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AI gets stuck in corners

4 replies [Last post]
Tue, 10/12/2010 - 14:30
Kharnor
Legacy Username

I've seen this a couple of times; if an enemy is hanging out at the very top left corner of a room, sometimes they can get stuck there, facing the wall and not moving or attacking. They usually free themselves after a while. Mages will also forget to heal things, which is nice :)

I'll try to get a screenie next time.

Tue, 10/19/2010 - 04:21
#1
Cire_Arodum
Legacy Username
Monsters seem to get stuck on

Monsters seem to get stuck on anything they can, and sometimes seems hesitant to walk across a (down) gate. Monsters will sometimes, even if they don't appear to be stuck, sit there with their back to me and let me shoot them. I'm not sure if I should be /bugging when I see this? It happens very often.

Also, this isn't a bug, but many of the maps seem to be set up in a way where I'm supposed to be trapped in an area with recently spawned monsters. I can easily manipulate it so that there is a half-wall between me and them, and I can just shoot them until their dead. Even enemies with projectile attacks, my gun shoots over the half-walls but their attacks don't. I don't know if this is a concern, but I seem to have a lot of success as a result of manipulating the enemies beyond what appears to be the intent of a level.

Tue, 10/19/2010 - 06:33
#2
Shoebox's picture
Shoebox
Using the long range of my

Using the long range of my gun when charged I can take out groups of monsters at a time quite easily.

Those long mazelike walkways with the Gun Puppies I can clear most of without breaking the first wall.

It's a little sad that most monsters don't move back when they can't find a path to you, because with some pathfinding and more strategic group AI, this game could become fairly challenging.

Fri, 04/05/2013 - 01:39
#3
Bloomp's picture
Bloomp
GitM anyone?

This still happens with some scuttlebots at the boss part GitM. D:

Fri, 04/05/2013 - 22:19
#4
Grantgalitz's picture
Grantgalitz
necro much?

Valid complaint thinkbox... but I'm surprised this didn't pop up in a new thread rather than one of the very first ever made in 2010...

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