My T1 pvp loadout;
Frostbreaker helm, medium stun. Can't be stunned.
Frostbreaker armor, medium elemental. Fire and shock barely hurt.
Full ice ressistance, so no statuses really effect me. Shcok slows me down, that's it.
Heavy hatchet, medium attack speed. Plus another medium attack and damage buff from striker.
Pummel gun, medium charge time. 30% total reduction, becuase it's level 10, like everything else. Now mix all that with autoaim.
Heart pendant, +2 hp.
So striker only takes off 1 hp. 6 plips total. Most noobs have 2 if they use striker, and I kill them in two hits, even if it isn't a combo.
I've got full vog attack speed increase, good defense against all statusses, and two more health points. I don't really think it's a fair fight, but OOO let's me use this gear, so it must be fair to make a mod calibrator a day. OOO says so, after all.
Or is it fair? I think trinkets and UV's are unfair becuase they are overpowered and cannot be seen. I've been told that "ohh, the only reason you want to get rid of trinkets and UV's is becuase you don't have any", but I do, and I'll mow you over and make money doing it, so don't bother using that line. I often deactivate my trinket, but the opposition still rarely gets to even 100 points before the match ends. Even on 5 base maps. I only lose when theirs another full 1* with some UV's, but I've taken down a team of 1 stars while all my allies were in proto gear. Only person that beats me more than I beat him is duovit, and he dosen't use full inspect (not that I'm offended). Wonder why. This basicaly turns lockdown into a gabling machine for noobs, to see if they are on the better team, and in the end I get all the cash. They ussualy rage quit too, I often have a double size team. This is why we can't allow UV's or trinkets in pvp. It just pisses off anyone who dosen't have them, and me.
I've tried to use a voltac tempist on a full sklover, only to see that he is unaffected. I inspect him at the end, and he has full shock ressistance.