury.

And yes, I get that there was no strategy. That was the whole problem with the fight. It was broken. This game doesn't need gear checks in the slightest. The closest to needing a specific weapon for any other boss is capped at desiring any non-shadow gun for Vanaduke.

Mon, 11/07/2011 - 20:27
#15
Khamsin's picture
Khamsin
"Khamsin, you're way

Double post.

Mon, 11/07/2011 - 20:44
#16
Volebamus's picture
Volebamus
Pugs always did have the

Pugs always did have the chance to beat the old JK without revives when they knew how to fight it. Also, I've got to mention vials were never necessary when the DPS was high enough, which is actually easily done when everyone even with Calibur or Brandish had appropriate uses of their charge attacks. Lastly, it's not really that specific of gear you needed, as any non-slow, non-piercing sword was usable.

Mon, 11/07/2011 - 20:47
#17
Khamsin's picture
Khamsin
"Pugs always did have the

"Pugs always did have the chance to beat the old JK without revives when they knew how to fight it. Also, I've got to mention vials were never necessary when the DPS was high enough."

As you and I have already agreed on, there is no strategy. So fighting it is a matter of just beating on it. There isn't any real difference in DPS between players just beating on a target except for gear if there isn't any strategy. And as I said "This game doesn't need gear checks in the slightest." We don't really have anything left to talk about unless you want to bring something new up.

The new JK is much more inline with what it should have been all along.

Mon, 11/07/2011 - 20:53
#18
Volebamus's picture
Volebamus
Ok, I guess we do agree that

Ok, I guess we do agree that when doing it right, the fight is really straightforward. I just didn't get why you went on about the whole harder-than-Vanaduke thing when all the things mentioned are something you also agreed on.

Also, yeah the topic is settled on JK now having the difficulty of what a T2 boss should have.

Mon, 11/07/2011 - 21:01
#19
Khamsin's picture
Khamsin
"I just didn't get why you

"I just didn't get why you went on about the whole harder-than-Vanaduke thing when all the things mentioned are something you also agreed on."

Because it is, if you don't have all the right gimmicks for it. If you didn't have the right gear and you didn't have any vials, it was a complete *****. Vanaduke, you can do with whatever you bring to the fight as long as you have a gun.

Mon, 11/07/2011 - 21:11
#20
Volebamus's picture
Volebamus
We already covered and agreed

We already covered and agreed on that:
1) You could use non-slow and non-piercing swords. That's 32/58 swords that are 2* or higher.
2) You don't need vials.

And you still go on about that?

Mon, 11/07/2011 - 21:35
#21
Vainsacrifice's picture
Vainsacrifice
Listen...

Honestly the fights were completely preference, people have harder times with different bosses, there is no harder boss. In my view... I liked the old JK. No stratagy ment there was no bore from repetitiveness. Like how vana got boring mainly because everyone knows "freeze, blitz, freeze, blitz, oh! heres the same 2 slag guards... as always". At least with JK you got a rush and didn't expect what was going on next. Now he just feels a little too easy...

Mon, 11/07/2011 - 22:47
#22
Heavy-Duty's picture
Heavy-Duty
...

I think Roarmulus is too hard O_O
JK got easier to me, but that's opinion.

Mon, 11/07/2011 - 23:43
#23
Killerxdeath
Roarmulus hard?

RT ply strategy, more fun unline JK in my opinion although JK run more cr...
*PM me if u wanna ply RT run xD

Mon, 11/07/2011 - 23:54
#24
Twiddle's picture
Twiddle
It's a very, very good thing

What caused jelly king nerf?

Could it be the fact that pre-nerf you could wear T2 gear, join a 5* pick up group running running the royal jelly strata and get trolled for being under geared? Could it be that before it was changed you could solo it in 5* gear and blow revives on it easily? Could it be that a lot of people were turning away at D16 because Jelly king wasn't worth the CE to fight? Could it be that people used to accuse T2 runners of "getting carried" though the Jelly King fight and "not spending their energy to earn their tokens" like everyone else who ran it before? Could it be that a troll could easily mess up jelly king run by chucking poison vials as soon as they picked them up?

<sarcasam>Nope, it's because people lack skill. Yeah, that's the reason.</sarcasam>

Jelly king was a T3 boss in a T2 strata. People got used to running it in 5* gear, and now those people are upset that it's not challenging anymore. Either that or they are outraged that randoms wearing 2* and 3* gear are earning their sealed swords. But, that's how it should be. Most people should be able to defeat jelly king wearing 2* and 3* gear because it is a T2 boss. You should not have a problem killing jelly king in 5* gear because it is not a T3 boss.

Tue, 11/08/2011 - 09:58
#25
Gwenyvier's picture
Gwenyvier
What Twiddle said. ~Gwen

What Twiddle said.

~Gwen

Tue, 11/08/2011 - 11:23
#26
Business-Lady
To those who have played for

To those who have played for longer than I have, please clarify this for me:

Has there been more than one version of "old" JK?

Because I can say that it is definitely possible to solo the JK in 3* gear without vials or res before the most recent change to the fight. I have done it, and I am far from pro (though moderately competent in dealing with JK). The "strategy" I used involved using the Calibur charge over and over using a hit and runs. There is actually a video of someone using the exact same strategy to pull off a flawless victory in that fight (with upgraded gear - but it doesn't really matter because even a 3* Calibur can deal enough dps using that method). The fight is of course easier with proper use of vials and more optimal set up, but it is possible with fairly average T2 gear.

But I have seen another, older video which claims to be the only victory over an even older JK that, if the assertion is true, I have never had the chance to fight.

So has there been 2 nerfs to the JK battle since the original release?

---------------------------------

Personally, I don't mind the change. I find elitism silly. Nothing wrong with having personal goals and being happy or even proud of achieving them, but I would rather run with newbies who make rookie mistakes than elitist *. I never got into the Sealed Swords / Antigua trade, and I do not really care if they are as easy to acquire as Bark Tokens, or Snarby Tokens for T1 players.

On the other hand, I also do not have a problem with one T2 boss being harder than the other. Don't get me wrong, even though I can solo the previous JK consistently without res in T2 gear, I consider it a much harder boss than the Twins.. though not nowhere near Vanaduke either which I have yet to manage a no death solo (**).

The only downside for me, is that those who do want to try the old challenge are no longer able to.

(*) Or "wannabe elite": In recent runs, I have been in parties with players who upon victory complain about the new JK being "too easy" when they had to be ressed or barely finished alive :/

(**) Though it may also just be down to practice. I have only attempted Vanaduke solo twice, and I am sure it is only a matter of time before I "get it".

Tue, 11/08/2011 - 12:17
#27
Volebamus's picture
Volebamus
Yes, there was a previous

Yes, there was a previous nerf done to Jelly King long ago in April, as seen in this update: http://forums.spiralknights.com/en/node/3304

Though if you see anyone talking about any nerf, they almost always are referencing something within the span of weeks rather than months, as the time since the official release itself is still in a lifespan of months.

Tue, 11/08/2011 - 12:49
#28
Business-Lady
Ah thanks. That was long

Ah thanks. That was long before I even started, let alone my first JK battle. It may well be that the calibur charge method would not have worked there. I wonder if Khamsin could have been referring to -that- version of the JK.

Tue, 11/08/2011 - 13:43
#29
Volebamus's picture
Volebamus
I doubt it, as it's being

I doubt it, as it's being somewhat implied by the topic itself that we're comparing JK difficulty before and after the recent update rather than one that was near the beginning of the official release.

But you're right, Calibur and Brandish lines' charge attacks were more than adequate to take care of the pre-nerfed JK. In fact I recall a few topics throughout the recent months of people who have said the same thing, but mostly about the Calibur line.

Tue, 11/08/2011 - 15:07
#30
Fry-Guy's picture
Fry-Guy
my $0.02 USD

It appears that the OP is upset that:
* a T2 boss has been properly scaled to T2-accessible players
-and-
* 3* weapons and items are now "easily" accessible to T2 players.

Perhaps the OP has forgotten what it was like to be a T2 nub with 2* - 3* gear and to get your arse handed to you by the JK multiple times while trying to farm out just one of the JK token items. And for that matter, what it was like to get murdered by Snarby as a T1 nugget... The JK, and the run-up (*down) to his Palace is a tough fight for the players that it is intended for, T2 players with T2 gear regardless of patch. The latest patch, as stated, simply brought him down to a T2 player-manageable fight.

The OP would have a stronger talking point should the JK start handing out Fangs of Vog and Blackened Crests, legendary gear that should be reserved for those "elite" enough to farm for them... or rich enough to pay for them.

~aremel

Tue, 11/08/2011 - 18:05
#31
Frostythepyro's picture
Frostythepyro
I soloed old JK with wolver

I soloed old JK with wolver and a nightblade, one revive (mainly cus those mini-jellies inturpted my pill use), and proper use of poisen and fire vials. Of course that was solo solo, not 3 people being worthless solo.

Pretty sure it was wolver, may have been dusker, but i think i did it at least once before i uppgraded to dusker.

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