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Voltail coat?

42 replies [Last post]
Fri, 11/11/2011 - 15:48
Orangeo's picture
Orangeo

I'm surprised this wasnt already sugessted. Pretty self explanatory. Vog coat but with shock ressistance, and it would match fused gear and drab trinkets. Prehaps it could have sword CTR instead of ASI. Or not, just throwing that out there.

Fri, 11/11/2011 - 16:23
#1
Juances's picture
Juances
Sword CTR and Movement Speed:

Sword CTR and Movement Speed: because those 2 bonus are not so great on their own compared to others.
Also the fur should have some messy look because of static :D

Fri, 11/11/2011 - 19:20
#2
Orangeo's picture
Orangeo
Cool, and of course a spark

Cool, and of course a spark aura.

Fri, 11/11/2011 - 19:42
#3
Elpeo-Kasshu's picture
Elpeo-Kasshu
I don't think the wolver line

I don't think the wolver line needs anymore resistances, one path has fire, another has freeze, then another one has freeze and poison. Besides, enough people use the wolver line and need to get more people to use different armors. (It's pretty awkward being in a haven full of Vogs when you have a Demo suit or gunslinger set on.) I will admit, it would look pretty cool.

Fri, 11/11/2011 - 20:06
#4
Orangeo's picture
Orangeo
Yhea, I was thinking for the

Yhea, I was thinking for the astetic value more than actual preformance. Though since it is the most common armor, it needs the most variants. As of yet, there's not any weapon armor that ressists shock whatsoever. Shocks difficult statuses to defend against, and it's one of the most lethal statuses out there.

Fri, 11/11/2011 - 22:25
#5
Wezz's picture
Wezz
http://wiki.spiralknights.com

http://wiki.spiralknights.com/Mercurial_Mail

http://wiki.spiralknights.com/Mercurial_Helm

lets not make wolver the standard armor of the game (more than it already is)

Sat, 11/12/2011 - 04:32
#6
Stavrosg's picture
Stavrosg
Divine also resists shock.

Divine also resists shock. Pretty neat to wear in IMF.

Sat, 11/12/2011 - 05:43
#7
Draciusen's picture
Draciusen
I like aesthetics rather than damage

I approve, but it shouldn't give out as many bonuses.
If this goes into the game, I want a frostifur coat too.
We need to give them some love.

Sat, 11/12/2011 - 06:25
#8
Myphenox's picture
Myphenox
i say maybe it can be done to

i say maybe it can be done to fit all aura's, poison,fire,ice,curse and so on. poison could be cracked veins of green, static could be blue and so on.
using the status's themselves would make it hard to tell when your inflicted with it. either this or the vog tail coat could just change to your colour.

Sat, 11/12/2011 - 07:27
#9
Juances's picture
Juances
I only want more wolvers

I only want more wolvers because everyone wears that thing and they all look the same (snarby helped with variation but not enough), so unless a new sowrdsmen armor is created, this is the way to go.

Sun, 11/13/2011 - 11:15
#10
Orangeo's picture
Orangeo
"... frostifur coat ..." Uhh,

"... frostifur coat ..."
Uhh, sklover? Facepalm.

Mercrucial armor is good, but it's a boss-token only item, seems odd. Still, a good point.

Divine sucks in pvp, just saying. No normal, no peircing.

I'd much rather have some new gunner/bomber armor first, I just thought that there were enough suggestions out there for it. Prehaps this could be a rabid snarbolax item?

Sun, 11/13/2011 - 12:04
#11
Ethanpow's picture
Ethanpow
I think there is enough lines

I think there is enough lines for wolver armor.

Sun, 11/13/2011 - 12:33
#12
Draciusen's picture
Draciusen
Skolver ain't Frostifur

Heck, a Skolver isn't even a real Wolver.
At least the Vog Cub is a mythical creature

Sun, 11/13/2011 - 12:38
#13
Juances's picture
Juances
"I think there is enough

"I think there is enough lines for wolver armor."

Just 3, thats less than bomber suit and gunslinger.

Sun, 11/13/2011 - 13:59
#14
Psychodestroyer's picture
Psychodestroyer
Yeah, but

Wolver appears to be the most popular armour series for all knights. I think they just don't want it to be any more popular than it already is.

Sun, 11/13/2011 - 16:23
#15
Orangeo's picture
Orangeo
I'm not going to get into

I'm not going to get into gunslinger lines, becuase they suck. Nameless needs fire ressist, shadowsun sucks completely. Still has more than wolver, but still.

Demo sets;
Bombastic
Volcanic
Mad
Mercrucial

Wolver sets;
Sklover
Vog
Snarbolax

Sun, 11/13/2011 - 21:46
#16
Psychodestroyer's picture
Psychodestroyer
Hm....

I dunno why wolver lines are so popular...

Is it the sword damage? The eventual fire resist? Piercing defence? The fact that wolvers are cute?

I dunno, they're just really popular. I use it myself XD

Btw, I have no objection to this suggestion.

Sun, 11/13/2011 - 23:32
#17
Scarred-Knight's picture
Scarred-Knight
Speak of the devil...

...funny how I end up making a Voltail out of nostalgia and there is a suggestion for it...

...well, convenient.

At any rate, I also edited the textures of the Vog Cub and the Skolver for something more akin to what I was looking for.

Vog Cub:

http://i.imgur.com/RkODI.png Front
http://i.imgur.com/2gUh5.png Back

Changes:
-Put an actual set of eyes in the cap.
-Eye Glow (pulsates with the top of the cap).
-Lava drippings on several pieces of the armor.
-Embers on the fur.
-Frayed the base of the robe.

Skolver:

http://i.imgur.com/VEySU.png Front
http://i.imgur.com/Zgg0N.png Back

Changes:
-Put an actual set of eyes in the cap.
-Frost covering many sections of the armor/cap.
-Frost on the fingers (needs refinement...).
-Glow on the ground (color of snow).
-Snow particles trail around the feet.

And now, I present to you my version of the Voltail...

Voltail:

http://i.imgur.com/VHlDb.png Front
http://i.imgur.com/19IPt.png Back

Changes from Dusker (template):
-Added an effect akin to the Vog Cub on the cap, to create a pulsating lightning effect.
-Added lightning skin on the cap.
-Eyes glow akin to a T3 Voltail.
-Sparks around the eyes/top of the cap/base of the feet.
-Electric glow on the base of the ground.
-Electric style to the clothing on several parts.
-Lightened the fur to create a feel for the lightning aspect of the surrounding parts.
-Frayed the base of the robe.

These texture changes were all made by myself, and I will not allow people to replicate these and claim them as your own. I will allow people to use them should they ask for permission. Voltail Armor is simply an idea I tried out using actual textures to see what it would look like, and now I am sharing this with the SK community.

As for an actual idea for the stats of this armor set? Perhaps something like this...

-Normal Defense
-Piercing/Elemental Defense
-Shock Resistance
-Increase to Sword Attack Speed
-Increase to Movement Speed

or...

-Normal Defense
-Piercing/Elemental Defense
-Shock Resistance
-Increase to Sword Damage
-Increase to Movement Speed

Thats all for what I have to share. Hope you enjoyed viewing my interpretation of a Voltail Armor Set.

Mon, 11/14/2011 - 00:45
#18
Psychodestroyer's picture
Psychodestroyer
Wow...

As for actual design, I think you got it nailed down.

As for effects I think:

Piercing/elemental
Shock resist
Movement speed increase (or sword charge time reduction)

Also, about your modifications to the Skolver/Vog: Very nice. I hope OOO adds them on, if it isn't too much trouble for them. They look really cool.

Mon, 11/14/2011 - 07:18
#19
Scarred-Knight's picture
Scarred-Knight
Eh...

Piercing/Elemental is unique to the Scale line. If you put it into the Voltail Set, it makes it more akin to the scale series than the Wolver Series.

In terms as to why I did those modifications to the Vog/Skolver, main reason was I felt the 5* versions of the Wolver line didn't really have a huge upgrade in terms of looks. Plus, the wolver eye slit looked a tad too cute for my style of play, no offense for those who use the set for that particular look, but I like the eye glow better than leaving it blank.

I'm thinking about submiting what I've done to OOO, the thing is that there will be people who liked the original who will not like these newer designs however. Perhaps if I were to do some kind of remake for all of the textures I could release it then as a sort of set. However, the biggest problem is doing so safely and in a way that works, without compromising the security of other players.

Also, making other textures is proving to be difficult, simply because I am fresh out of ideas as to what to do with the others to make them look "better"...

Mon, 11/14/2011 - 12:50
#20
Tsubasa-No-Me's picture
Tsubasa-No-Me
I LOVE it!

For the Skolver frostbite: Try putting the pinkish tint thing as cracks.. it might help... i would also LOVE to help come up with ideas/Making a set & submitting it to OOO... it would be fun ;D

But i Just love what you've done!

Hrm... Voltail... have you tried Changing the red (Makes it look to close to Dusker) to a Dark blue? Maybe adding more fur/spiky fur and Making the red thingy that hangs down more Chipped and ragged... :D tell me if these are good or not...

Mon, 11/14/2011 - 15:45
#21
Scarred-Knight's picture
Scarred-Knight
Some clarifications...

As for the Skolver remake I posted earlier, those purplish areas that you see are NOT intentional, those are errors that came along the way when I was making it...

Thats part of the Knight Color that remained purple when it was supposed to change colors...

As for your suggestions to the Voltail, no, I don't plan on putting in a dark blue color. Reason? Take a look at a T3 Alpha Voltail, that was my inspiration for creating the Voltail, it is purposely supposed to look a lot like Dusker, since Dusker is based off of the Voltails. As for the ragged fur/chipped front robe, maybe I could do those. It wouldn't take too long at all, but the thing is I wanted the first version to be for the most part clean. But I can see why one would want it too look a bit more ragged.

Mon, 11/14/2011 - 15:55
#22
Psychodestroyer's picture
Psychodestroyer
Oops

I meant normal/elemental. My bad.

Mon, 11/14/2011 - 17:58
#23
Orangeo's picture
Orangeo
Wow! :D

"I dunno why wolver lines are so popular..."
It's a blasted fur coat, and it looks ok and works well with pretty much anything. Elemental hood (now phantom hood is better), demo helm, etc. Especialy demo helm. 2* and 4* versions match color wise, plus you get high normal, for general use, and some peircing and elemental on the side to defend against spikes and statuses.

Critique and thoughts on visual effects;
Seared tinge on the vog isn't in-line with the frayed, damaged looking glow on the leggings. It should be a bit bolder to match it.
Sklover fingers, but you already caught that.
The fact that voltail looks like dusker. (I invisioned a fused/drab color, like the elemental hood or fused demo helm. There's a drab tail accsesory that looks just like a voltails volt-tail).
And lastly, the amount of effects in general. Not quite suttle enough for my taste at least.
That's pretty much it, good job Scarred-Knight, much appreciated.

Also, I thought that the voltail coat could have a slightly different shape than the other ones too. Though that might be beyond photoshop. The snarbolax coat has adifferent shape though, and voltail kinda deserves it. Someone earlier said that it should have longer hair, sticking out in different directions due to the static. If it was suttle, it would make it real cool looking. IMO, at least.

Ideas on the defenses;
I wanted this to be mostly astetic, but obviously not just costume. Originaly, I figured it would be vog with shock resist. Seems to make sense, becuase it would work well with a vog peice on red-roar twins. Movement bonus sounded like a good idea, low of course. So it would also make sense as an item from the previous boss, rabid snarbolax. Though giving it low ASI with low movement boost would be too good to be true, so I was thinking low CTR for swords instead. That way payers would have to get those spiffy trinkets from sullivan, much to OOO's advantage.

Mon, 11/14/2011 - 18:27
#24
Scarred-Knight's picture
Scarred-Knight
As a side comment...

...this isn't Photoshop. These are actual textures that I have made and are fully functional. I got the images from Spiral-Spy, which is a model viewer for Spiral Knights.

Don't believe me? I'll let this...
http://i.imgur.com/Su6Vd.png
...be the judge of that.

In terms of what I can do to enhance these textures...

-The embers on the fur I can change color wise so it matches with the rest of the armor, shouldn't be too hard.
-Skolver fingers obviously, I can easily change that by doing lots of copy/pasting (re paste the old gloves, then edit them until they work).
-Clearly people are not sure what a Voltail looks like. Last clarification...
...this ----> http://i.imgur.com/Zg2zG.png <---- is a Voltail (T3 Alpha), and this ----> http://i.imgur.com/5KwLD.png <---- is a wolver tail accessory that matches the color scheme (Toasty).
-Clarify what you mean by not "subtle" enough...

Mon, 11/14/2011 - 19:51
#25
Orangeo's picture
Orangeo
Ahh. Figured it was spiral

Ahh. Figured it was spiral spy, didn't think you actuualy went in and changed the texture files.
By suttle I mean that they stand out too much. Too many effects, plus you're getting close to accesories like "flame aura", etc, that OOO would want people to buy.

I guess you're right on the voltail looking more like a dusker, but the 3* matching the 5* seems off. How about using dusker color scheme as the 5*, and making the 3* version the fused/elemental color? Then the 3* would match the 3* elemental hood, fused demo helm, and fused plate helm. Food for thought, ohm nom nom.

Also, modifying game files for in-game use is teeechnicaly against the TOS. I don't think OOO would ban you, since you don't get anything out of it really, but just a freindly pointer. Just for spiral spy is a different matter, I think.

Mon, 11/14/2011 - 20:07
#26
Scarred-Knight's picture
Scarred-Knight
Hrmm...

Eh...

Effect wise I am not adding much, if I had video recording capabilities, you would find that I didn't really add much.

The one that may stand out the most obviously would be the Voltail one, since it has sparks going every which way, however they are localized, and nowhere near the chest region.

3* looking more like the elemental/fused? Hrm.. thats...not such a bad idea...

In terms as for what I am getting from editing these files? Only visual effects, nothing else. These effects do not cut through in game aspects (such as recon cloak) and does nothing to change the game except for adding some more visual effects to make it slightly more appealing to me. For example, I only have 2 sets of edited texture files in game, and they barely change the look of the game at all. Plus, since I am only effecting my files, the only thing that can happen is that I screw my own game up and I would have to re-download it.

All I am doing is something akin to player-made skins for many FPS shooters out there, like Team Fortress 2. I don't see people being banned for uploading skins for those games, and technically they are editing their own files. I am not too worried about being banned, but if I am warned I will stop using them.

Mon, 11/14/2011 - 20:10
#27
Orangeo's picture
Orangeo
If I had a nickle for each

If I had a nickle for each time someone compared this to TF2. Hey, If I was a GM, I wouldn't ban you. I'm just saying they "can", not they "will".

Mon, 11/14/2011 - 22:19
#28
Tsubasa-No-Me's picture
Tsubasa-No-Me
Ya know...

I would just love a mini Tut for editing those skins ;D but that's beside the point...

I now get the dusker bit, Thanks!

you know... you could pull a Mad bomber bit XD Try putting Movement speed Low on both, CTR low on helm, and ASI low on Armor... Cause lightning Goes fast ;D

Tue, 11/15/2011 - 02:25
#29
Heavy-Duty's picture
Heavy-Duty
...

If there was to be Voltail, there should be movement speed increase, not another sword increase (I think the family hit all of them already). And can this be the last Wolver line? I'm getting dizzy of seeing those things all over the place. Normal and Elemental Protection plus defense from Shock with medium movement speed boost? Sounds vaguely familiar to Vog, but eh IDK.

Tue, 11/15/2011 - 07:49
#30
Kickthebucket's picture
Kickthebucket
i think wolver is popular

i think wolver is popular because most people stick to swords (and you start with sword/gun wich is kind of a shame why not make it sword/bomb or gun/bomb make it switch the way you want but that's an other subject)

i like the idea :D i mix my wolver armors with divine very often :)

Tue, 11/15/2011 - 10:50
#31
Arilys's picture
Arilys
@Draciusen

Well, Vog and Vog Cubs aren't even Wolvers, according to the wiki

"The great fire beast Vog isn't a wolver himself, but a fiery deity of sorts who embraces some creatures and grants them a bit of power. Vog's 'cubs' are more or less acquired and forced to spread his fiery love across the world." Vog in SK Wiki

EDIT: Also, that sounds good, but having both Movement Speed Increase and some other effect for swords makes it kinda... "better", at lack of better word, than the Vog Cub, Skolver or Snarby suits.

Tue, 11/15/2011 - 11:44
#32
Nicoya-Kitty's picture
Nicoya-Kitty
Why not branch out a bit and

Why not branch out a bit and make the armor give an increase to the chance and severity of inflicting shock for shock-based weapons? (Voltedge, Storm driver, Voltaic Tempest etc)

Tue, 11/15/2011 - 11:58
#33
Juances's picture
Juances
@Nicoya-Kitty Because I'll

@Nicoya-Kitty
Because I'll also want that thing for the other elements. Good idea, but a bit restrictive. This armor is like a replacement of Vog/skolver for Shock levels. You won't use shock weapons there.

Tue, 11/15/2011 - 13:23
#34
Orangeo's picture
Orangeo
"you could pull a Mad bomber

"you could pull a Mad bomber bit XD Try putting Movement speed Low on both"
Try mixing mad bomber helm with mercrucial demo suit and allot of shock UV's?

"there should be movement speed increase, not another sword increase "
Yes, but all movement armors are "low". So it would have to have another "low" bonus to even it out, I'd assume.

"you start with sword/gun wich is kind of a shame why not make it sword/bomb or gun/bomb make it switch the way you want but that's an other subject"
I see allot of noobs using sword/bomb actuualy. Swords are just to resourceful. Guns are too, but you can overlook SOME of their use with a fire pot, a spur, or an RSS. No one want's to use gun/bomb though.

I'm still standing by my current idea. For visuals, making 3*peice of the wolver line the fused color, making the voltail coat dusker colored, with lightning effects, and all that good stuff Scarred-knight did. For abalities, it would mimic vog, but with shock ressistance as opposed to fire, and a low movement and low sword CTR to substitute for the medium ASI on vog.

Tue, 11/15/2011 - 13:27
#35
Orangeo's picture
Orangeo
Also, nicks original vog

Also, nicks original vog post;

"The great fire beast Vog isn't a wolver himself, but a fiery deity of sorts who embraces some creatures and grants them a bit of power. Vog's 'cubs' are more or less acquired and forced to spread his fiery love across the world.
The Snarbolax has no relation to Vog."

And I just wondered why the ultiment snarbolax wasn't vog. Guess they gave the fire to IMF.

Tue, 11/15/2011 - 13:39
#36
Tsubasa-No-Me's picture
Tsubasa-No-Me
Mad bomber bit... X3 oops..

Mad bomber (I meant Bombastic/Mercurial) bit meaning having mixed up bonuses. Granted, its only involving Damage in Bombastic, but still...
Give Low & low for movement (= a medium) and a CTR low (Making a High CTR with ALL swords you use with it, Balance) and one ASI low. (Due to, well, lightning IS fast after all :P )

Tue, 11/15/2011 - 17:00
#37
Orangeo's picture
Orangeo
Mixing movement with

Mixing movement with something like ASI is too convinient for swords, as is mixing it with CTR for bombs. That's like making a 5* item with 25% of each defense or something. Cool combinations have to be discovered. If I wanted 25% of each defense, I'd look around on the wiki, and realize that Angelic and Drake make a perfect combo.

Wed, 11/16/2011 - 16:46
#38
Draciusen's picture
Draciusen
I do think it should get a

I do think it should get a different bonus. CTR is great, but it shouldn't have medium per piece (Too much CTR is overpowered, just imagine the havoc with a FoV). Maybe low is good.

Wed, 11/16/2011 - 19:04
#39
Orangeo's picture
Orangeo
Yup, that's where it seems to

Yup, that's where it seems to be at right now. Low Sword CTR, low movement speed bonus. If a low movement is OP, we can just throw out the CTR alltogeather.

Tue, 11/22/2011 - 07:23
#40
Ndognine's picture
Ndognine
A few things to comment on...

1. @Scarred-Knight: I LOVE your concept designs for Vog, Skolver, and Voltail. However, i disagree with you opinion on the eyes. Personally, i like that look of an infinite space kinda thing ya know? Otherwise, i agree they need to look more...colorful then they do now, after all they are the "ultimate" wolver pelts, they should look the part.

2: in general, I think Shock is the most annoying, and deadly, status effect in the game. As of now, the most effective way to get a good shock resistance is to spend a (possibly) huge amount of CR on UVs. Or, look around and find someone else who has spent the CR on UVs and got a lucky draw with a shock High or Max, and pay 1.5-2k CE per piece of armor. Also, lately anyway, there is a Shock arena before the Jelly Palace. The main reason i see people die, is by getting shocked, then mobbed by Alpha Voltails/Volt Knights.

3: I believe that the only fair way to apply this is to use the same stats as Vog Cub, but with shock resistance instead of fire. Having Pierce or Shadow resist would cause an immediate trump of either Skolver or Snarbolax armor.

4: For its special ability i could see it go 2 ways. 1: stick with what we know, and use ASI Med just like Vog Cub and thats that. 2: Use Movement Speed Up to throw in a "twist". This could also spread the armor to more then just Sword users. Bomb users and Gun users could each make use of this armor if this was the case.

I honestly think that this would make a good addition to the game. And to everyone that complains about all the wolver series armor...sword users will always flock to the wolver. It bonuses all benefit them more then any other armor. So why not make a new series so that there is more diversity?

thats my 2 cents, and I hope the Devs think about putting this armor into the game (and maybe use Scarred-Knight's improved armor design.)

Thu, 12/15/2011 - 19:51
#41
Jace-Jarak's picture
Jace-Jarak
Voltail!

I wholeheartedly agree that we need a voltail armor!

It would be the 4th armor line for wolver, but really, it's more or less a 3rd (snarby is harder to come by).

To keep it different from either vog or skolver, but to be useful against the worst offenders with shock (alpha wolvers) I think it should be piercing armor.

Alternatively, it could be peirce/elemental armor. I don't think this would be too overpowered since 1) There is actually a good bit of normal damage out there, even t3 2) a lot of bosses do normal damage anyhow, and really, it wouldn't be the best all around armor anyhow, but REALLY good against things with shock (excepting shock fiends/undead, but there are ways to deal with those).

Also, those pictures of voltail armor look really really good ^_^

Even if it wasn't voltail, SOME form of line with shock resist is needed for the game, or at least more. We have several fire lines, a few freeze ones. Why the scarcity of shock? Shock is not just rather common lately, but also is the harshest status in the game T_T

Bumping for the cause.

Wed, 04/23/2014 - 22:14
#42
Ayelzr's picture
Ayelzr
Pardon

I apologize for the necro-bump that I am about to do here.

I think its a good idea, and functionally speaking. I would go for Med CTR per piece if anything. I don't want the set to be more or less close to Mercurial (or Mercurial Demo) with that ASI buff but this is mostly preference. Namely because I main with Brandish for the most part, and I'd vouch that armor set to be Elemental with Shock res.

EDIT: If they implemented that, I'd run it all the time to wreck Constructs or Gremlins.

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