OK, we all know there's not really THAT much Guilds can do beyond A) get folks together, B) get teams together for PVP, C) generally socialize, and D) have a fun little area that's only really good for a meeting hall or an AFK-ing spot. But most of us have looked at this and gone: "There could be more."
So, let's add more.
Let's add activities that encourage guilds -- things that only people partying with fellow guild members can do, like certain areas where guild members will go through a special challenge . . . challenges like taking a key from point A to point B, defending a point from mooks, or solving a puzzle area (we've already seen puzzle gameplay in the Twins' areas and in the Scarlet Fortress's Cravat Hall maps, it shouldn't be too hard) . . . and doing this will reward the guild members with Guild Tokens.
These sorts of areas-with-minigames could be thrown in either as parts of new areas, or as special 'mini-elevators' that require a certain amount of guild members to enter (and for them all, of course, to pay a sum of Energy), and will deposit them back where they entered the mini-elevator once it's done.
What would the point of these 'Guild Tokens' be? Simple.
You'd be able to exchange them for things like Shard materials, 'Spark' Tokens, Guild-themed Cosmetics, perks for the Guild, and other things that while not making the game balanced ridiculously in-favor of those with Guilds, would at least make it more interesting/worthwhile to be in a Guild than it is now.
With the addition of Guild Tokens, a Guild would also acquire a set of 'Guild Colors' -- colors that would be selected either upon the creation of the guild, or added/changed at a later date courtesy a certain amount of (of course) Guild Tokens -- and be able to make a 'Guild Emblem' from a preset batch of icons, backgrounds, and color combinations. Why would these things be added in now of all times?
So that when a Guild member acquires such an aforementioned Cosmetic item, it would be in the colors of the Guild, and have the Guild Emblem on it in certain cases.
For example, you'd have three guys messing about in the Guild Hall HQ right after the update, having gotten a nice sum of Guild Tokens after playing some fun mini-games and solving the occasional Zelda-esque puzzle room . . . they go to an NPC in the Guild Hall, something like a Guild Hall Receptionist or Guild Shopkeeper or something, a Knight decked out in the colors of the Guild . . . and each of the three guys goes and buys a set of Cosmetic helm and armor -- one with the appearance of the Wolver Set, but in the guild's colors, the other in a guild-color version of the Jelly Set, and the last one in a twin-plumed helmet and Demo Suit colored with the Guild Colors.
Yes, that's right, to reiterate, the Guild Token purchasable cosmetics would be helms and armor in various popular styles such as Wolver Set, Chroma Set, Jelly Set, Demo Set, Cobalt Set, maybe a Spiral Tailed Helm (twin-plumed helm) or a Bombhead for extra, and they'd be colored in the picked Guild Colors . . . maybe throw in a few accessories in the Lockboxes that show off the Guild Emblem of a player like a tabard for armor front, a samurai flag for the armor back, an eyepatch for helm front, that sort of thing.
It'd certainly make Guilds a lot more interesting to be in if this stuff was added, and it would probably get a lot more people joining or making guilds if it was so (and with things like eyepatches or samurai back-flag in the Lockbox, keys would be bought a bit more often) . . . so, that's my idea, sorry if I rambled a bit but that's what I'd thought about last night and it seemed like a good idea at the time . . . please tell me what you think of it, guys, gals, and gremlins, if you would be so kind~
Rename this thread "Teamwork Dungeons" and I think you'd get a lot more traffic. The rewards matter to some degree, but I think emphasize on the actual guild content that is designed for teams would be of greater interest to most players.