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Shadow Lair Weapons

30 replies [Last post]
Wed, 11/09/2011 - 17:00
The-Ark's picture
The-Ark

I know this has been suggested before, but i want to get my ideas out there. So here are my ideas for Shadow Lair weapons.

Hammer of Almire:
Heavy Sword
Upgraded from Khorovod
Deals Elemental-Shadow split Damage
Basic Attack- Same as other heavy swords
Charge Attack- Large overhead swing, the flag of almire appears on the ground where it lands.
A large hammer-like sword, found in the remains of the great kindom of Almire.

Ironclaw Missle Launcher:
Slow-Firing Gun
Upgraded from Mega Magnus
Deals Elemental Damage
Basic attack-A small missle
Charge Attack- A large rocket, causes a large explosion and sometimes stuns
Fair chance of causing Strong Stun
Causes a large explosion on impact.
A missle launcher adapted from a cannon found in the Ironclaw Munitions Factory

Ice Queen Bomb:
Bomb
Upgraded from Master Blast Bomb
Explosion deals small amount of Normal Damage
Generates a small explosion, launching balls of slime in three diferent dirrections, each creating a blue Royal Mini to protect its use, exploding and causing freeze when they die. A maximum of 9 can be summoned at once.

Unholy Striker:
Fast Sword
Upgraded from Vile Striker
Deals Shadow Damage
Basic Attack-Same as other strikers
Charge Attack-Same as other strikers, but final hit show a holographic phantom appear infront, as well as the sound of a phantom screaming
A Striker commenly found being weilded by Phantoms in graveyards, said to stike fear into all that see it.

Moon Shards:
Bomb
Upgraded from Radiant Sun Shards
Deals Shadow-Piercing split Damage
A bomb completly devoid of any light. It is beleived that its power increases on a full moon.

Glacial Blaster:
Gun
Upgraded from Fiery Pepperbox
Deals Elemental Damage
Good chance of causing Strong Freeze
Basic Attack- Same as Pepperbox
Charge Attack- Same as Pepperbox, except bullets appear to be ice-coated.
No current description.

Blade of Souls:
Sword
Upgraded from Cold Iron Carver
Deals Normal Damage
Damage Bonus vs Fiend: High
Basic Attack- Same as CIV
Charge Attack- A 180 degree swing, with a purple image of a trojan dieing appearing infront.
A blade feared by devilites even more than overtime, this sword can make even trojan quiver in fear at its presence.

Pulse Charge:
Bomb
Upgraded from Gravitron Bomb
Deals Normal Damage
The exact opposite of the Gravitron Vortex, this bomb creates a large circular pulse causing massive knockback and and slight damage.

Spark Beam:
Gun
Upgraded from Gigawatt Pulsar
Deals Elemental Damage
Basic Attack- Fires a constant beam of energy lasts about 7 seconds if the beam is held on an enemy for 5 seconds, it will cause a massive explosion, causing high knockback, and shock status, as well as high elemental damage.
Charge Attack- N/A

Vanadukes Mace:
Sword
Upgraded from Jalovec
Deals Elemental Damage
Good chance of causing Strong Fire
Basic Attack- Same os other heavy swords
Charge Attack- A 360 degree spin, leaving a mist similar to Fiery Vaporizer, and 2-3 Shadow Fires (Shadow Fire is Player color to prevent confusion in FSC, since fire made by Knights does not harm teammates).

Serpent Fang:
Sword
Upgraded from Ascended Calibur
Deals Normal Damage
Good chance of causing Very Strong Poison
Basic Attack- Same as Leviathen Blade
Charge Attack- A 180 degree swing, launching a snake forward.
Similar to the Leviathen Blade, except green, and the blue wisp are replaced by a large snake.

So those are my ideas, I hope you enjoy them.

Also: If you have any ideas for Shadow Lair weapons, post them in the comments!

Wed, 11/09/2011 - 18:03
#1
Aula's picture
Aula
Good Idea, but...

I agree that the shadow lairs should be able to give weapons, but I think it should be a choice between weapons and armor. Maybe change the weapons a bit too. But it is a very good idea.

Wed, 11/09/2011 - 18:19
#2
Effrul's picture
Effrul
Not sure about that bomb, but

Not sure about that bomb, but I love the Phantom Striker. They're cool-looking weapons in Phantom hands and I'd dearly love to have a go at using one myself.

Wed, 11/09/2011 - 23:00
#3
Gwenyvier's picture
Gwenyvier
I like all but the Missile

I like all but the Missile Launcher and the Jelly Bomb.

Jelly Bomb would probably cause confusion, and have the possibility of being overpowered as you could in theory create an army to do your bidding. Oh a party button, let me spawn about 50 of my minions.

Missile Launcher... have you seen the way people shoot a Polaris with wild abandon? Now imagine they can directly damage their team mates with their shots instead of just accidentally knocking enemies into them. Good idea, but damaging your own teammates makes it so I can't agree with this one. I have no problem with gunners, some do their job well, some don't. But if one can DIRECTLY damage me with their gun... yea, they'd get an auto-kick as soon as I saw the weapon. And I never kick people just because of their gear.

~Gwen

Thu, 11/10/2011 - 08:38
#4
The-Ark's picture
The-Ark
@Gwenyvier Here are a few

@Gwenyvier

Here are a few things.

-First, the missle launcher cannot be fired at a teammate to hurt them, it will only hurt them if it hits aa wall or enimie and tere near it. I am starting to agree thats a little cheap though, so im probobly going to remove that.

-In regards to the jelly bomb, you can only detonate one at once, your other ones will die if you set off another one. Also, it has a quite long charge time, so you can't really use it in the heat of battle. And one last thing, the jellies have low HP, so they are more of decoys to distract enimies.

Thu, 11/10/2011 - 09:10
#5
Effrul's picture
Effrul
I dunno, with those

I dunno, with those limitations it doesn't really sound like it's doing anything that a Shivermist couldn't, i.e. occupy mobs so that players can attack them at their leisure.

The idea of a charge-only firearm is interesting; I think the charge time would be enough of a disadvantage to make the friendly-fire splash damage unnecessary, although I do think any AoE on impact should be fairly small (like, 3* bomb radius, tops) to compensate for the considerable advantage of range.

Thu, 11/10/2011 - 09:42
#6
The-Ark's picture
The-Ark
Update

Updated:
New bomb
Some changes to old weapons

Thu, 11/10/2011 - 17:40
#7
Gwenyvier's picture
Gwenyvier
If the Jelly Bomb despawns

If the Jelly Bomb despawns your minions when another one is detonated then that would fix any "army" issue for it. Very interesting idea. I like the change to the Missile Launcher, not being able to smack your team mates makes it much more party friendly.

The new bomb could have a lot of use in a party with the right team. If it pushes back enemies enough it could be used for a gunner safe zone.

~Gwen

Thu, 11/10/2011 - 18:09
#8
Fehzor's picture
Fehzor
I'd like this... jelly bomb

I'd like this... jelly bomb would be a truly fun and imaginative weapon, I'd get one. 3-6 jellys doesn't sound too bad, with the despawn. Or, make it so that a max of 10-12 could be made, and then they despawn. Its not like people don't already "cheat" by preparing early for arenas with shivermist, and the small jellys wouldn't stack with most status bombs due to breaking ice, getting killed by shock/lit on fire, so only poison and stun would really be a problem.

The pulse bomb you added also looks nice, though we already have damaging bombs like nitronome that do that.. it'd have to either last a long time (making it OP), or it'd have to have a huge radius that'd push things away for a while, while doing slight damage... A small radius would make it only usefull for what gwen said, a gunner safe zone.

The blade of souls could also use some touching up, CIV is already rarely used, and usually only because it looks cool....

Fri, 11/11/2011 - 15:48
#9
The-Ark's picture
The-Ark
Added new weapon and more

Added new weapon and more info on old ones.

Fri, 11/11/2011 - 15:54
#10
Orangeo's picture
Orangeo
+1

"Royal Jelly Bomb:
Bomb
Upgraded from Master Blast Bomb
Explosion deals small amount of Normal Damage
Generates a small explosion, launching balls of slime in three diferent dirrections, each creating a blue Royal Mini to protect its user."

First off, it should be from crystal bomb. Blast bombs are to easy to obtain.
Second off, no pets. You can spam before a party button too easialy, and confused noobs will aimlessly chop them. How about you make it work like the ice cubes ranged attack? The spikes from underneath the ground? It would have large radius, and deal high damage, but the spikes would appear randomly.

Also, energy pulsar looks kinda reeeree. I vote down rainbow guns, justsayin. Though plus one for weapons in shadow lair sanctuarys, it's a great idea.

Fri, 11/11/2011 - 16:28
#11
The-Ark's picture
The-Ark
@orangeoIf you read it, it

@orangeo

If you read it, it said you CAN'T spam jelly bomb before party buttons, cause they despawn when you detonate another one

Also the enrgy pulsar isnt really a "rainbow gun" its pretty much the sealed sword but as a gun.

Fri, 11/11/2011 - 16:40
#12
Nodocchi's picture
Nodocchi
Charge attack for Energy

Charge attack for Energy Pulsar sounds OP in PvP. It basically grants the user immunity from swords users as no melee guy would want to hit something that would auto-counter.

Fri, 11/11/2011 - 16:46
#13
The-Ark's picture
The-Ark
Energy pulsar charge

The charge attack for the energy pulsar only lasts about 6-7 seconds, also guns can easily set off the explosion from a safe distance.

Remember, these take ALOT of skill and CE to get, so some may be a little OP.

Fri, 11/11/2011 - 16:51
#14
Nodocchi's picture
Nodocchi
Nothing is stopping a gunner

Nothing is stopping a gunner from putting a shield on himself and charging in to a group of enemies, getting hit once and damaging/putting statuses on all the opposing players. As well not everyone carries guns and imagine a melee striker putting this shield on himself before charging into battle, the seconds of hesitation from his enemies are all he needs to wipe them all.

Fri, 11/11/2011 - 17:11
#15
The-Ark's picture
The-Ark
I suppose that could be a

I suppose that could be a problem, I might change the guns charge attack.

Fri, 11/11/2011 - 19:01
#16
Grittle's picture
Grittle
i like the jelly bomb,

i like the jelly bomb, glacierbox, and moon shards, epik

Fri, 11/11/2011 - 19:17
#17
Orangeo's picture
Orangeo
"its pretty much the sealed

"its pretty much the sealed sword but as a gun."
The rainbow sword. I rest my case, sir. It's ok as a 3*, but having a randomized weapon defeats the purpose of preparing for a level, one of the most important factors in the game. Sealed is really just a conduit to faust or avenger.

"If you read it, it said you CAN'T spam jelly bomb before party buttons"
Well let's see...
"Royal Jelly Bomb:
Bomb
Upgraded from Master Blast Bomb
Explosion deals small amount of Normal Damage
Generates a small explosion, launching balls of slime in three diferent dirrections, each creating a blue Royal Mini to protect its user."
What bb code do you use for invisible ink? Becuase, at least in your original post, I can't see anything about party button protection.

Plus, your bomb only sounds like a royal jelly bomb, not an ice queen bomb. This fourm itself is still a nice idea though, and credit to you of course.

Fri, 11/11/2011 - 19:43
#18
Enigmaticlogic
Hmmm

The energy pulsar seems like a good idea, but I think you need to think about it and make things a bit more concrete. How you have it explained right now seems a bit hodgepodgey. As for the jelly bomb, I like the idea of getting 3 mini jellies to help you out, but my idea would be that you get 3 random ones that would, when killed, explode and deal dmg+a status effect to enemies near them. Setting the bomb off again would cause your current followers to explode, and summon 3 new ones.

Fri, 11/11/2011 - 19:47
#19
Orangeo's picture
Orangeo
"...explode and deal dmg+a

"...explode and deal dmg+a status effect to enemies near them."
That's kinda cool. Mobile bombs. And you could make them ice, so it would match the royal ice queen.

Fri, 11/11/2011 - 23:12
#20
Jonanlsh
Shout out idea.

(War)Hammer of Almire

One of 40,000 made for the legionnaires of Almire.

Sat, 11/12/2011 - 09:00
#21
The-Ark's picture
The-Ark
Interesting idea

I like the idea of the jellies exploding, i think ill add it

Ill also probobly replace the energy pulsar, as it does have alot of problems.

Sun, 11/13/2011 - 16:36
#22
Orangeo's picture
Orangeo
:D Bump.

:D
Bump.

Sun, 11/13/2011 - 17:46
#23
Grittle's picture
Grittle
just remember that these are

just remember that these are shadow lair weapons, so you can only craft them in the sanctuary!

Sun, 11/13/2011 - 18:01
#24
Kickthebucket's picture
Kickthebucket
wow i realy like the idea for

wow i realy like the idea for the CIC :D (i have one but i'm not going to upgrade it because the levi is just 10 times better then damage VS undead and if i want that i'll use my DA) fiends on the other hand only have the piercing swords AND I HATE THOSE

Sun, 11/13/2011 - 18:11
#25
Orangeo's picture
Orangeo
A wolver that dosent like a

A wolver that dosent like a peircing sword.
PVP conundrum, IMO. Orangeo applauds.

Sun, 11/13/2011 - 19:05
#26
Zyborg's picture
Zyborg
Personally, I'd like to see a

Personally, I'd like to see a replica of Vanaduke's mace. I imagine this replica mace would act like the "Hammer of Almire" described in the OP, except it can cause fire and its charge attack creates a fiery crater to appear where it hits (instead of the Almirian Flag).

Sun, 11/13/2011 - 19:21
#27
The-Ark's picture
The-Ark
Vanadukes Mace

I was actually goin to add vanadukes mace, but i decided that it would be to m uch like the Hammer of Almire.

However, I could probobly change/add a few thing to it.

Sun, 11/13/2011 - 21:42
#28
Psychodestroyer's picture
Psychodestroyer
@Orangeo

Um, Orange? The thing about despawning was in later posts, he didn't put it in the main post yet.

Here: http://forums.spiralknights.com/en/node/32787#comment-197673 --- The 4th Post last few lines.

Mon, 11/14/2011 - 00:20
#29
Spyash's picture
Spyash
lazer gun thingy

uhh well for the lazer beam gun you should not be abl to move while shooting it and if you get hit while fireing it and the beam blows up right in front of your face and causes massive knockback to you and to enemy / party members around you.

Mon, 11/14/2011 - 09:36
#30
Zyborg's picture
Zyborg
Having the replica Vanaduke's

Having the replica Vanaduke's mace cause shadow fires is an interesting idea. That said, how would you be able to differentiate between the shadow fires created by a red player and the normal shadow fires in FSC? If a player's shadow fire color is determined by their player color, then a red player would create red shadow fires (which would be hard to tell apart from the red shadow fires in FSC).

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